NovaRain
f6c4e5133c
Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
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Added info about map_*_p_proc procedures to the global script section in notes.txt.
2018-09-23 08:15:52 +08:00
NovaRain
2e30c86467
Added "get_current_inven_size" script function.
2018-09-21 19:27:57 +08:00
NovaRain
1679f7c59d
Backported CritterInvSizeLimitMode related fixes/improvements from the develop branch:
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* Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items.
* Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
* Added inventory size check to "Take All" button.
* Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:48:27 +08:00
NovaRain
9a4cbd4fa9
Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only.
2018-09-16 10:25:45 +08:00
NovaRain
0c561ba677
Backported refactored CritterInvSizeLimitMode option from the develop branch (from Mr.Stalin)
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Added party member's current/max inventory size info to the combat control panel.
Removed redundant functions from FalloutEngine.cpp.
2018-09-15 11:41:46 +08:00
NovaRain
20ccdacee8
Fixed the underline position in the inventory display window when the item name is longer than one line (from Mr.Stalin)
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Simplified the code of SuperStimExploitFix and corrected the return value for the change.
2018-09-12 22:45:58 +08:00
NovaRain
d44663ce76
Backported two bug fixes from the develop branch:
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* Fixed broken get/reset_critical_table functions (from Mr.Stalin)
* Fixed the encounter description being displayed in two lines instead of one (from Crafty)
2018-09-11 16:15:25 +08:00
NovaRain
a196160258
Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
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Added AIBestWeaponFix option to ddraw.ini.
v3.8.11
2018-09-02 18:07:05 +08:00
NovaRain
55a97a5793
Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
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Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
2018-08-21 07:18:35 +08:00
NovaRain
3eaa64ee16
Added extra comment for CarChargingFix to ddraw.ini.
2018-08-14 23:57:29 +08:00
NovaRain
aa9257ab1c
Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin)
2018-08-10 22:37:55 +08:00
NovaRain
81a8fd4863
Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
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Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 21:10:09 +08:00
NovaRain
ed260ad7e5
Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
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Updated version number.
2018-07-28 22:33:28 +08:00
NovaRain
9dce3c8d62
Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing.
2018-07-24 09:39:26 +08:00
NovaRain
f28a179c78
Added more info to the comments of various keys in [Input] section in ddraw.ini.
v3.8.10
2018-06-12 20:53:03 +08:00
NovaRain
540abbe273
Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
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Added more info about unwielding in HOKK_INVENWIELD to hookscripts.txt.
2018-06-11 13:47:20 +08:00
NovaRain
8dda3940d0
Added ItemFastMoveKey and ItemCounterDefaultMax options from 4.0 develop branch (commit aaa76cb3d1)
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Set ReloadReserve to be disabled by default.
2018-06-06 06:54:55 +08:00
NovaRain
44b9b24490
Minor edits to documents.
2018-06-04 21:28:05 +08:00
NovaRain
dafbc357b2
Added more detail to the comment of previous commit.
2018-06-02 18:13:33 +08:00
Mr.Stalin and NovaRain
02572a5193
Fix bug "walking dead" for critters in combat mode after their death. ( #160 )
2018-06-02 18:10:49 +08:00
NovaRain
cab19b5ca0
Fixed the backported code in commit d6952a0c93 not working when enabling AnimationsAtOnceLimit.
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Reorganized the layout of AnimationsAtOnceLimit.cpp to be more in-line with 4.0 code.
2018-06-02 08:21:19 +08:00
NovaRain
d6952a0c93
Backported the fix for the crash when the critter goes through a door with animation trigger from commit 56945c7437.
2018-06-01 23:42:52 +08:00
NovaRain
b996867d65
Minor edit to the code in Explosions.cpp.
2018-05-30 21:21:23 +08:00
NovaRain
bd18c240f9
Simplified the ASM code of get_mouse_buttons() a bit.
2018-05-30 09:37:58 +08:00
NovaRain
2ad28e3086
Added WorldMapFontPatch option to use Fallout's normal text font instead of DOS-like font on the world map. ( #48 )
2018-05-30 09:33:40 +08:00