Commit Graph
1127 Commits
Author SHA1 Message Date
NovaRain 83a91638c2 Fixed the ID assignment for script objects and party member's items
when saving the map
2021-01-08 10:01:12 +08:00
NovaRain 97c48909c0 Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
2021-01-06 11:30:29 +08:00
NovaRain dfeafc3058 Added more options for tweaking some engine perks to the perks ini file
Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:09:59 +08:00
NovaRain 1219571367 Added sfx volume reduction for objects located on a different map elev
Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:45:52 +08:00
NovaRain 19f6d64e5b Added a new hook: HOOK_ADJUSTPOISON
Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain 45a523f6ca Fix for previous commit 2020-12-27 09:27:46 +08:00
NovaRain 3798247a68 Added support for panning sfx sounds
Removed the tweak that adds the city name in the description for empty
save slots (commit b0a35ee)
2020-12-26 21:57:18 +08:00
NovaRain 279f91274e Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain 9d5bfaa059 Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain 2bc94e8036 Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain d82db3f572 Added stereo support for SFX and speech ACM files
(for files at 44.1 kHz sample rate)

SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 14:26:33 +08:00
NovaRain b24b5124d2 Added support for ACM files at 44.1kHz sample rate 2020-12-17 16:39:18 +08:00
NovaRain db5704f653 Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain 2764d2c9bc Updated some code 2020-12-13 09:37:22 +08:00
NovaRain 66058dd975 Corrected code of some hook scripts 2020-12-13 08:45:29 +08:00
NovaRain 3550289ea6 Reverted support for the D3DFMT_A8 texture format 2020-12-10 07:19:50 +08:00
NovaRain 02fba6eda1 Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain ac233c710d Changed the numbering of args in hookscripts.txt (#345)
* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain be5447729e Re-ordered critical table fixes in Criticals.cpp. 2020-11-03 15:16:46 +08:00
NovaRain adb159c10d Reformatted critical table fixes in Criticals.cpp 2020-11-01 09:23:34 +08:00
NovaRain 324f4d5939 Fixed the "uncalled" critical tables for some critter types
ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 21:53:58 +08:00
NovaRain f04442d4b7 Reverted the change to Message module in the previous commit 2020-10-27 00:11:31 +08:00
NovaRain dcbd6b5a23 Cleaned up define_lite.h and command_lite.h
Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain f8aa6c449a Fixed the error handling in win_fill_color
Some code fixes.
2020-10-25 08:05:20 +08:00
NovaRain 65c4cf644a Added "win_fill_color" script function 2020-10-24 12:56:26 +08:00