mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
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586679b07f |
@@ -46,8 +46,6 @@ nb-configuration.xml
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
Generated
+69
-95
@@ -24,17 +24,16 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.bGlobals = new System.Windows.Forms.Button();
|
||||
this.bMapVars = new System.Windows.Forms.Button();
|
||||
this.bCritters = new System.Windows.Forms.Button();
|
||||
this.bSGlobals = new System.Windows.Forms.Button();
|
||||
this.bArrays = new System.Windows.Forms.Button();
|
||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.bEdit = new System.Windows.Forms.Button();
|
||||
this.bCrittersLvar = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@@ -42,38 +41,84 @@
|
||||
//
|
||||
this.dataGridView1.AllowUserToAddRows = false;
|
||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||
this.dataGridView1.AllowUserToResizeRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.Column0,
|
||||
this.Column1,
|
||||
this.Column2,
|
||||
this.Column3});
|
||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||
this.dataGridView1.MultiSelect = false;
|
||||
this.dataGridView1.Name = "dataGridView1";
|
||||
this.dataGridView1.RowHeadersVisible = false;
|
||||
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
|
||||
this.dataGridView1.Size = new System.Drawing.Size(561, 354);
|
||||
this.dataGridView1.Size = new System.Drawing.Size(444, 215);
|
||||
this.dataGridView1.TabIndex = 0;
|
||||
this.dataGridView1.CellDoubleClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellDoubleClick);
|
||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||
this.dataGridView1.RowsAdded += new System.Windows.Forms.DataGridViewRowsAddedEventHandler(this.dataGridView1_RowsAdded);
|
||||
//
|
||||
// bGlobals
|
||||
//
|
||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bGlobals.Location = new System.Drawing.Point(12, 233);
|
||||
this.bGlobals.Name = "bGlobals";
|
||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bGlobals.TabIndex = 1;
|
||||
this.bGlobals.Text = "Globals";
|
||||
this.bGlobals.UseVisualStyleBackColor = true;
|
||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||
//
|
||||
// bMapVars
|
||||
//
|
||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bMapVars.Location = new System.Drawing.Point(118, 233);
|
||||
this.bMapVars.Name = "bMapVars";
|
||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||
this.bMapVars.TabIndex = 2;
|
||||
this.bMapVars.Text = "Map variables";
|
||||
this.bMapVars.UseVisualStyleBackColor = true;
|
||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||
//
|
||||
// bCritters
|
||||
//
|
||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCritters.Location = new System.Drawing.Point(118, 262);
|
||||
this.bCritters.Name = "bCritters";
|
||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCritters.TabIndex = 3;
|
||||
this.bCritters.Text = "Critters";
|
||||
this.bCritters.UseVisualStyleBackColor = true;
|
||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||
//
|
||||
// bSGlobals
|
||||
//
|
||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bSGlobals.Location = new System.Drawing.Point(225, 233);
|
||||
this.bSGlobals.Name = "bSGlobals";
|
||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bSGlobals.TabIndex = 4;
|
||||
this.bSGlobals.Text = "sfall globals";
|
||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||
//
|
||||
// bArrays
|
||||
//
|
||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bArrays.Location = new System.Drawing.Point(12, 262);
|
||||
this.bArrays.Name = "bArrays";
|
||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||
this.bArrays.TabIndex = 5;
|
||||
this.bArrays.Text = "sfall arrays";
|
||||
this.bArrays.UseVisualStyleBackColor = true;
|
||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||
//
|
||||
// Column0
|
||||
//
|
||||
this.Column0.HeaderText = "ID";
|
||||
this.Column0.Name = "Column0";
|
||||
this.Column0.ReadOnly = true;
|
||||
this.Column0.Width = 50;
|
||||
//
|
||||
// Column1
|
||||
//
|
||||
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||
this.Column1.HeaderText = "Name";
|
||||
this.Column1.Name = "Column1";
|
||||
this.Column1.ReadOnly = true;
|
||||
@@ -88,65 +133,10 @@
|
||||
this.Column3.HeaderText = "Value (Float)";
|
||||
this.Column3.Name = "Column3";
|
||||
//
|
||||
// bGlobals
|
||||
//
|
||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bGlobals.Location = new System.Drawing.Point(12, 372);
|
||||
this.bGlobals.Name = "bGlobals";
|
||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bGlobals.TabIndex = 1;
|
||||
this.bGlobals.Text = "Globals";
|
||||
this.bGlobals.UseVisualStyleBackColor = true;
|
||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||
//
|
||||
// bMapVars
|
||||
//
|
||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bMapVars.Location = new System.Drawing.Point(118, 372);
|
||||
this.bMapVars.Name = "bMapVars";
|
||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||
this.bMapVars.TabIndex = 2;
|
||||
this.bMapVars.Text = "Map variables";
|
||||
this.bMapVars.UseVisualStyleBackColor = true;
|
||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||
//
|
||||
// bCritters
|
||||
//
|
||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCritters.Location = new System.Drawing.Point(12, 401);
|
||||
this.bCritters.Name = "bCritters";
|
||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCritters.TabIndex = 3;
|
||||
this.bCritters.Text = "Critters";
|
||||
this.bCritters.UseVisualStyleBackColor = true;
|
||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||
//
|
||||
// bSGlobals
|
||||
//
|
||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bSGlobals.Location = new System.Drawing.Point(367, 372);
|
||||
this.bSGlobals.Name = "bSGlobals";
|
||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bSGlobals.TabIndex = 4;
|
||||
this.bSGlobals.Text = "sfall globals";
|
||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||
//
|
||||
// bArrays
|
||||
//
|
||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bArrays.Location = new System.Drawing.Point(473, 372);
