mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
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586679b07f |
@@ -46,8 +46,6 @@ nb-configuration.xml
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
Generated
+69
-95
@@ -24,17 +24,16 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.bGlobals = new System.Windows.Forms.Button();
|
||||
this.bMapVars = new System.Windows.Forms.Button();
|
||||
this.bCritters = new System.Windows.Forms.Button();
|
||||
this.bSGlobals = new System.Windows.Forms.Button();
|
||||
this.bArrays = new System.Windows.Forms.Button();
|
||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.bEdit = new System.Windows.Forms.Button();
|
||||
this.bCrittersLvar = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@@ -42,38 +41,84 @@
|
||||
//
|
||||
this.dataGridView1.AllowUserToAddRows = false;
|
||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||
this.dataGridView1.AllowUserToResizeRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.Column0,
|
||||
this.Column1,
|
||||
this.Column2,
|
||||
this.Column3});
|
||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||
this.dataGridView1.MultiSelect = false;
|
||||
this.dataGridView1.Name = "dataGridView1";
|
||||
this.dataGridView1.RowHeadersVisible = false;
|
||||
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
|
||||
this.dataGridView1.Size = new System.Drawing.Size(561, 354);
|
||||
this.dataGridView1.Size = new System.Drawing.Size(444, 215);
|
||||
this.dataGridView1.TabIndex = 0;
|
||||
this.dataGridView1.CellDoubleClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellDoubleClick);
|
||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||
this.dataGridView1.RowsAdded += new System.Windows.Forms.DataGridViewRowsAddedEventHandler(this.dataGridView1_RowsAdded);
|
||||
//
|
||||
// bGlobals
|
||||
//
|
||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bGlobals.Location = new System.Drawing.Point(12, 233);
|
||||
this.bGlobals.Name = "bGlobals";
|
||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bGlobals.TabIndex = 1;
|
||||
this.bGlobals.Text = "Globals";
|
||||
this.bGlobals.UseVisualStyleBackColor = true;
|
||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||
//
|
||||
// bMapVars
|
||||
//
|
||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bMapVars.Location = new System.Drawing.Point(118, 233);
|
||||
this.bMapVars.Name = "bMapVars";
|
||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||
this.bMapVars.TabIndex = 2;
|
||||
this.bMapVars.Text = "Map variables";
|
||||
this.bMapVars.UseVisualStyleBackColor = true;
|
||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||
//
|
||||
// bCritters
|
||||
//
|
||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCritters.Location = new System.Drawing.Point(118, 262);
|
||||
this.bCritters.Name = "bCritters";
|
||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCritters.TabIndex = 3;
|
||||
this.bCritters.Text = "Critters";
|
||||
this.bCritters.UseVisualStyleBackColor = true;
|
||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||
//
|
||||
// bSGlobals
|
||||
//
|
||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bSGlobals.Location = new System.Drawing.Point(225, 233);
|
||||
this.bSGlobals.Name = "bSGlobals";
|
||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bSGlobals.TabIndex = 4;
|
||||
this.bSGlobals.Text = "sfall globals";
|
||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||
//
|
||||
// bArrays
|
||||
//
|
||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bArrays.Location = new System.Drawing.Point(12, 262);
|
||||
this.bArrays.Name = "bArrays";
|
||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||
this.bArrays.TabIndex = 5;
|
||||
this.bArrays.Text = "sfall arrays";
|
||||
this.bArrays.UseVisualStyleBackColor = true;
|
||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||
//
|
||||
// Column0
|
||||
//
|
||||
this.Column0.HeaderText = "ID";
|
||||
this.Column0.Name = "Column0";
|
||||
this.Column0.ReadOnly = true;
|
||||
this.Column0.Width = 50;
|
||||
//
|
||||
// Column1
|
||||
//
|
||||
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||
this.Column1.HeaderText = "Name";
|
||||
this.Column1.Name = "Column1";
|
||||
this.Column1.ReadOnly = true;
|
||||
@@ -88,65 +133,10 @@
|
||||
this.Column3.HeaderText = "Value (Float)";
|
||||
this.Column3.Name = "Column3";
|
||||
//
|
||||
// bGlobals
|
||||
//
|
||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bGlobals.Location = new System.Drawing.Point(12, 372);
|
||||
this.bGlobals.Name = "bGlobals";
|
||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bGlobals.TabIndex = 1;
|
||||
this.bGlobals.Text = "Globals";
|
||||
this.bGlobals.UseVisualStyleBackColor = true;
|
||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||
//
|
||||
// bMapVars
|
||||
//
|
||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bMapVars.Location = new System.Drawing.Point(118, 372);
|
||||
this.bMapVars.Name = "bMapVars";
|
||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||
this.bMapVars.TabIndex = 2;
|
||||
this.bMapVars.Text = "Map variables";
|
||||
this.bMapVars.UseVisualStyleBackColor = true;
|
||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||
//
|
||||
// bCritters
