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* website skeleton * updated bunder to 2.0, added caching * fix missing plugins? * enable deploy for the branch, try to save cache * need to use relative path? * fix missing css * use doc theme * really enable doc theme? * mayeb this time * come on baby * how about now * please ? * pretty please * ehhh * working theme * added hooks * formatting * formatting 2 * added doc yaml from bgforge mls 1.0.7 * no need for nav order * link reference * hooks on top * added global scripts * pages are generated, exclude them * generate site * pip3 ? * maybe now * hooks page is generated automatically * added table of contents to pages * don't waste so much space * switch highlight classes * mark functions as code in description * more formatting * reformat doc with python * loaded offsets * opcode is loaded into yaml, txt no longer necessary * mark unsafe functions * restore hooks page * clarification * deduplicated hooks doc * saner TOC * typo * move more docs * hook scripts doc is now in md * arrays doc is now in md * added data types page * added more info about old behaviour * minor formatting issues * moved more function docs to yaml * all sfall functions docs are transpiled to yaml format * formatting * fix format * add subcategory support * simplified yaml format, added structure doc * simplified structure and added clarification * generated a separate page for hook types * formatting * disambiguation * format clarification * move get_map* to subcategory: doc is not relevant for other functions * simple permalink * fix links * included more info on the main page * more clarification * rename offset > opcode * try to get more sensible baseurl * added best practices page * what's up with the slashes * allow parent pages with no content * separate docs for direct memory access functions * added latest functions * fixed hook types link * move get_explosion_damage to macros * removed duplicated comment * removed old comments * added hook ids * lowercase sfall * more sfall lowercasing * added proper permalinks * changes from mr.stalin * fix typos * clarification * fix direct memory access page * fixed top navlink * fixed urls * checked sfallgv.sav, it's really not bloating much * format clarification * shorter name * add mixed data type, sort * add proc type, link hooks functions * use same terminology * added bool * rearranged index * added unsafe label * move to root * add stats * more upper/lowercase * should work now * added build status * added combat category, added description for modified_ini, moved global script functions into a subcat * special note for set_self * typo * enable children * cleanup * move lists to arrays * show header filename for macro instead * rearrange more items to be more intuitive * build on bionic * separate object manipulation * added object manipulation link to home * typo * formatting * Added a note about charges * punctuation * formatting * moved floor2 to math * changed label color * moved art and appearance to animations * name too long * search note * moved exex_map_update to maps category * moved more functions from other to skills * too much blue * formatting * moved art_cache_clear to art section * empathize that var name must be exactly 8 characters long * update usages for inc_npc_level * separate objects, scripts and variables * updated url * moved get_string_pointer to strings * updated add_extra_msg_file doc * typo * latest doc updates from develop * updated default layout from upstream * applied local changes: subcategory list * remove unnecessary backticks * added new functions * fix STD_PROCEDURE_END display * formatting * don't fail on missing hook id * formatting * updated doc from upstream * added optimization and sslc pages * order ssl and optimization pages below home * really order optimization on top * merge objects_in_radius variants * updated from upstream * tone down link color * fixed formatting for updated theme * updated travis for ruamel * added favicon * restored separator between functions * updated functions.yml * updated sfall functions * rearranged some window and object function * hook updates, pre-arg renaming * hook args renumbering * merged upstream * added new hooks and functions from upstream * remove the long-winded note about macro * switch to gha for jekyll deployment * sudo for deps * try to fix ruamel missing * switch build to master only, ref https://github.com/phobos2077/sfall/pull/241#discussion_r580365212 * update status badge for https://github.com/phobos2077/sfall/pull/241
353 lines
14 KiB
Markdown
353 lines
14 KiB
Markdown
---
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layout: page
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title: SSLC
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permalink: /sslc/
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nav_order: 4
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---
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# SSLC
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{: .no_toc}
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* TOC
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{: toc}
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This is a modified copy of sslc, that has a few bugfixes from the original, that will recognise and compile the additional scripting functions provided by sfall, that can also understand some additional syntax, and that has an integrated preprocessor and optimizer.
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Unlike the original script compiler, this has not been compiled as a dos program. When using this in place of the original compile.exe but still using p.bat, you need to either get rid of the dos4gw.exe reference from p.bat or replace the original dos4gw.exe with the one in this archive.