|
||||
this.bArrays.Name = "bArrays";
|
||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||
this.bArrays.TabIndex = 5;
|
||||
this.bArrays.Text = "sfall arrays";
|
||||
this.bArrays.UseVisualStyleBackColor = true;
|
||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||
//
|
||||
// bEdit
|
||||
//
|
||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bEdit.Location = new System.Drawing.Point(473, 401);
|
||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bEdit.Location = new System.Drawing.Point(225, 262);
|
||||
this.bEdit.Name = "bEdit";
|
||||
this.bEdit.Size = new System.Drawing.Size(100, 23);
|
||||
this.bEdit.TabIndex = 6;
|
||||
@@ -154,24 +144,11 @@
|
||||
this.bEdit.UseVisualStyleBackColor = true;
|
||||
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
||||
//
|
||||
// bCrittersLvar
|
||||
//
|
||||
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCrittersLvar.Enabled = false;
|
||||
this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
|
||||
this.bCrittersLvar.Name = "bCrittersLvar";
|
||||
this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCrittersLvar.TabIndex = 7;
|
||||
this.bCrittersLvar.Text = "Local variables";
|
||||
this.bCrittersLvar.UseVisualStyleBackColor = true;
|
||||
this.bCrittersLvar.Click += new System.EventHandler(this.bCrittersLvar_Click);
|
||||
//
|
||||
// DebugEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(585, 436);
|
||||
this.Controls.Add(this.bCrittersLvar);
|
||||
this.ClientSize = new System.Drawing.Size(468, 297);
|
||||
this.Controls.Add(this.bEdit);
|
||||
this.Controls.Add(this.bArrays);
|
||||
this.Controls.Add(this.bSGlobals);
|
||||
@@ -179,10 +156,8 @@
|
||||
this.Controls.Add(this.bMapVars);
|
||||
this.Controls.Add(this.bGlobals);
|
||||
this.Controls.Add(this.dataGridView1);
|
||||
this.MinimumSize = new System.Drawing.Size(450, 300);
|
||||
this.Name = "DebugEditor";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "sfall Debug Editor";
|
||||
this.Text = "DebugEditor";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
@@ -197,12 +172,11 @@
|
||||
private System.Windows.Forms.Button bCritters;
|
||||
private System.Windows.Forms.Button bSGlobals;
|
||||
private System.Windows.Forms.Button bArrays;
|
||||
private System.Windows.Forms.Button bEdit;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||
private System.Windows.Forms.Button bCrittersLvar;
|
||||
private System.Windows.Forms.Button bEdit;
|
||||
|
||||
}
|
||||
}
|
||||
+140
-225
File diff suppressed because it is too large
Load Diff
@@ -3,9 +3,7 @@ using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace FalloutClient {
|
||||
|
||||
class EditorConnection
|
||||
{
|
||||
class EditorConnection {
|
||||
private TcpClient client;
|
||||
private NetworkStream stream;
|
||||
private BinaryReader br;
|
||||
@@ -13,81 +11,73 @@ namespace FalloutClient {
|
||||
|
||||
public readonly int[] Globals;
|
||||
public readonly int[] MapVars;
|
||||
public readonly uint[,] Critters;
|
||||
public readonly uint[] Critters;
|
||||
public readonly ulong[] SGlobalKeys;
|
||||
public readonly int[] sGlobals;
|
||||
public readonly uint[] Arrays;
|
||||
public readonly int[] ArrayLengths;
|
||||
public readonly int[] ArrayFlag;
|
||||
public readonly bool[] ArrayIsMap;
|
||||
public readonly int[] ArrayDataSizes;
|
||||
|
||||
public EditorConnection() {
|
||||
System.Threading.Thread.Sleep(1000);
|
||||
client = new TcpClient("127.0.0.1", 4245);
|
||||
stream = client.GetStream();
|
||||
br = new BinaryReader(stream);
|
||||
bw = new BinaryWriter(stream);
|
||||
Globals = new int[br.ReadInt32()];
|
||||
MapVars = new int[br.ReadInt32()];
|
||||
SGlobalKeys = new ulong[br.ReadInt32()];
|
||||
sGlobals = new int[SGlobalKeys.Length];
|
||||
Arrays = new uint[br.ReadInt32()];
|
||||
ArrayLengths = new int[Arrays.Length];
|
||||
ArrayFlag = new int[Arrays.Length];
|
||||
ArrayIsMap = new bool[Arrays.Length];
|
||||
Critters = new uint[br.ReadInt32(), 2];
|
||||
client=new TcpClient("127.0.0.1", 4245);
|
||||
stream=client.GetStream();
|
||||
br=new BinaryReader(stream);
|
||||
bw=new BinaryWriter(stream);
|
||||
Globals=new int[br.ReadInt32()];
|
||||
MapVars=new int[br.ReadInt32()];
|
||||
SGlobalKeys=new ulong[br.ReadInt32()];
|
||||
sGlobals=new int[SGlobalKeys.Length];
|
||||
Arrays=new uint[br.ReadInt32()];
|
||||
ArrayLengths=new int[Arrays.Length];
|
||||
ArrayDataSizes=new int[Arrays.Length];
|
||||
Critters=new uint[br.ReadInt32()];
|
||||
|
||||
for (int i = 0; i < Globals.Length; i++) Globals[i] = br.ReadInt32();
|
||||
for (int i = 0; i < MapVars.Length; i++) MapVars[i] = br.ReadInt32();
|
||||
for (int i = 0; i < sGlobals.Length; i++) {
|
||||
SGlobalKeys[i] = br.ReadUInt64();
|
||||
sGlobals[i] = br.ReadInt32();
|
||||
for(int i=0;i<Globals.Length;i++) Globals[i]=br.ReadInt32();
|
||||
for(int i=0;i<MapVars.Length;i++) MapVars[i]=br.ReadInt32();
|
||||
for(int i=0;i<sGlobals.Length;i++) {
|
||||
SGlobalKeys[i]=br.ReadUInt64();
|
||||
sGlobals[i]=br.ReadInt32();
|
||||
br.ReadInt32();
|
||||
}
|
||||
for (int i = 0; i < Arrays.Length; i++) {
|
||||
Arrays[i] = br.ReadUInt32();
|
||||
ArrayIsMap[i] = (br.ReadInt32() != 0);
|
||||
ArrayLengths[i] = br.ReadInt32();
|
||||
ArrayFlag[i] = br.ReadInt32();
|
||||
}
|
||||
for (int i = 0; i < Critters.Length / 2; i++) {
|
||||
Critters[i, 0] = br.ReadUInt32();
|
||||
Critters[i, 1] = br.ReadUInt32();
|
||||
for(int i=0;i<Arrays.Length;i++) {
|
||||
Arrays[i]=br.ReadUInt32();
|
||||
ArrayLengths[i]=br.ReadInt32();
|
||||
ArrayDataSizes[i]=br.ReadInt32();
|
||||
}
|
||||
for(int i=0;i<Critters.Length;i++) Critters[i]=br.ReadUInt32();
|
||||
}
|
||||
|
||||
public void Close() {
|
||||
stream.Close();
|
||||
client.Close();
|
||||
stream = null;
|
||||
client = null;
|
||||
stream=null;
|
||||
client=null;
|
||||
}
|
||||
|
||||
public void WriteDataType(DataTypeSend type) {
|
||||
stream.WriteByte((byte)type);
|
||||
//bw.Write((byte)type);
|
||||
}
|
||||
|
||||
public void WriteByte(byte b) { bw.Write(b); }
|
||||
public void WriteInt16(short value) { bw.Write(value); }
|
||||