|
||||
//
|
||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCritters.Location = new System.Drawing.Point(12, 401);
|
||||
this.bCritters.Name = "bCritters";
|
||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCritters.TabIndex = 3;
|
||||
this.bCritters.Text = "Critters";
|
||||
this.bCritters.UseVisualStyleBackColor = true;
|
||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||
//
|
||||
// bSGlobals
|
||||
//
|
||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bSGlobals.Location = new System.Drawing.Point(367, 372);
|
||||
this.bSGlobals.Name = "bSGlobals";
|
||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bSGlobals.TabIndex = 4;
|
||||
this.bSGlobals.Text = "sfall globals";
|
||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||
//
|
||||
// bArrays
|
||||
//
|
||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bArrays.Location = new System.Drawing.Point(473, 372);
|
||||
this.bArrays.Name = "bArrays";
|
||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||
this.bArrays.TabIndex = 5;
|
||||
this.bArrays.Text = "sfall arrays";
|
||||
this.bArrays.UseVisualStyleBackColor = true;
|
||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||
//
|
||||
// bEdit
|
||||
//
|
||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bEdit.Location = new System.Drawing.Point(473, 401);
|
||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bEdit.Location = new System.Drawing.Point(225, 262);
|
||||
this.bEdit.Name = "bEdit";
|
||||
this.bEdit.Size = new System.Drawing.Size(100, 23);
|
||||
this.bEdit.TabIndex = 6;
|
||||
@@ -154,24 +144,11 @@
|
||||
this.bEdit.UseVisualStyleBackColor = true;
|
||||
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
||||
//
|
||||
// bCrittersLvar
|
||||
//
|
||||
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCrittersLvar.Enabled = false;
|
||||
this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
|
||||
this.bCrittersLvar.Name = "bCrittersLvar";
|
||||
this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCrittersLvar.TabIndex = 7;
|
||||
this.bCrittersLvar.Text = "Local variables";
|
||||
this.bCrittersLvar.UseVisualStyleBackColor = true;
|
||||
this.bCrittersLvar.Click += new System.EventHandler(this.bCrittersLvar_Click);
|
||||
//
|
||||
// DebugEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(585, 436);
|
||||
this.Controls.Add(this.bCrittersLvar);
|
||||
this.ClientSize = new System.Drawing.Size(468, 297);
|
||||
this.Controls.Add(this.bEdit);
|
||||
this.Controls.Add(this.bArrays);
|
||||
this.Controls.Add(this.bSGlobals);
|
||||
@@ -179,10 +156,8 @@
|
||||
this.Controls.Add(this.bMapVars);
|
||||
this.Controls.Add(this.bGlobals);
|
||||
this.Controls.Add(this.dataGridView1);
|
||||
this.MinimumSize = new System.Drawing.Size(450, 300);
|
||||
this.Name = "DebugEditor";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "sfall Debug Editor";
|
||||
this.Text = "DebugEditor";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
@@ -197,12 +172,11 @@
|
||||
private System.Windows.Forms.Button bCritters;
|
||||
private System.Windows.Forms.Button bSGlobals;
|
||||
private System.Windows.Forms.Button bArrays;
|
||||
private System.Windows.Forms.Button bEdit;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||
private System.Windows.Forms.Button bCrittersLvar;
|
||||
private System.Windows.Forms.Button bEdit;
|
||||
|
||||
}
|
||||
}
|
||||
+140
-225
File diff suppressed because it is too large
Load Diff
@@ -3,9 +3,7 @@ using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace FalloutClient {
|
||||
|
||||
class EditorConnection
|
||||
{
|
||||
class EditorConnection {
|
||||
private TcpClient client;
|
||||
private NetworkStream stream;
|
||||
private BinaryReader br;
|
||||
@@ -13,81 +11,73 @@ namespace FalloutClient {
|
||||
|
||||
public readonly int[] Globals;
|
||||
public readonly int[] MapVars;
|
||||
public readonly uint[,] Critters;
|
||||
public readonly uint[] Critters;
|
||||
public readonly ulong[] SGlobalKeys;
|
||||
public readonly int[] sGlobals;
|
||||
public readonly uint[] Arrays;
|
||||
public readonly int[] ArrayLengths;
|
||||
public readonly int[] ArrayFlag;
|
||||
public readonly bool[] ArrayIsMap;
|
||||
public readonly int[] ArrayDataSizes;
|
||||
|
||||
public EditorConnection() {
|
||||
System.Threading.Thread.Sleep(1000);
|
||||
client = new TcpClient("127.0.0.1", 4245);
|
||||
stream = client.GetStream();
|
||||
br = new BinaryReader(stream);
|
||||
bw = new BinaryWriter(stream);
|
||||
Globals = new int[br.ReadInt32()];
|
||||
MapVars = new int[br.ReadInt32()];
|
||||
SGlobalKeys = new ulong[br.ReadInt32()];
|
||||
sGlobals = new int[SGlobalKeys.Length];
|
||||
Arrays = new uint[br.ReadInt32()];
|
||||
ArrayLengths = new int[Arrays.Length];
|
||||
ArrayFlag = new int[Arrays.Length];
|
||||
ArrayIsMap = new bool[Arrays.Length];
|
||||
Critters = new uint[br.ReadInt32(), 2];
|
||||
client=new TcpClient("127.0.0.1", 4245);
|
||||
stream=client.GetStream();
|
||||
br=new BinaryReader(stream);
|
||||
bw=new BinaryWriter(stream);
|
||||
Globals=new int[br.ReadInt32()];
|
||||
MapVars=new int[br.ReadInt32()];
|
||||
SGlobalKeys=new ulong[br.ReadInt32()];
|
||||
sGlobals=new int[SGlobalKeys.Length];
|
||||
Arrays=new uint[br.ReadInt32()];