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If you use fallout script editor, you can extract `compile.exe` and `dos4gw.exe` to its `\binary` folder, or extract them somewhere else and change your preferences in FSE to point there. FSE doesn't seem to be able to tell when errors occur when using this compiler though, so I'd recommend either using sfall's script editor instead or compiling by hand if possible.
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When compiling global or hook scripts for sfall 3.4 or below, you _must_ include the line `procedure start;` before any `#include`s that define procedures to avoid a few weird problems. (this is no longer required starting from 3.5)
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This version of compiler was designed primarily for new sfall functions, but it can safely (and is recommended) to be used with non-sfall scripts as well, as long as you don't use any of the arrays syntax and any sfall scripting functions.
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The original unmodified sslc source is over here: [http://www.teamx.ru/eng/files/srcs/index.shtml](http://www.teamx.ru/eng/files/srcs/index.shtml).
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## Command line options
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```
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-q don't wait for input on error
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-n no warnings
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-b backward compatibility mode
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-l no logo
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-p preprocess source
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-O optimize code (full, see optimization.txt)
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-O<N> set specific level of optimization (0 - off, 1 - basic, 2 - full, 3 - experimental)
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-d print debug messages
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-D output an abstract syntax tree of the program
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-o set output path (follows the input file name)
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-s enable short-circuit evaluation for all AND, OR operators
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-m<macro[=val]> define a macro named "macro" for conditional compilation
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-I<path> specify an additional directory to search for include files
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```
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The original command line option `-w` to turn on warnings no longer has an effect, since warnings are now on by default
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## Additional supported syntax
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Syntax which requires sfall for compiled scripts to be interpreted, is marked by asterix (*).
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- Optional arguments in user-defined procedures. You can only use constants for default values. It basically puts those constants in place of omitted arguments.
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- new:
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```
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procedure test(variable x, variable y := 0, variable z := -1) begin
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...
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end
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...
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call test("value");
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```
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- old:
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```
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procedure test(variable x, variable y, variable z) begin
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...
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end
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...
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call test("value", 0, -1);
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```
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- New logical operators `AndAlso`, `OrElse` for short-circuit evaluation of logical expressions.
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Using these operators allow the right part of logical expressions not to be evaluated (executed, computed) if the result is already known. This can improve the performance of running scripts.
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Example: `if (obj andAlso obj_pid(obj) == PID_STIMPAK) then ...`
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If `obj` is `null`, the second condition will not be checked and your script won't fail with "obj is null" error in debug.log
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This also has an effect that a value of last computed argument is returned as a result of whole expressions, instead of always 0 (`false`) or 1 (`true`):
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```
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obj := false;
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display_msg(obj orElse "something"); // will print "something"
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```
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You can also use the `-s` option to enable short-circuit evaluation for all the `AND`, `OR` operators in the script.
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NOTE: Be aware that it may break some old scripts because operators behavior is changed slightly.
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- Conditional expressions (Python-inspired), also known as ternary operator:
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- new:
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```
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X := value1 if condition else value2
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```
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- old:
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```
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if (condition) then
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X := value1;
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else
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X := value2;
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```
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- To assign values, you can use the alternative assignment operator from C/Java instead of Pascal syntax.
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- new:
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```
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x = 5;
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```
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- old:
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```
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x := 5;
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```
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- Multiple variable declaration: Multiple variables can be declared on one line, seperated by commas. This is an alterative to the ugly begin/end block, or the bulky single variable per line style.
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- new:
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```
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variable a, b, c;
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```
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- old:
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```
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variable begin a; b; c; end
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```
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- Variable initialization with expressions: You can now initialize local variables with complex expressions instead of constants.
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- new:
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```
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variable tile := tile_num(dude_obj);
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```
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- old:
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```
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variable tile;
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tile := tile_num(dude_obj);
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```
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NOTE: if your expression starts with a constant (eg. `2+2`), enclose it in parentheses, otherwise compiler will be confused and give you errors.
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- Hexadecimal numerical constants: Simply prefix a number with `0x` to create a hexadecimal. The numbers `0` to `9` and `a-f` are allowed in the number. The number may not have a decimal point.