public void WriteInt(int value) { bw.Write(value); }
|
||||
public void WriteBytes(byte[] buf) { bw.Write(buf); }
|
||||
|
||||
public void WriteBytes(byte[] buf, int start, int len) {
|
||||
bw.Write(buf, start, len);
|
||||
}
|
||||
|
||||
public void Read(byte[] buffer) {
|
||||
int upto = 0;
|
||||
while (upto < buffer.Length) {
|
||||
upto += stream.Read(buffer, upto, buffer.Length - upto);
|
||||
int upto=0;
|
||||
while(upto<buffer.Length) {
|
||||
upto+=stream.Read(buffer, upto, buffer.Length-upto);
|
||||
}
|
||||
}
|
||||
public void Read(byte[] buffer, int offset, int length) {
|
||||
int upto = 0;
|
||||
int upto=0;
|
||||
//System.Diagnostics.Debug.WriteLine("Read - offset: "+offset+" length: "+length);
|
||||
while (upto < length) {
|
||||
upto += stream.Read(buffer, offset + upto, length - upto);
|
||||
while(upto<length) {
|
||||
upto+=stream.Read(buffer, offset+upto, length-upto);
|
||||
}
|
||||
}
|
||||
public int ReadByte() {
|
||||
|
||||
Generated
+11
-41
@@ -29,14 +29,13 @@
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.checkBox = new System.Windows.Forms.CheckBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// bSave
|
||||
//
|
||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bSave.Location = new System.Drawing.Point(12, 336);
|
||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bSave.Location = new System.Drawing.Point(281, 265);
|
||||
this.bSave.Name = "bSave";
|
||||
this.bSave.Size = new System.Drawing.Size(75, 23);
|
||||
this.bSave.TabIndex = 0;
|
||||
@@ -47,7 +46,7 @@
|
||||
// bCancel
|
||||
//
|
||||
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bCancel.Location = new System.Drawing.Point(371, 336);
|
||||
this.bCancel.Location = new System.Drawing.Point(200, 265);
|
||||
this.bCancel.Name = "bCancel";
|
||||
this.bCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.bCancel.TabIndex = 1;
|
||||
@@ -59,77 +58,49 @@
|
||||
//
|
||||
this.dataGridView1.AllowUserToAddRows = false;
|
||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||
this.dataGridView1.AllowUserToResizeRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.Column1,
|
||||
this.Column2,
|
||||
this.Column3});
|
||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||
this.dataGridView1.MultiSelect = false;
|
||||
this.dataGridView1.Name = "dataGridView1";
|
||||
this.dataGridView1.RowHeadersVisible = false;
|
||||
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.CellSelect;
|
||||
this.dataGridView1.Size = new System.Drawing.Size(434, 318);
|
||||
this.dataGridView1.Size = new System.Drawing.Size(344, 247);
|
||||
this.dataGridView1.TabIndex = 2;
|
||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||
//
|
||||
// Column1
|
||||
//
|
||||
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||
this.Column1.HeaderText = "Element";
|
||||
this.Column1.HeaderText = "Name";
|
||||
this.Column1.Name = "Column1";
|
||||
this.Column1.ReadOnly = true;
|
||||
this.Column1.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
//
|
||||
// Column2
|
||||
//
|
||||
this.Column2.HeaderText = "Type";
|
||||
this.Column2.Name = "Column2";
|
||||
this.Column2.ReadOnly = true;
|
||||
this.Column2.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
this.Column2.Width = 75;
|
||||
//
|
||||
// Column3
|
||||
//
|
||||
this.Column3.HeaderText = "Value";
|
||||
this.Column3.Name = "Column3";
|
||||
this.Column3.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
this.Column3.Width = 150;
|
||||
//
|
||||
// checkBox
|
||||
//
|
||||
this.checkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.checkBox.AutoSize = true;
|
||||
this.checkBox.Location = new System.Drawing.Point(103, 341);
|
||||
this.checkBox.Name = "checkBox";
|
||||
this.checkBox.Size = new System.Drawing.Size(91, 17);
|
||||
this.checkBox.TabIndex = 3;
|
||||
this.checkBox.Text = "Values in Hex";
|
||||
this.checkBox.UseVisualStyleBackColor = true;
|
||||
this.checkBox.Click += new System.EventHandler(this.checkBox_Click);
|
||||
//
|
||||
// EditorWindow
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(458, 371);
|
||||
this.Controls.Add(this.checkBox);
|
||||
this.ClientSize = new System.Drawing.Size(368, 300);
|
||||
this.Controls.Add(this.dataGridView1);
|
||||
this.Controls.Add(this.bCancel);
|
||||
this.Controls.Add(this.bSave);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
|
||||
this.MinimumSize = new System.Drawing.Size(300, 200);
|
||||
this.Name = "EditorWindow";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Edit Values";
|
||||
this.Text = "EditorWindow";
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
@@ -141,6 +112,5 @@
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||
private System.Windows.Forms.CheckBox checkBox;
|
||||
}
|
||||
}
|
||||
+18
-89
@@ -3,93 +3,32 @@ using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace FalloutClient {
|
||||
|
||||
public enum DataType : int { None = 0, Int = 1, Float = 2, String = 3 }
|
||||
|
||||
public partial class EditorWindow : Form
|
||||
{
|
||||
private readonly DataType[] types = null;
|
||||
private string[] values;
|
||||
public enum DataType : int { None=0, Int=1, Float=2, String=3 }
|
||||
public partial class EditorWindow : Form {
|
||||
private readonly DataType[] types;
|
||||
private readonly string[] values;
|
||||
private bool save;
|
||||
private static bool valueInHex = false;
|
||||
|
||||
private void ConvertValues(bool toHex) {
|
||||
for (int i = 0; i < values.Length; i++) {
|
||||
if (toHex) {
|
||||
if (types == null || types[i] == DataType.Int) {
|
||||
int val = int.Parse(values[i]);
|
||||
values[i] = "0x" + val.ToString("x").ToUpper();
|
||||
}
|
||||
} else {
|
||||
if (types == null || types[i] == DataType.Int) {
|
||||
values[i] = Convert.ToInt32(values[i], 16).ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private EditorWindow(string[] names, DataType[] types, string[] values, bool isMap) {
|
||||
this.types = types;
|
||||
this.values = values;
|
||||
|
||||
private EditorWindow(string[] names, DataType[] types, string[] values) {
|
||||
this.types=types;
|
||||
this.values=values;
|
||||
InitializeComponent();