|
||||
ArrayLengths=new int[Arrays.Length];
|
||||
ArrayDataSizes=new int[Arrays.Length];
|
||||
Critters=new uint[br.ReadInt32()];
|
||||
|
||||
for (int i = 0; i < Globals.Length; i++) Globals[i] = br.ReadInt32();
|
||||
for (int i = 0; i < MapVars.Length; i++) MapVars[i] = br.ReadInt32();
|
||||
for (int i = 0; i < sGlobals.Length; i++) {
|
||||
SGlobalKeys[i] = br.ReadUInt64();
|
||||
sGlobals[i] = br.ReadInt32();
|
||||
for(int i=0;i<Globals.Length;i++) Globals[i]=br.ReadInt32();
|
||||
for(int i=0;i<MapVars.Length;i++) MapVars[i]=br.ReadInt32();
|
||||
for(int i=0;i<sGlobals.Length;i++) {
|
||||
SGlobalKeys[i]=br.ReadUInt64();
|
||||
sGlobals[i]=br.ReadInt32();
|
||||
br.ReadInt32();
|
||||
}
|
||||
for (int i = 0; i < Arrays.Length; i++) {
|
||||
Arrays[i] = br.ReadUInt32();
|
||||
ArrayIsMap[i] = (br.ReadInt32() != 0);
|
||||
ArrayLengths[i] = br.ReadInt32();
|
||||
ArrayFlag[i] = br.ReadInt32();
|
||||
}
|
||||
for (int i = 0; i < Critters.Length / 2; i++) {
|
||||
Critters[i, 0] = br.ReadUInt32();
|
||||
Critters[i, 1] = br.ReadUInt32();
|
||||
for(int i=0;i<Arrays.Length;i++) {
|
||||
Arrays[i]=br.ReadUInt32();
|
||||
ArrayLengths[i]=br.ReadInt32();
|
||||
ArrayDataSizes[i]=br.ReadInt32();
|
||||
}
|
||||
for(int i=0;i<Critters.Length;i++) Critters[i]=br.ReadUInt32();
|
||||
}
|
||||
|
||||
public void Close() {
|
||||
stream.Close();
|
||||
client.Close();
|
||||
stream = null;
|
||||
client = null;
|
||||
stream=null;
|
||||
client=null;
|
||||
}
|
||||
|
||||
public void WriteDataType(DataTypeSend type) {
|
||||
stream.WriteByte((byte)type);
|
||||
//bw.Write((byte)type);
|
||||
}
|
||||
|
||||
public void WriteByte(byte b) { bw.Write(b); }
|
||||
public void WriteInt16(short value) { bw.Write(value); }
|
||||
public void WriteInt(int value) { bw.Write(value); }
|
||||
public void WriteBytes(byte[] buf) { bw.Write(buf); }
|
||||
|
||||
public void WriteBytes(byte[] buf, int start, int len) {
|
||||
bw.Write(buf, start, len);
|
||||
}
|
||||
|
||||
public void Read(byte[] buffer) {
|
||||
int upto = 0;
|
||||
while (upto < buffer.Length) {
|
||||
upto += stream.Read(buffer, upto, buffer.Length - upto);
|
||||
int upto=0;
|
||||
while(upto<buffer.Length) {
|
||||
upto+=stream.Read(buffer, upto, buffer.Length-upto);
|
||||
}
|
||||
}
|
||||
public void Read(byte[] buffer, int offset, int length) {
|
||||
int upto = 0;
|
||||
int upto=0;
|
||||
//System.Diagnostics.Debug.WriteLine("Read - offset: "+offset+" length: "+length);
|
||||
while (upto < length) {
|
||||
upto += stream.Read(buffer, offset + upto, length - upto);
|
||||
while(upto<length) {
|
||||
upto+=stream.Read(buffer, offset+upto, length-upto);
|
||||
}
|
||||
}
|
||||
public int ReadByte() {
|
||||
|
||||
Generated
+11
-41
@@ -29,14 +29,13 @@
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.checkBox = new System.Windows.Forms.CheckBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// bSave
|
||||
//
|
||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bSave.Location = new System.Drawing.Point(12, 336);
|
||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bSave.Location = new System.Drawing.Point(281, 265);
|
||||
this.bSave.Name = "bSave";
|
||||
this.bSave.Size = new System.Drawing.Size(75, 23);
|
||||
this.bSave.TabIndex = 0;
|
||||
@@ -47,7 +46,7 @@
|
||||
// bCancel
|
||||
//
|
||||
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bCancel.Location = new System.Drawing.Point(371, 336);
|
||||
this.bCancel.Location = new System.Drawing.Point(200, 265);
|
||||
this.bCancel.Name = "bCancel";
|
||||
this.bCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.bCancel.TabIndex = 1;
|
||||
@@ -59,77 +58,49 @@
|
||||
//
|
||||
this.dataGridView1.AllowUserToAddRows = false;
|
||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||
this.dataGridView1.AllowUserToResizeRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.Column1,
|
||||
this.Column2,
|
||||
this.Column3});
|
||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||
this.dataGridView1.MultiSelect = false;
|
||||
this.dataGridView1.Name = "dataGridView1";
|
||||
this.dataGridView1.RowHeadersVisible = false;
|
||||
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.CellSelect;
|
||||
this.dataGridView1.Size = new System.Drawing.Size(434, 318);
|
||||
this.dataGridView1.Size = new System.Drawing.Size(344, 247);
|
||||
this.dataGridView1.TabIndex = 2;
|
||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||
//
|
||||
// Column1
|
||||
//
|
||||
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||
this.Column1.HeaderText = "Element";
|
||||
this.Column1.HeaderText = "Name";
|
||||
this.Column1.Name = "Column1";
|
||||
this.Column1.ReadOnly = true;
|
||||
this.Column1.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
//
|
||||
// Column2
|
||||
//
|
||||
this.Column2.HeaderText = "Type";
|
||||
this.Column2.Name = "Column2";
|
||||
this.Column2.ReadOnly = true;
|
||||
this.Column2.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
this.Column2.Width = 75;
|
||||
//
|
||||
// Column3
|
||||
//
|
||||
this.Column3.HeaderText = "Value";
|
||||
this.Column3.Name = "Column3";
|
||||
this.Column3.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
this.Column3.Width = 150;
|
||||
//
|