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- new:
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```
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a := 0x1000;
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```
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- old:
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```
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a := 4096;
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```
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- Increment/decrement operators: `++` and `--` can be used as shorthand for `+=1` and `-=1` respectively. They are mearly a syntactic shorthand to improve readability, and so their use is only allowed where `+=1` would normally be allowed.
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- new:
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```
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a++;
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```
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- old:
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```
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a += 1;
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```
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- `break` & `continue` statements: they work just like in most high-level languages. `break` jumps out of the loop. `continue` jumps right to the beginning of the next iteration (see `for` and `foreach` sections for additional details).
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- new:
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```
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while (i < N) begin
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// ...
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if (/* some condition */) then break;
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// ...
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end
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```
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- old:
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```
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while (i < N and not(breakFlag)) begin
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// ...
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if (/* condition */) then breakFlag := true;
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// ...
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end
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```
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- new:
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```
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for (i := 0; i < N; i++) begin
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// ...
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if (/* condition */) then begin
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// action
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continue;
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end
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// else actions
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end
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```
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- old:
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```
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for (i := 0; i < N; i++) begin
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// ...
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if (/* condition */) then begin
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// action
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end else begin
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// else actions
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end
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end
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```
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- `for` loops: Another piece of syntactic shorthand, to shorten `while` loops in many cases. Parentheses around the loop statements are recommended but not required (when not using parentheses, a semicolon is required after the 3rd loop statement).
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- new:
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```
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for (i := 0; i < 5; i++) begin
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display_msg("i = "+i);
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end
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```
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- old:
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```
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i := 0;
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while (i < 5) do begin
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display_msg("i = "+i);
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i++;
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end
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```
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NOTE: `continue` statement in a `for` loop will recognize increment statement (third statement in parentheses) and will execute it before jumping back to the beginning of loop. This way you will not get an endless loop.
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- `switch` statements: A shorthand way of writing big `if then else if...` blocks
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- new:
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```
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switch get_attack_type begin
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case ATKTYPE_PUNCH: display_msg("punch");
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case ATKTYPE_KICK: display_msg("kick");
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default: display_msg("something else");
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end
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```
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- old:
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```
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variable tmp;
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tmp := get_attack_type;
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if tmp == ATKTYPE_PUNCH then begin
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display_msg("punch");
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end else if tmp == ATKTYPE_KICK then begin
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display_msg("kick");
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end else begin
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display_msg("something else");
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end
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```
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- empty statements in blocks are allowed: This is just a convenience to save scripters a bit of memory. Some of the macros in the fallout headers include their own semicolons while others do not. With the original compiler you had to remember which was which, and if you got it wrong the script would not compile. Now it's always safe to include your own semicolon, even if the macro already had its own. For example, this would not compile with the original sslc, but will with the sfall edition:
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```
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#define my_macro diplay_msg("foo");
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procedure start begin
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my_macro;
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end
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```
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- Procedure stringify operator `@`: designed to make callback-procedures a better option and allow for basic functional programming. Basically it replaces procedure names preceeded by `@` by a string constant.
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Not many people know that since vanilla Fallout you can call procedures by "calling a variable" containing it's name as a string value. There was a couple of problems using this:
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- optimizer wasn't aware that you are referencing a procedure, and could remove it, if you don't call it explicitly (can be solved by adding making procedure "critical")
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- you couldn't see all references of a procedure from a Script Editor
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- it was completely not obvious that you could do such a thing, it was a confusing syntax
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- old:
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```
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callbackVar := "Node000";
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callbackVar();
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```
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- new:
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```
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callbackVar := @Node000;
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callbackVar();
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```
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- *arrays: In vanilla fallout arrays had to be constructed by reserving a block of global/map variables. Since sfall 2.7, specific array targeted functions have been available, but they are fairly messy and long winded to use. The compiler provides additional syntactic shorthand for accessing and setting array variables, as well as for array creation. When declaring an array variable, put a constant integer in []'s to give the number of elements in the array. (before sfall 3.4 you had to specify size in bytes for array elements, now it's not required, see "arrays.txt" for more information)
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- new:
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```
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procedure bingle begin
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variable a[2];
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a[0] := 5;
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a[a[0] - 4] := a[0] + 4;
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display_msg("a[0]=" + a[0] + ", a[1]=" + a[1]);
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end
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```
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- old:
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```
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procedure bingle begin
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variable a;
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a := temp_array(2, 4);
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set_array(a, 0, 5);
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set_array(a, get_array(a, 0) - 4, get_array(a, 0) + 4);
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display_msg("a[0]=" + get_array(a, 0) + ", a[1]=" + get_array(a, 1));
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end
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```
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- *array expressions: sometimes you need to construct an array of elements and you will probably want to do it in just one expression. This is now possible:
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- new:
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```
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list := ["A", "B", "C", "D"];
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```
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- old:
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```
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list := temp_array(4, 2);
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list[0] := "A";
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list[1] := "B";
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list[2] := "C";
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list[3] := "D";
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```
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Syntax specific for associative arrays is also available. (see "arrays.txt" for full introduction to this type of arrays).