|
||||
checkBox.Checked = EditorWindow.valueInHex;
|
||||
dataGridView1.SuspendLayout();
|
||||
if (valueInHex) ConvertValues(true);
|
||||
if (names == null)
|
||||
for (int i = 0; i < types.Length; i++) {
|
||||
string element = i.ToString();
|
||||
if (isMap && (i % 2) == 0) element += " - Key";
|
||||
dataGridView1.Rows.Add(element, types[i].ToString(), values[i]);
|
||||
}
|
||||
else
|
||||
for (int i = 0; i < types.Length; i++) dataGridView1.Rows.Add("[0x" + (i * 4).ToString("x").ToUpper() + "]" + names[i], types[i].ToString(), values[i]);
|
||||
if(names==null) for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(i.ToString(), types[i].ToString(), values[i]);
|
||||
else for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(names[i], types[i].ToString(), values[i]);
|
||||
dataGridView1.ResumeLayout();
|
||||
}
|
||||
|
||||
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
|
||||
EditorWindow editor = new EditorWindow(names, types, values, isMap);
|
||||
public static string[] ShowEditor(string[] names, DataType[] types, string[] values) {
|
||||
EditorWindow editor=new EditorWindow(names, types, values);
|
||||
editor.ShowDialog();
|
||||
if (editor.save) {
|
||||
if (valueInHex) editor.ConvertValues(false);
|
||||
return editor.values;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private EditorWindow(string[] values) {
|
||||
this.values = values;
|
||||
InitializeComponent();
|
||||
checkBox.Checked = EditorWindow.valueInHex;
|
||||
dataGridView1.SuspendLayout();
|
||||
if (valueInHex) ConvertValues(true);
|
||||
for (int i = 0; i < values.Length; i++) {
|
||||
dataGridView1.Rows.Add(i.ToString(), "Int", values[i]);
|
||||
}
|
||||
dataGridView1.ResumeLayout();
|
||||
}
|
||||
|
||||
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
|
||||
EditorWindow editor = new EditorWindow(lvalues);
|
||||
editor.ShowDialog();
|
||||
if (editor.save) {
|
||||
if (valueInHex) editor.ConvertValues(false);
|
||||
return editor.values;
|
||||
}
|
||||
return null;
|
||||
if(editor.save) return editor.values;
|
||||
else return null;
|
||||
}
|
||||
|
||||
private bool CheckInput(DataType type, string str) {
|
||||
switch (type) {
|
||||
switch(type) {
|
||||
case DataType.Int:
|
||||
if (valueInHex) {
|
||||
try {
|
||||
Convert.ToInt32(str, 16);
|
||||
return true;
|
||||
} catch (Exception) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
int i;
|
||||
return int.TryParse(str, out i);
|
||||
case DataType.Float:
|
||||
@@ -100,11 +39,9 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
|
||||
string str = (string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||
if (str != null && CheckInput(((types != null) ? types[e.RowIndex] : DataType.Int), str))
|
||||
values[e.RowIndex] = str;
|
||||
else
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = values[e.RowIndex];
|
||||
string str=(string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||
if(CheckInput(types[e.RowIndex], str)) values[e.RowIndex]=str;
|
||||
else dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=values[e.RowIndex];
|
||||
}
|
||||
|
||||
private void bCancel_Click(object sender, EventArgs e) {
|
||||
@@ -112,16 +49,8 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void bSave_Click(object sender, EventArgs e) {
|
||||
save = true;
|
||||
save=true;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void checkBox_Click(object sender, EventArgs e) {
|
||||
valueInHex = checkBox.Checked;
|
||||
ConvertValues(valueInHex);
|
||||
for (int i = 0; i < values.Length; i++) {
|
||||
dataGridView1.Rows[i].Cells[2].Value = values[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,21 +16,6 @@
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>false</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -48,8 +33,6 @@
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
@@ -79,18 +62,6 @@
|
||||
<DependentUpon>EditorWindow.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@@ -100,7 +71,6 @@
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "C:\Games\Fallout2\$(TargetName)$(TargetExt)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,6 +1,6 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SfallDebugEditor", "SfallDebugEditor.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPClient", "MPClient.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
+6
-14
@@ -12,25 +12,17 @@ namespace FalloutClient {
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
|
||||
if (args.Length == 1 && args[0] == "-debugedit") {
|
||||
if(args.Length==1&&args[0]=="-debugedit") {
|
||||
Application.Run(new DebugEditor(new EditorConnection()));
|
||||
} else {
|
||||
MessageBox.Show("The debug editor can only be run from the game.",
|
||||
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
throw new Exception("Multiplayer is no longer supported");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum DataTypeSend {
|
||||
SetGlobal = 0,
|
||||
SetMapVar = 1,
|
||||
RetrieveCritter = 2,
|
||||
SetCritter = 3,
|
||||
SetSGlobal = 4,
|
||||
GetArray = 9,
|
||||
SetArray = 10,
|
||||
GetLocal = 11,
|
||||
SetLocal = 12,
|
||||
Exit = 254
|
||||
}
|
||||
Mouse=0, LMouseDown=1, LMouseUp=2, RMouseDown=3, RMouseUp=4, TakeChar=5, ReleaseChar=6,
|
||||
SetGlobal=0, SetMapVar=1, RetrieveCritter=2, SetCritter=3, SetSGlobal=4, GetArray=9, SetArray=10,
|
||||
Exit=254
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("sfall Debug Editor")]
|
||||
[assembly: AssemblyTitle("FalloutClient")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("sfall")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyProduct("FalloutClient")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("4.1.9.0")]
|
||||
[assembly: AssemblyFileVersion("4.1.9.0")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# sfall
|
||||
|
||||
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
|
||||
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
|
||||
|
||||
**Engine modifications include:**
|
||||
Engine modifications include:
|
||||
- Better support for modern operating systems
|
||||
- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc.