||||
// checkBox
|
||||
//
|
||||
this.checkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.checkBox.AutoSize = true;
|
||||
this.checkBox.Location = new System.Drawing.Point(103, 341);
|
||||
this.checkBox.Name = "checkBox";
|
||||
this.checkBox.Size = new System.Drawing.Size(91, 17);
|
||||
this.checkBox.TabIndex = 3;
|
||||
this.checkBox.Text = "Values in Hex";
|
||||
this.checkBox.UseVisualStyleBackColor = true;
|
||||
this.checkBox.Click += new System.EventHandler(this.checkBox_Click);
|
||||
//
|
||||
// EditorWindow
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(458, 371);
|
||||
this.Controls.Add(this.checkBox);
|
||||
this.ClientSize = new System.Drawing.Size(368, 300);
|
||||
this.Controls.Add(this.dataGridView1);
|
||||
this.Controls.Add(this.bCancel);
|
||||
this.Controls.Add(this.bSave);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
|
||||
this.MinimumSize = new System.Drawing.Size(300, 200);
|
||||
this.Name = "EditorWindow";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Edit Values";
|
||||
this.Text = "EditorWindow";
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
@@ -141,6 +112,5 @@
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||
private System.Windows.Forms.CheckBox checkBox;
|
||||
}
|
||||
}
|
||||
+18
-89
@@ -3,93 +3,32 @@ using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace FalloutClient {
|
||||
|
||||
public enum DataType : int { None = 0, Int = 1, Float = 2, String = 3 }
|
||||
|
||||
public partial class EditorWindow : Form
|
||||
{
|
||||
private readonly DataType[] types = null;
|
||||
private string[] values;
|
||||
public enum DataType : int { None=0, Int=1, Float=2, String=3 }
|
||||
public partial class EditorWindow : Form {
|
||||
private readonly DataType[] types;
|
||||
private readonly string[] values;
|
||||
private bool save;
|
||||
private static bool valueInHex = false;
|
||||
|
||||
private void ConvertValues(bool toHex) {
|
||||
for (int i = 0; i < values.Length; i++) {
|
||||
if (toHex) {
|
||||
if (types == null || types[i] == DataType.Int) {
|
||||
int val = int.Parse(values[i]);
|
||||
values[i] = "0x" + val.ToString("x").ToUpper();
|
||||
}
|
||||
} else {
|
||||
if (types == null || types[i] == DataType.Int) {
|
||||
values[i] = Convert.ToInt32(values[i], 16).ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private EditorWindow(string[] names, DataType[] types, string[] values, bool isMap) {
|
||||
this.types = types;
|
||||
this.values = values;
|
||||
|
||||
private EditorWindow(string[] names, DataType[] types, string[] values) {
|
||||
this.types=types;
|
||||
this.values=values;
|
||||
InitializeComponent();
|
||||
checkBox.Checked = EditorWindow.valueInHex;
|
||||
dataGridView1.SuspendLayout();
|
||||
if (valueInHex) ConvertValues(true);
|
||||
if (names == null)
|
||||
for (int i = 0; i < types.Length; i++) {
|
||||
string element = i.ToString();
|
||||
if (isMap && (i % 2) == 0) element += " - Key";
|
||||
dataGridView1.Rows.Add(element, types[i].ToString(), values[i]);
|
||||
}
|
||||
else
|
||||
for (int i = 0; i < types.Length; i++) dataGridView1.Rows.Add("[0x" + (i * 4).ToString("x").ToUpper() + "]" + names[i], types[i].ToString(), values[i]);
|
||||
if(names==null) for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(i.ToString(), types[i].ToString(), values[i]);
|
||||
else for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(names[i], types[i].ToString(), values[i]);
|
||||
dataGridView1.ResumeLayout();
|
||||
}
|
||||
|
||||
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
|
||||
EditorWindow editor = new EditorWindow(names, types, values, isMap);
|
||||
public static string[] ShowEditor(string[] names, DataType[] types, string[] values) {
|
||||
EditorWindow editor=new EditorWindow(names, types, values);
|
||||
editor.ShowDialog();
|
||||
if (editor.save) {
|
||||
if (valueInHex) editor.ConvertValues(false);
|
||||
return editor.values;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private EditorWindow(string[] values) {
|
||||
this.values = values;
|
||||
InitializeComponent();
|
||||
checkBox.Checked = EditorWindow.valueInHex;
|
||||
dataGridView1.SuspendLayout();
|
||||
if (valueInHex) ConvertValues(true);
|
||||
for (int i = 0; i < values.Length; i++) {
|
||||
dataGridView1.Rows.Add(i.ToString(), "Int", values[i]);
|
||||
}
|
||||
dataGridView1.ResumeLayout();
|
||||
}
|
||||
|
||||
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
|
||||
EditorWindow editor = new EditorWindow(lvalues);
|
||||
editor.ShowDialog();
|
||||
if (editor.save) {
|
||||
if (valueInHex) editor.ConvertValues(false);
|
||||
return editor.values;
|
||||
}
|
||||
return null;
|
||||
if(editor.save) return editor.values;
|
||||
else return null;
|
||||
}
|
||||
|
||||
private bool CheckInput(DataType type, string str) {
|
||||
switch (type) {
|
||||
switch(type) {
|
||||
case DataType.Int:
|
||||
if (valueInHex) {
|
||||
try {
|
||||
Convert.ToInt32(str, 16);
|
||||
return true;
|
||||
} catch (Exception) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
int i;
|
||||
return int.TryParse(str, out i);
|
||||
case DataType.Float:
|
||||
@@ -100,11 +39,9 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
|
||||