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- *map array expressions:
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```
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map := {5: "five", 10: "ten", 15: "fifteen", 20: "twelve"};
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```
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- * "dot" syntax to access elements of associative arrays. "dot" syntax allows to work with arrays like objects:
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```
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trap.radius := 3;
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trap.tile := tile_num(dude_obj);
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```
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You can chain dot and bracket syntax to access elements of multi-dimensional arrays:
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```
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collectionList[5].objectList[5].name += " foo";
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```
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NOTE: when using incremental operators like `+=`, `*=`, `++`, `--` compiler will use additional temp variable to get an array at penultimate level in order to avoid making the same chain of "get_array" calls twice.
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- * `foreach` loops: A shorthand method of looping over all elements in an array. Syntax is `foreach (<symbol> in <expression>)`.
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- new:
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```
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procedure bingle begin
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variable critter;
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foreach (critter in list_as_array(LIST_CRITTERS)) begin
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display_msg(""+critter);
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end
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end
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```
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- old:
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```
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procedure bingle begin
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variable begin critter; array; len; count; end
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array := list_as_array(LIST_CRITTERS);
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len := len_array(array);
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count := 0;
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while count < len do begin
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critter := array[count];
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display_msg("" + critter);
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end
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end
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```
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If you want an index array element (or key for "maps") at each iteration, use syntax: `foreach (<symbol>: <symbol> in <expression>)`
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```
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foreach (pid: price in itemPriceMap) begin
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if (itemPid == pid) then
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itemPrice := price;
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end
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```
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If you want to add additional condition for continuing the loop, use syntax: `foreach (<symbol> in <expression> while <expression>)`. In this case loop will iterate over elements of an array until last element or until "while" expression is true (whatever comes first).
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NOTE: just like `for` loop, "continue" statement will respect increments of a hidden counter variable, so you can safely use it inside `foreach`.
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## int2ssl note
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int2ssl by Anchorite (TeamX) is included in sfall modderspack package. It was updated to support all additional opcodes of sfall, along with some syntax features. You can use it to decompile any sfall or non-sfall script.
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## Fixes
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- `playmoviealpharect` was using the token for `playmoviealpha`, breaking both functions in the process.
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- `addbuttonflag` had an entry in the token table, and could be parsed, but was missing an entry in the emit list. This resulted in the compiler accepting it as a valid function, but not outputting any code for it into the compiled script.
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- The function `tokenize` was missing an entry in the token table, and so would not be recognised by the compiler.
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- Fixed the check for the `call "foo"` syntax so that non-string constants will no longer be accepted.
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## Backward compatibility
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There are several changes in this version of sslc which may result in problems for previously working scripts. A new command line option `-b` is available, which will turn off all new fixes and features which have the possibility of causing a previously compiling script to change its behaviour. (And only those features; anything which would not compile under the old sslc is not affected.) This includes the following:
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- Since `for`, `foreach`, `break`, `continue`, `in` and `tokenize` are now hardcoded names, existing scripts that use any of them as a variable or procedure name will no longer compile.
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- Missing a semicolon after a variable declaration is now a hard error. (Originally sslc would check for the semicolon, but would not complain if it was missing.)
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- The function `addbuttonflag` used to be recognised by the compiler, but would not emit any code into the int file.
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- The function `playmoviealpharect` compiled as `playmoviealpha`.
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