|
||||
- Bug fixes
|
||||
@@ -10,7 +10,7 @@ A set of engine modifications for the classic game Fallout 2 in form of a DLL, w
|
||||
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
|
||||
|
||||
|
||||
Original author: timeslip
|
||||
Original author: timeslip
|
||||
|
||||
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
|
||||
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
|
||||
|
||||
|
||||
@@ -14,18 +14,17 @@ Part_0=1 ; Tell sfall that we want to modify the head entries
|
||||
|
||||
[c_00_0] ; The entries for the head table of the men critter type.
|
||||
e0_DamageMultiplier=100 ;First level critical
|
||||
e0_EffectFlags=0 ; The value of the flags (see DAM_* in Define.h)
|
||||
; For multiple effects, use the sum of the flags (e.g. 2050 = knocked down + bypass armor)
|
||||
e0_EffectFlags=0
|
||||
e0_StatCheck=0
|
||||
e0_StatMod=0
|
||||
e0_FailureEffect=0
|
||||
e0_Message=0 ; This is an index into the msg file, not a string
|
||||
e0_FailMessage=0
|
||||
;e1_... ; Second level critical
|
||||
;... ; And so on up to the hardest hitting level 5 critical
|
||||
;e5_...
|
||||
e1_... ; Second level critical
|
||||
... ; And so on up to the hardest hitting level 5 critical
|
||||
e5_...
|
||||
|
||||
;You can skip any entries from this section to leave them at their defaults
|
||||
;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
|
||||
;Note that the UOP fixes are included in the defaults, and do not need to be
|
||||
; added manually when using this override format, as opposed to the old one
|
||||
; added manually when using this override format, as opposed to the old one
|
||||
@@ -1,37 +0,0 @@
|
||||
; Allows you to configure advanced settings for drugs.
|
||||
; Maximum 50 drugs are allowed
|
||||
; Note: for vanilla drugs, you can only override the values of NumEffect and AddictTime parameters
|
||||
|
||||
[main]
|
||||
; set to 1 to change Jet addiction to be removed after the time expires
|
||||
JetWithdrawal=0
|
||||
|
||||
; total number of drugs in this file
|
||||
Count=0
|
||||
|
||||
; count starts from 1
|
||||
[1]
|
||||
; drug item PID
|
||||
PID=0
|
||||
|
||||
; set a limit on the count of first and second delayed effects when using the drug, i.e. if the queue has delayed effects from the drug,
|
||||
; and their count is greater or equal to NumEffects, it is not possible to obtain new effects from using the drug
|
||||
; e.g. this count is 4 for Buffout/Mentats/Psycho/Jet
|
||||
; set -1 to leave this parameter unchanged
|
||||
NumEffects=-1
|
||||
|
||||
; the duration of the addiction effect in game minutes (i.e. 1440 = 24 game hours)
|
||||
; set to 0 to use the default time of 7 days (as all drugs except Jet)
|
||||
AddictTime=0
|
||||
|
||||
; the number of the global variable from vault13.gam responsible for displaying addiction in the character screen
|
||||
; if you set GvarID with numbers: 21-26, 295, 296, or variable numbers that have already been declared in previous sections,
|
||||
; the TextID and FrmID options in this section will be ignored
|
||||
; set to 0 if the addiction is not required
|
||||
GvarID=0
|
||||
|
||||
; the index number from editor.msg to display the title of the addiction (the description uses the index number of TextID + 100)
|
||||
TextID=-1
|
||||
|
||||
; the line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||
FrmID=-1
|
||||
@@ -1,70 +1,44 @@
|
||||
;This file handles modifications to perks and traits
|
||||
|
||||
;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make modifications
|
||||
; in this file, as some perks have hardcoded effects which may catch you out
|
||||
|
||||
;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can
|
||||
;When adding extra perks to a mod, it's advisable to use
|
||||
; the fake perk scripting functions rather than make modifications
|
||||
; in this file, as some perks have hardcoded effects which may
|
||||
; catch you out
|
||||
;Since traits need to be picked before any scripts run, they
|
||||
; have an additional NoHardcode option in this file which can
|
||||
; be used to remove their hardcoded effects, and add new stat/skill effects
|
||||
|
||||
[PerksTweak]
|
||||
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk
|
||||
;0 - no penalty, 8 - default penalty
|
||||
WeaponScopeRangePenalty=8
|
||||
;2 - no bonus, 5 - default bonus
|
||||
WeaponScopeRangeBonus=5
|
||||
|
||||
;Changes the distance bonus for 'Weapon Long Range' weapon perk
|
||||
;2 - no bonus, 4 - default bonus
|
||||
WeaponLongRangeBonus=4
|
||||
|
||||
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk
|
||||
;0 - no bonus, 200 - maximum bonus, 20 - default bonus
|
||||
WeaponAccurateBonus=20
|
||||
|
||||
;Changes the strength bonus for 'Weapon Handling' perk
|
||||
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
|
||||
WeaponHandlingBonus=3
|
||||
|
||||
;##############################################################################
|
||||
[Perks]
|
||||
;Set to 1 to enable the modifications for perks
|
||||
Enable=0
|
||||
|
||||
;Name: The name of the perk (max 63 characters)
|
||||
;Desc: The description of the perk (max 255 characters)
|
||||
;Image: The line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||
;Ranks: The number of perk levels
|
||||
;Level: The minimum required level
|
||||
;Type: If 0, the perk checks only Skill1 for skill requirements; if 1, it checks Skill1 or Skill2; if 2, it checks both Skill1 and Skill2
|
||||
;Stat: The modified stat or -1 if you don't want to change any stats
|
||||
;StatMag: The increased/decreased value to the modified stat
|
||||
|
||||
;Skill1/Skill2: The first/second skill (or -1 for none) to check, but if you set a specific bit 0x4000000 (67108864), it checks GVAR.