string str = (string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||
if (str != null && CheckInput(((types != null) ? types[e.RowIndex] : DataType.Int), str))
|
||||
values[e.RowIndex] = str;
|
||||
else
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = values[e.RowIndex];
|
||||
string str=(string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||
if(CheckInput(types[e.RowIndex], str)) values[e.RowIndex]=str;
|
||||
else dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=values[e.RowIndex];
|
||||
}
|
||||
|
||||
private void bCancel_Click(object sender, EventArgs e) {
|
||||
@@ -112,16 +49,8 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void bSave_Click(object sender, EventArgs e) {
|
||||
save = true;
|
||||
save=true;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void checkBox_Click(object sender, EventArgs e) {
|
||||
valueInHex = checkBox.Checked;
|
||||
ConvertValues(valueInHex);
|
||||
for (int i = 0; i < values.Length; i++) {
|
||||
dataGridView1.Rows[i].Cells[2].Value = values[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,21 +16,6 @@
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>false</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -48,8 +33,6 @@
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
@@ -79,18 +62,6 @@
|
||||
<DependentUpon>EditorWindow.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@@ -100,7 +71,6 @@
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "C:\Games\Fallout2\$(TargetName)$(TargetExt)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,6 +1,6 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SfallDebugEditor", "SfallDebugEditor.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPClient", "MPClient.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
+6
-14
@@ -12,25 +12,17 @@ namespace FalloutClient {
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
|
||||
if (args.Length == 1 && args[0] == "-debugedit") {
|
||||
if(args.Length==1&&args[0]=="-debugedit") {
|
||||
Application.Run(new DebugEditor(new EditorConnection()));
|
||||
} else {
|
||||
MessageBox.Show("The debug editor can only be run from the game.",
|
||||
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
throw new Exception("Multiplayer is no longer supported");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum DataTypeSend {
|
||||
SetGlobal = 0,
|
||||
SetMapVar = 1,
|
||||
RetrieveCritter = 2,
|
||||
SetCritter = 3,
|
||||
SetSGlobal = 4,
|
||||
GetArray = 9,
|
||||
SetArray = 10,
|
||||
GetLocal = 11,
|
||||
SetLocal = 12,
|
||||
Exit = 254
|
||||
}
|
||||
Mouse=0, LMouseDown=1, LMouseUp=2, RMouseDown=3, RMouseUp=4, TakeChar=5, ReleaseChar=6,
|
||||
SetGlobal=0, SetMapVar=1, RetrieveCritter=2, SetCritter=3, SetSGlobal=4, GetArray=9, SetArray=10,
|
||||
Exit=254
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("sfall Debug Editor")]
|
||||
[assembly: AssemblyTitle("FalloutClient")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("sfall")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyProduct("FalloutClient")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("4.1.9.0")]
|
||||
[assembly: AssemblyFileVersion("4.1.9.0")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# sfall
|
||||
|
||||
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
|
||||
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
|
||||
|
||||
**Engine modifications include:**
|
||||
Engine modifications include:
|
||||
- Better support for modern operating systems
|
||||
- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc.
|
||||
- Bug fixes
|
||||
@@ -10,7 +10,7 @@ A set of engine modifications for the classic game Fallout 2 in form of a DLL, w
|
||||
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
|
||||
|
||||
|
||||
Original author: timeslip
|
||||
Original author: timeslip
|
||||
|
||||
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
|
||||
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
|
||||
|
||||
|
||||
@@ -14,18 +14,17 @@ Part_0=1 ; Tell sfall that we want to modify the head entries
|
||||
|
||||
[c_00_0] ; The entries for the head table of the men critter type.
|
||||
e0_DamageMultiplier=100 ;First level critical
|
||||
e0_EffectFlags=0 ; The value of the flags (see DAM_* in Define.h)
|
||||
; For multiple effects, use the sum of the flags (e.g. 2050 = knocked down + bypass armor)
|
||||
e0_EffectFlags=0
|
||||
e0_StatCheck=0
|
||||
e0_StatMod=0
|
||||
e0_FailureEffect=0
|
||||
e0_Message=0 ; This is an index into the msg file, not a string
|
||||
e0_FailMessage=0
|
||||
;e1_... ; Second level critical
|
||||
;... ; And so on up to the hardest hitting level 5 critical
|
||||
;e5_...
|
||||
e1_... ; Second level critical
|
||||
... ; And so on up to the hardest hitting level 5 critical
|
||||
e5_...
|
||||
|
||||
;You can skip any entries from this section to leave them at their defaults
|
||||
;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
|
||||
;Note that the UOP fixes are included in the defaults, and do not need to be
|
||||
; added manually when using this override format, as opposed to the old one
|
||||
; added manually when using this override format, as opposed to the old one
|
||||
@@ -1,37 +0,0 @@
|
||||
; Allows you to configure advanced settings for drugs.
|
||||
; Maximum 50 drugs are allowed
|
||||
; Note: for vanilla drugs, you can only override the values of NumEffect and AddictTime parameters
|
||||
|
||||
[main]
|
||||
; set to 1 to change Jet addiction to be removed after the time expires
|
||||
JetWithdrawal=0
|
||||
|
||||
; total number of drugs in this file
|
||||
Count=0
|
||||
|
||||
; count starts from 1
|
||||
[1]
|
||||
; drug item PID
|
||||
PID=0
|
||||
|
||||
; set a limit on the count of first and second delayed effects when using the drug, i.e. if the queue has delayed effects from the drug,
|
||||
; and their count is greater or equal to NumEffects, it is not possible to obtain new effects from using the drug
|
||||
; e.g. this count is 4 for Buffout/Mentats/Psycho/Jet
|
||||
; set -1 to leave this parameter unchanged
|
||||
NumEffects=-1
|
||||
|
||||
; the duration of the addiction effect in game minutes (i.e. 1440 = 24 game hours)
|
||||
; set to 0 to use the default time of 7 days (as all drugs except Jet)
|
||||
AddictTime=0
|
||||
|
||||
; the number of the global variable from vault13.gam responsible for displaying addiction in the character screen
|
||||
; if you set GvarID with numbers: 21-26, 295, 296, or variable numbers that have already been declared in previous sections,
|
||||
; the TextID and FrmID options in this section will be ignored
|
||||
; set to 0 if the addiction is not required
|
||||
GvarID=0
|
||||
|
||||
; the index number from editor.msg to display the title of the addiction (the description uses the index number of TextID + 100)
|
||||
TextID=-1
|
||||
|
||||
; the line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||
FrmID=-1
|
||||
@@ -1,70 +1,44 @@
|
||||
;This file handles modifications to perks and traits
|
||||
|
||||
;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make modifications
|
||||
; in this file, as some perks have hardcoded effects which may catch you out
|
||||
|
||||
;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can
|
||||
;When adding extra perks to a mod, it's advisable to use
|
||||
; the fake perk scripting functions rather than make modifications
|
||||
; in this file, as some perks have hardcoded effects which may
|
||||
; catch you out
|
||||
;Since traits need to be picked before any scripts run, they
|
||||
; have an additional NoHardcode option in this file which can
|
||||
; be used to remove their hardcoded effects, and add new stat/skill effects
|
||||
|
||||
[PerksTweak]
|
||||
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk
|
||||
;0 - no penalty, 8 - default penalty
|
||||
WeaponScopeRangePenalty=8
|
||||
;2 - no bonus, 5 - default bonus
|
||||
WeaponScopeRangeBonus=5
|
||||
|
||||
;Changes the distance bonus for 'Weapon Long Range' weapon perk
|
||||
;2 - no bonus, 4 - default bonus
|
||||
WeaponLongRangeBonus=4
|
||||
|
||||
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk
|
||||
;0 - no bonus, 200 - maximum bonus, 20 - default bonus
|
||||
WeaponAccurateBonus=20
|
||||
|
||||
;Changes the strength bonus for 'Weapon Handling' perk
|
||||
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
|
||||
WeaponHandlingBonus=3
|
||||
|
||||
;##############################################################################
|
||||
[Perks]
|
||||
;Set to 1 to enable the modifications for perks
|
||||
Enable=0
|
||||
|
||||
;Name: The name of the perk (max 63 characters)
|
||||
;Desc: The description of the perk (max 255 characters)
|
||||
;Image: The line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||
;Ranks: The number of perk levels
|
||||
;Level: The minimum required level
|
||||
;Type: If 0, the perk checks only Skill1 for skill requirements; if 1, it checks Skill1 or Skill2; if 2, it checks both Skill1 and Skill2
|
||||
;Stat: The modified stat or -1 if you don't want to change any stats
|
||||
;StatMag: The increased/decreased value to the modified stat
|
||||
|
||||
;Skill1/Skill2: The first/second skill (or -1 for none) to check, but if you set a specific bit 0x4000000 (67108864), it checks GVAR.
|
||||
; For example, if Skill1=0x4000004, then the perk will check GVAR_BAD_MONSTER (0x4000000 + 4) on Skill1Mag value
|
||||
|
||||
;Skill1Mag/Skill2Mag: Positive value is used as the minimum requirements of the first/second skill/GVAR, and a negative value is interpreted as the maximum requirement.
|
||||
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill >= 100 and meets all other requirements, the perk will be available in the
|
||||
; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be available if player has big guns skill >= 120
|
||||
|
||||
;STR-LCK: Positive values are used as minimum requirements of SPECIAL stats, and negative values are interpreted as maximum requirements.
|
||||
; For some special perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), the values are not used as requirements
|
||||
; but to add to corresponding SPECIAL stats
|
||||
;Name=The name of the perk (max 63 characters)
|
||||
;Desc=The description of the perk (max 1023 characters)
|
||||
;Image=The line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||
;Ranks=The number of perk levels
|
||||
;Level=The minimum required level
|
||||
;Type=If 0, the perk checks only Skill1 for skill requirements; if 1, it checks
|
||||
; Skill1 or Skill2; if 2, it checks both Skill1 and Skill2
|
||||
;Stat=The modified stat or -1 if you don't want to change any stats
|
||||
;StatMag=The increased/decreased value to the modified stat
|
||||
;Skill1=The first skill (or -1 for none) to check, but if you set a specific bit
|
||||
; (67108864 or 0x4000000), it checks GVAR. For example, if Skill1=67108864, then
|
||||
; the perk will check GVAR_PLAYER_REPUTATION (67108864 + 0) on Skill1Mag value
|
||||
;Skill1Mag=Positive value is used as the minimum requirements of the first
|
||||
; skill/GVAR, and a negative value is interpreted as the maximum requirement.