|
||||
; For example, if Skill1=0x4000004, then the perk will check GVAR_BAD_MONSTER (0x4000000 + 4) on Skill1Mag value
|
||||
|
||||
;Skill1Mag/Skill2Mag: Positive value is used as the minimum requirements of the first/second skill/GVAR, and a negative value is interpreted as the maximum requirement.
|
||||
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill >= 100 and meets all other requirements, the perk will be available in the
|
||||
; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be available if player has big guns skill >= 120
|
||||
|
||||
;STR-LCK: Positive values are used as minimum requirements of SPECIAL stats, and negative values are interpreted as maximum requirements.
|
||||
; For some special perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), the values are not used as requirements
|
||||
; but to add to corresponding SPECIAL stats
|
||||
;Name=The name of the perk
|
||||
;Desc=The description of the perk
|
||||
;Image=The line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||
;Ranks=The number of perk levels
|
||||
;Level=The minimum required level
|
||||
;Type=If 0, the perk checks only Skill1 for skill requirements; if 1, it checks
|
||||
; Skill1 or Skill2; if 2, it checks both Skill1 and Skill2
|
||||
;Stat=The modified stat or -1 if you don't want to change any stats
|
||||
;StatMag=The increased/decreased value to the modified stat
|
||||
;Skill1=The first skill (or -1 for none) to check, but if you set a specific bit
|
||||
; (67108864 or 0x4000000), it checks GVAR. For example, if Skill1=67108864, then
|
||||
; the perk will check GVAR_PLAYER_REPUTATION (67108864 + 0) on Skill1Mag value
|
||||
;Skill1Mag=Positive value is used as the minimum requirements of the first
|
||||
; skill/GVAR, and a negative value is interpreted as the maximum requirement.
|
||||
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill
|
||||
; >= 100 and meets all other requirements, the perk will be available in the
|
||||
; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be
|
||||
; available if player has big guns skill >= 120
|
||||
;Skill2=The second skill/GVAR (or -1 for none) to check
|
||||
;Skill2Mag=Same as Skill1Mag, but for Skill2
|
||||
;STR-LCK=Positive values are used as minimum requirements of SPECIAL stats, and
|
||||
; negative values are interpreted as maximum requirements. For some special
|
||||
; perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat),
|
||||
; the values are not used as requirements but to add to corresponding SPECIAL
|
||||
; stats
|
||||
|
||||
;If the value is set to -99999, the variable will be ignored (similar to comment out that line)
|
||||
|
||||
;You can add simple extra perks with ID numbers from 119 to 255
|
||||
; that do not require using scripting functions to change player stats, and can also be used for Armor perks
|
||||
;These parameters are only for extra perks
|
||||
;Stat1/Stat2: same as Stat
|
||||
;Stat1Mag/Stat2Mag: same as StatMag
|
||||
;Skill3-Skill5: The skill to be modified (or -1 for none)
|
||||
;Skill3Mod-Skill5Mod: The increased/decreased value to the modified skill
|
||||
|
||||
;##############################################################################
|
||||
;This is a modification to vanilla perk 0
|
||||
[0]
|
||||
;This is a modification to perk 119
|
||||
[119]
|
||||
Name=Example
|
||||
Desc=This is an example perk description
|
||||
Desc=This is an example perk~Second line
|
||||
Image=72
|
||||
Ranks=1
|
||||
Level=1
|
||||
@@ -83,44 +57,6 @@ INT=0
|
||||
AGL=0
|
||||
LCK=0
|
||||
|
||||
;Example for creating extra perks
|
||||
[119]
|
||||
Name=Extra Perk
|
||||
Desc=This perk can change player stats and skills
|
||||
Image=72
|
||||
Ranks=1
|
||||
Level=2
|
||||
Type=0
|
||||
Stat=-1
|
||||
StatMag=0
|
||||
Skill1=-1
|
||||
Skill1Mag=0
|
||||
Skill2=-1
|
||||
Skill2Mag=0
|
||||
STR=0
|
||||
PER=0
|
||||
END=0
|
||||
CHR=0
|
||||
INT=0
|
||||
AGL=0
|
||||
LCK=0
|
||||
; for extra perks only
|
||||
Stat1=-1
|
||||
Stat1Mag=0
|
||||
Stat2=-1
|
||||
Stat2Mag=0
|
||||
Skill3=-1
|
||||
Skill3Mod=0
|
||||
Skill4=-1
|
||||
Skill4Mod=0
|
||||
Skill5=-1
|
||||
Skill5Mod=0
|
||||
|
||||
;##############################################################################
|
||||
[Traits]
|
||||
;Set to 1 to enable the modifications for traits
|
||||
Enable=0
|
||||
|
||||
;This is a modification to trait 0
|
||||
[t0]
|
||||
NoHardcode=0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
[sfall]
|
||||
SaveInCombat=Cannot save at this time.