|
||||
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill
|
||||
; >= 100 and meets all other requirements, the perk will be available in the
|
||||
; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be
|
||||
; available if player has big guns skill >= 120
|
||||
;Skill2=The second skill/GVAR (or -1 for none) to check
|
||||
;Skill2Mag=Same as Skill1Mag, but for Skill2
|
||||
;STR-LCK=Positive values are used as minimum requirements of SPECIAL stats, and
|
||||
; negative values are interpreted as maximum requirements. For some special
|
||||
; perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat),
|
||||
; the values are not used as requirements but to add to corresponding SPECIAL
|
||||
; stats
|
||||
|
||||
;If the value is set to -99999, the variable will be ignored (similar to comment out that line)
|
||||
|
||||
;You can add simple extra perks with ID numbers from 119 to 255
|
||||
; that do not require using scripting functions to change player stats, and can also be used for Armor perks
|
||||
;These parameters are only for extra perks
|
||||
;Stat1/Stat2: same as Stat
|
||||
;Stat1Mag/Stat2Mag: same as StatMag
|
||||
;Skill3-Skill5: The skill to be modified (or -1 for none)
|
||||
;Skill3Mod-Skill5Mod: The increased/decreased value to the modified skill
|
||||
|
||||
;##############################################################################
|
||||
;This is a modification to vanilla perk 0
|
||||
[0]
|
||||
;This is a modification to perk 119
|
||||
[119]
|
||||
Name=Example
|
||||
Desc=This is an example perk description
|
||||
Desc=This is an example perk~Second line
|
||||
Image=72
|
||||
Ranks=1
|
||||
Level=1
|
||||
@@ -83,44 +57,6 @@ INT=0
|
||||
AGL=0
|
||||
LCK=0
|
||||
|
||||
;Example for creating extra perks
|
||||
[119]
|
||||
Name=Extra Perk
|
||||
Desc=This perk can change player stats and skills
|
||||
Image=72
|
||||
Ranks=1
|
||||
Level=2
|
||||
Type=0
|
||||
Stat=-1
|
||||
StatMag=0
|
||||
Skill1=-1
|
||||
Skill1Mag=0
|
||||
Skill2=-1
|
||||
Skill2Mag=0
|
||||
STR=0
|
||||
PER=0
|
||||
END=0
|
||||
CHR=0
|
||||
INT=0
|
||||
AGL=0
|
||||
LCK=0
|
||||
; for extra perks only
|
||||
Stat1=-1
|
||||
Stat1Mag=0
|
||||
Stat2=-1
|
||||
Stat2Mag=0
|
||||
Skill3=-1
|
||||
Skill3Mod=0
|
||||
Skill4=-1
|
||||
Skill4Mod=0
|
||||
Skill5=-1
|
||||
Skill5Mod=0
|
||||
|
||||
;##############################################################################
|
||||
[Traits]
|
||||
;Set to 1 to enable the modifications for traits
|
||||
Enable=0
|
||||
|
||||
;This is a modification to trait 0
|
||||
[t0]
|
||||
NoHardcode=0
|
||||
|
||||
@@ -10,9 +10,8 @@ SaveSfallDataFail=ERROR saving extended savegame information! Check if other pro
|
||||
PartyLvlMsg=Lvl:
|
||||
PartyACMsg=AC:
|
||||
PartyAddictMsg=Addict
|
||||
NPCPickupFail=%s cannot pick up the item.
|
||||
|
||||
[AppearanceMod]
|
||||
RaceText=Race
|
||||
StyleText=Style
|
||||
DoneBtn=Done
|
||||
MainButtonText=Appearance
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
; Allows to reassign books to different object PIDs, text messages, and skills.
|
||||
; Maximum 50 books are allowed
|
||||
; Allows to reassign books to different object PIDs, text messages.
|
||||
; Maximum 30 books are allowed (25 if overrideVanilla is 0)
|
||||
|
||||
[main]
|
||||
; total number of books in this file
|
||||
count=1
|
||||
count=5
|
||||
|
||||
; set to 1 to override all vanilla books, so you will have to define ALL the necessary books in this file;
|
||||
; otherwise only new books are defined here. To just override the text/skill of a vanilla book,
|
||||
; specify its PID in the new book and set the parameters
|
||||
; set to 1 to override all vanilla books, so you will have to define ALL books in this file;
|
||||
; otherwise only new books are defined here
|
||||
overrideVanilla=0
|
||||
|
||||
; count starts from 1
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
;NPC armor appearance configuration for vanilla Fallout 2. Does not require any new graphics
|
||||
;Party members will use player's armor appearance just like old B-Team mod
|
||||
|
||||
;WeaponAnims codes
|
||||
; 1 - Knife (D)
|
||||
; 2 - Club (E)
|
||||
; 3 - Sledgehammer (F)
|
||||
; 4 - Spear (G)
|
||||
; 5 - Pistol (H)
|
||||
; 6 - SMG (I)
|
||||
; 7 - Rifle (J)
|
||||
; 8 - Big Gun (K)
|
||||
; 9 - Minigun (L)
|
||||
; 10 - Rocket Launcher (M)
|
||||
; 11-15 - sfall additional weapon animation codes
|
||||
|
||||
; This section maps 7 armor types to corresponding armor item PIDs
|
||||
[ArmorTypes]
|
||||
Jacket = 74,265
|
||||
Leather = 1,379
|
||||
Metal = 2,240,380
|
||||
Power = 3,232
|
||||
AdvPower = 348,349
|
||||
Combat = 17,239,381
|
||||
Robe = 113,524
|
||||
|
||||
; Default armor FIDs (the same for all NPCs)
|
||||
[Default]
|
||||
Jacket = 16777229
|
||||
Leather = 16777228
|
||||
Metal = 16777230
|
||||
Combat = 16777226