|
||||
SaveInCombat=Cannot save at this time
|
||||
KarmaGain=You gained %d karma.
|
||||
KarmaLoss=You lost %d karma.
|
||||
HighlightFail1=You aren't carrying a motion sensor.
|
||||
@@ -7,12 +7,8 @@ HighlightFail2=Your motion sensor is out of charge.
|
||||
SuperStimExploitMsg=You cannot use a super stim on someone who is not injured!
|
||||
BlockedCombat=You cannot enter combat at this time.
|
||||
SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
|
||||
PartyLvlMsg=Lvl:
|
||||
PartyACMsg=AC:
|
||||
PartyAddictMsg=Addict
|
||||
NPCPickupFail=%s cannot pick up the item.
|
||||
|
||||
[AppearanceMod]
|
||||
RaceText=Race
|
||||
StyleText=Style
|
||||
DoneBtn=Done
|
||||
MainButtonText=Appearance
|
||||
@@ -1,13 +1,12 @@
|
||||
; Allows to reassign books to different object PIDs, text messages, and skills.
|
||||
; Maximum 50 books are allowed
|
||||
; Allows to reassign books to different object PIDs, text messages.
|
||||
; Maximum 30 books are allowed (25 if overrideVanilla is 0)
|
||||
|
||||
[main]
|
||||
; total number of books in this file
|
||||
count=1
|
||||
count=5
|
||||
|
||||
; set to 1 to override all vanilla books, so you will have to define ALL the necessary books in this file;
|
||||
; otherwise only new books are defined here. To just override the text/skill of a vanilla book,
|
||||
; specify its PID in the new book and set the parameters
|
||||
; set to 1 to override all vanilla books, so you will have to define ALL books in this file;
|
||||
; otherwise only new books are defined here
|
||||
overrideVanilla=0
|
||||
|
||||
; count starts from 1
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
;Controls the elevators
|
||||
;Image must match up with the image of an existing elevator (can be overrided in sfall 4.1.4/3.8.14 or newer)
|
||||
;Image must match up with the image of an existing elevator
|
||||
;Make sure you specify the correct number of exit targets
|
||||
;The maximum number of elevators is currently capped at 50
|
||||
;Use the line number (0-indexed) of the corresponding FRM in intrface.lst to set the appearance of the elevator
|
||||
|
||||
;Override elevator 0
|
||||
[0]
|
||||
;This elevator will use the settings of the original forth elevator
|
||||
[000]
|
||||
;This elevator uses the frm of the original forth elevator
|
||||
Image=4
|
||||
|
||||
;Set up the first exit point
|
||||
@@ -24,23 +23,4 @@ ID3=50
|
||||
Elevation3=0
|
||||
Tile3=12944
|
||||
|
||||
;No forth exit point
|
||||
|
||||
;Override FRM images of elevator 0. Set ButtonsFrm to -1 to use default buttons from MainFrm
|
||||
MainFrm=143
|
||||
ButtonsFrm=-1
|
||||
|
||||
|
||||
;An example of a new elevator
|
||||
[24]
|
||||
;Set Image to 24 to create a new elevator type (0-23 are the original elevator types)
|
||||
Image=24
|
||||
|
||||
;Set the number of buttons
|
||||
ButtonCount=3
|
||||
|
||||
;Set the appearance of the elevator
|
||||
MainFrm=148 ; EL_VAULT.FRM
|
||||
ButtonsFrm=151 ; EL_MIL3.FRM
|
||||
|
||||
;Set up the exit points for all three buttons (see examples above)
|
||||
;No forth exit point
|
||||
@@ -1,82 +0,0 @@
|
||||
;NPC armor appearance configuration for vanilla Fallout 2. Does not require any new graphics
|
||||
;Party members will use player's armor appearance just like old B-Team mod
|
||||
|
||||
;WeaponAnims codes
|
||||
; 1 - Knife (D)
|
||||
; 2 - Club (E)
|
||||
; 3 - Sledgehammer (F)
|
||||
; 4 - Spear (G)
|
||||
; 5 - Pistol (H)
|
||||
; 6 - SMG (I)
|
||||
; 7 - Rifle (J)
|
||||
; 8 - Big Gun (K)
|
||||
; 9 - Minigun (L)
|
||||
; 10 - Rocket Launcher (M)
|
||||
; 11-15 - sfall additional weapon animation codes
|
||||
|
||||
; This section maps 7 armor types to corresponding armor item PIDs
|
||||
[ArmorTypes]
|
||||
Jacket = 74,265
|
||||
Leather = 1,379
|
||||
Metal = 2,240,380
|
||||
Power = 3,232
|
||||
AdvPower = 348,349
|
||||
Combat = 17,239,381
|
||||
Robe = 113,524
|
||||
|
||||
; Default armor FIDs (the same for all NPCs)
|
||||
[Default]
|
||||
Jacket = 16777229
|
||||
Leather = 16777228
|
||||
Metal = 16777230
|
||||
Combat = 16777226
|
||||
Power = 16777217
|
||||
AdvPower = 16777287
|
||||
Robe = 16777218
|
||||
|
||||
; Sulik
|
||||
[1]
|
||||
PID=16777313
|
||||
WeaponAnims=1,3,4,6
|
||||
Default=16777280
|
||||
|
||||
; Vic
|
||||
[2]
|
||||
PID=16777278
|
||||
WeaponAnims=1,5,7
|
||||
Default=16777307
|
||||
|
||||
; Cassidy
|
||||
[3]
|
||||
PID=16777305
|
||||
WeaponAnims=4,5,7
|
||||
Default=16777260
|
||||
Leather=16777260
|
||||
|
||||
; Myron
|
||||
[4]
|
||||
PID=16777376
|
||||
WeaponAnims=1,5
|
||||
Default=16777304
|
||||
|
||||
; Lenny
|
||||
[5]
|
||||
PID=16777323
|
||||
WeaponAnims=1,5,6
|
||||
Default=16777295
|
||||
|
||||
; Davin
|
||||
[6]
|
||||
PID=16777379
|
||||
WeaponAnims=1,2,5
|
||||
Default=16777264
|
||||
|
||||
; Miria
|
||||
[7]
|
||||
PID=16777380
|
||||
WeaponAnims=1,6
|
||||
Default=16777252
|
||||
Jacket=16777222
|
||||
Leather=16777221
|
||||
Metal=16777223
|
||||
Combat=16777219
|
||||
@@ -1,89 +0,0 @@
|
||||
;WeaponAnims codes
|
||||
; 1 - Knife (D)
|
||||
; 2 - Club (E)
|
||||
; 3 - Sledgehammer (F)
|
||||
; 4 - Spear (G)
|
||||
; 5 - Pistol (H)
|
||||
; 6 - SMG (I)
|
||||
; 7 - Rifle (J)
|
||||
; 8 - Big Gun (K)
|
||||
; 9 - Minigun (L)
|
||||
; 10 - Rocket Launcher (M)
|
||||
; 11-15 - sfall additional weapon animation codes
|
||||
|
||||
; This section maps 7 armor types to corresponding armor item PIDs
|
||||
[ArmorTypes]
|
||||
Jacket = 74,265
|
||||
Leather = 1,379
|
||||
Metal = 2,240,380
|
||||
Power = 3,232
|
||||
AdvPower = 348,349
|
||||
Combat = 17,239,381
|
||||
Robe = 113,524
|
||||
|
||||
; Default armor FIDs (the same for all NPCs)
|
||||
[Default]
|
||||
Power = 16777217
|
||||
AdvPower = 16777287
|
||||
Robe = 16777218
|
||||
|
||||
; Sulik
|
||||
[1]
|
||||
PID=16777313
|
||||
WeaponAnims=1,3,4,6,14
|
||||
Default=16777280
|
||||
Jacket=16777321
|
||||
Leather=16777325
|
||||
Metal=16777323
|
||||
Combat=16777322
|
||||
Power=16777324
|
||||
|
||||
; Vic
|
||||
[2]
|
||||
PID=16777278
|
||||
WeaponAnims=1,5,7,13,14
|
||||
Default=16777307
|
||||
Jacket=16777329
|
||||
Leather=16777333
|
||||
Metal=16777331
|
||||
Combat=16777330
|
||||
Power=16777332
|
||||
|
||||
; Cassidy
|
||||
[3]
|
||||
PID=16777305
|
||||
WeaponAnims=4,5,7,13
|
||||
Default=16777354
|
||||
Jacket=16777351
|
||||
Leather=16777260
|
||||
Metal=16777327
|
||||
Combat=16777326
|
||||
Power=16777328
|
||||
|
||||
; Myron
|
||||
[4]
|
||||
PID=16777376
|
||||
WeaponAnims=1,5,14
|
||||
Default=16777304
|
||||
Combat=16777350
|
||||
Power=16777349
|
||||
|
||||
; Cat Jules (RP)
|
||||
[5]
|
||||
PID=16777720
|
||||
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
Default=16777353
|
||||
Jacket=16777346
|
||||
Leather=16777347
|
||||
Metal=16777348
|
||||
Combat=16777226
|
||||
|
||||
; Kitsune (RP)
|
||||
[6]
|
||||
PID=16777718
|
||||
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
Default=16777222
|
||||
Jacket=16777222
|
||||
Leather=16777221
|
||||
Metal=16777223
|
||||
Combat=16777219
|
||||
@@ -1,61 +0,0 @@
|
||||
[Highlighting]
|
||||
|
||||
; DX scancode of a key to press to highlight items on the ground
|
||||
; 42 - SHIFT key
|
||||
Key=42
|
||||
|
||||
; Set to 1 to also highlight containers
|
||||
Containers=1
|
||||
|
||||
; Set to 1 to also highlight lootable corpses
|
||||
Corpses=1
|
||||
|
||||
; Set to 1 to only highlight objects in the player's line-of-sight
|
||||
CheckLOS=0
|
||||
|
||||
; Set the color of outlines, available colors:
|
||||
; 1 - glowing red
|
||||
; 2 - red
|
||||
; 4 - grey
|
||||
; 8 - glowing green
|
||||
; 16 - bright yellow
|
||||
; 32 - dark yellow
|
||||
; 64 - purple
|
||||
; You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 4.2.7)
|
||||
OutlineColor=16
|
||||
|
||||
; Motion Scanner mode:
|
||||
; 0 - ignored
|
||||
; 1 - requires Motion Scanner present in player inventory to activate highlighting
|
||||
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
|
||||
MotionScanner=0
|
||||
|
||||
|
||||
[CombatControl]
|
||||
;Allows you to directly control other critters in combat
|
||||
;Set to 0 to disable
|
||||
;Set to 1 to control all critters in combat
|
||||
;Set to 2 to control all party members
|
||||
;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
|
||||
Mode=0
|
||||
;PIDList=62,89,97,107,160,161
|
||||
|
||||
;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control
|
||||
PerksList=0,73
|
||||
|
||||
;Choose a notification box to display the name of the controlled critter above the interface bar
|
||||
;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
|
||||
;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
|
||||
;Set to 0 to disable
|
||||
DisplayName=0
|
||||
|
||||
;Set the color of display name, available colors:
|
||||
;0 - green
|
||||
;1 - red
|
||||
;2 - white
|
||||
;3 - yellow
|
||||
;4 - dark yellow
|
||||
;5 - blue
|
||||
;6 - purple
|
||||
;7 - dull pink
|
||||
DisplayNameColor=0
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user