|
||||
Power = 16777217
|
||||
AdvPower = 16777287
|
||||
Robe = 16777218
|
||||
|
||||
; Sulik
|
||||
[1]
|
||||
PID=16777313
|
||||
WeaponAnims=1,3,4,6
|
||||
Default=16777280
|
||||
|
||||
; Vic
|
||||
[2]
|
||||
PID=16777278
|
||||
WeaponAnims=1,5,7
|
||||
Default=16777307
|
||||
|
||||
; Cassidy
|
||||
[3]
|
||||
PID=16777305
|
||||
WeaponAnims=4,5,7
|
||||
Default=16777260
|
||||
Leather=16777260
|
||||
|
||||
; Myron
|
||||
[4]
|
||||
PID=16777376
|
||||
WeaponAnims=1,5
|
||||
Default=16777304
|
||||
|
||||
; Lenny
|
||||
[5]
|
||||
PID=16777323
|
||||
WeaponAnims=1,5,6
|
||||
Default=16777295
|
||||
|
||||
; Davin
|
||||
[6]
|
||||
PID=16777379
|
||||
WeaponAnims=1,2,5
|
||||
Default=16777264
|
||||
|
||||
; Miria
|
||||
[7]
|
||||
PID=16777380
|
||||
WeaponAnims=1,6
|
||||
Default=16777252
|
||||
Jacket=16777222
|
||||
Leather=16777221
|
||||
Metal=16777223
|
||||
Combat=16777219
|
||||
@@ -1,89 +0,0 @@
|
||||
;WeaponAnims codes
|
||||
; 1 - Knife (D)
|
||||
; 2 - Club (E)
|
||||
; 3 - Sledgehammer (F)
|
||||
; 4 - Spear (G)
|
||||
; 5 - Pistol (H)
|
||||
; 6 - SMG (I)
|
||||
; 7 - Rifle (J)
|
||||
; 8 - Big Gun (K)
|
||||
; 9 - Minigun (L)
|
||||
; 10 - Rocket Launcher (M)
|
||||
; 11-15 - sfall additional weapon animation codes
|
||||
|
||||
; This section maps 7 armor types to corresponding armor item PIDs
|
||||
[ArmorTypes]
|
||||
Jacket = 74,265
|
||||
Leather = 1,379
|
||||
Metal = 2,240,380
|
||||
Power = 3,232
|
||||
AdvPower = 348,349
|
||||
Combat = 17,239,381
|
||||
Robe = 113,524
|
||||
|
||||
; Default armor FIDs (the same for all NPCs)
|
||||
[Default]
|
||||
Power = 16777217
|
||||
AdvPower = 16777287
|
||||
Robe = 16777218
|
||||
|
||||
; Sulik
|
||||
[1]
|
||||
PID=16777313
|
||||
WeaponAnims=1,3,4,6,14
|
||||
Default=16777280
|
||||
Jacket=16777321
|
||||
Leather=16777325
|
||||
Metal=16777323
|
||||
Combat=16777322
|
||||
Power=16777324
|
||||
|
||||
; Vic
|
||||
[2]
|
||||
PID=16777278
|
||||
WeaponAnims=1,5,7,13,14
|
||||
Default=16777307
|
||||
Jacket=16777329
|
||||
Leather=16777333
|
||||
Metal=16777331
|
||||
Combat=16777330
|
||||
Power=16777332
|
||||
|
||||
; Cassidy
|
||||
[3]
|
||||
PID=16777305
|
||||
WeaponAnims=4,5,7,13
|
||||
Default=16777354
|
||||
Jacket=16777351
|
||||
Leather=16777260
|
||||
Metal=16777327
|
||||
Combat=16777326
|
||||
Power=16777328
|
||||
|
||||
; Myron
|
||||
[4]
|
||||
PID=16777376
|
||||
WeaponAnims=1,5,14
|
||||
Default=16777304
|
||||
Combat=16777350
|
||||
Power=16777349
|
||||
|
||||
; Cat Jules (RP)
|
||||
[5]
|
||||
PID=16777720
|
||||
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
Default=16777353
|
||||
Jacket=16777346
|
||||
Leather=16777347
|
||||
Metal=16777348
|
||||
Combat=16777226
|
||||
|
||||
; Kitsune (RP)
|
||||
[6]
|
||||
PID=16777718
|
||||
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
Default=16777222
|
||||
Jacket=16777222
|
||||
Leather=16777221
|
||||
Metal=16777223
|
||||
Combat=16777219
|
||||
@@ -1,60 +0,0 @@
|
||||
[Highlighting]
|
||||
|
||||
; DX scancode of a key to press to highlight items on the ground
|
||||
; 42 - SHIFT key
|
||||
Key=42
|
||||
|
||||
; Set to 1 to also highlight containers
|
||||
Containers=1
|
||||
|
||||
; Set to 1 to also highlight lootable corpses
|
||||
Corpses=1
|
||||
|
||||
; Set to 1 to only highlight objects in the player's line-of-sight
|
||||
CheckLOS=0
|
||||
|
||||
; Set the color of outlines, available colors:
|
||||
; 1 - glowing red
|
||||
; 2 - red
|
||||
; 4 - grey
|
||||
; 8 - glowing green
|
||||
; 16 - bright yellow
|
||||
; 32 - dark yellow
|
||||
; 64 - purple
|
||||
OutlineColor=16
|
||||
|
||||
; Motion Scanner mode:
|
||||
; 0 - ignored
|
||||
; 1 - requires Motion Scanner present in player inventory to activate highlighting
|
||||
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
|
||||
MotionScanner=0
|
||||
|
||||
|
||||
[CombatControl]
|
||||
;Allows you to directly control other critters in combat
|
||||
;Set to 0 to disable
|
||||
;Set to 1 to control all critters in combat
|
||||
;Set to 2 to control all party members
|
||||
;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
|
||||
Mode=0
|
||||
;PIDList=62,89,97,107,160,161
|
||||
|
||||
;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control
|
||||
PerksList=0,73
|
||||
|
||||
;Choose a notification box to display the name of the controlled critter above the interface bar
|
||||
;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
|
||||
;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
|
||||
;Set to 0 to disable
|
||||
DisplayName=0
|
||||
|
||||
;Set the color of display name, available colors:
|
||||
;0 - green
|
||||
;1 - red
|
||||
;2 - white
|
||||
;3 - yellow
|
||||
;4 - dark yellow
|
||||
;5 - blue
|
||||
;6 - purple
|
||||
;7 - dull pink
|
||||
DisplayNameColor=0
|
||||
+143
-284
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user