Commit Graph
298 Commits
Author SHA1 Message Date
NovaRain f6c4e5133c Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
Added info about map_*_p_proc procedures to the global script section in notes.txt.
2018-09-23 08:15:52 +08:00
NovaRain 2e30c86467 Added "get_current_inven_size" script function. 2018-09-21 19:27:57 +08:00
NovaRain 1679f7c59d Backported CritterInvSizeLimitMode related fixes/improvements from the develop branch:
* Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items.
* Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
* Added inventory size check to "Take All" button.
* Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:48:27 +08:00
NovaRain 9a4cbd4fa9 Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only. 2018-09-16 10:25:45 +08:00
NovaRain 0c561ba677 Backported refactored CritterInvSizeLimitMode option from the develop branch (from Mr.Stalin)
Added party member's current/max inventory size info to the combat control panel.
Removed redundant functions from FalloutEngine.cpp.
2018-09-15 11:41:46 +08:00
NovaRain 20ccdacee8 Fixed the underline position in the inventory display window when the item name is longer than one line (from Mr.Stalin)
Simplified the code of SuperStimExploitFix and corrected the return value for the change.
2018-09-12 22:45:58 +08:00
NovaRain d44663ce76 Backported two bug fixes from the develop branch:
* Fixed broken get/reset_critical_table functions (from Mr.Stalin)
* Fixed the encounter description being displayed in two lines instead of one (from Crafty)
2018-09-11 16:15:25 +08:00
NovaRain a196160258 Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
Added AIBestWeaponFix option to ddraw.ini.
v3.8.11
2018-09-02 18:07:05 +08:00
NovaRain 55a97a5793 Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
2018-08-21 07:18:35 +08:00
NovaRain 3eaa64ee16 Added extra comment for CarChargingFix to ddraw.ini. 2018-08-14 23:57:29 +08:00
NovaRain aa9257ab1c Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin) 2018-08-10 22:37:55 +08:00
NovaRain 81a8fd4863 Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 21:10:09 +08:00
NovaRain ed260ad7e5 Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
Updated version number.
2018-07-28 22:33:28 +08:00
NovaRain 9dce3c8d62 Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing. 2018-07-24 09:39:26 +08:00
NovaRain f28a179c78 Added more info to the comments of various keys in [Input] section in ddraw.ini. v3.8.10 2018-06-12 20:53:03 +08:00
NovaRain 540abbe273 Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Added more info about unwielding in HOKK_INVENWIELD to hookscripts.txt.
2018-06-11 13:47:20 +08:00
NovaRain 8dda3940d0 Added ItemFastMoveKey and ItemCounterDefaultMax options from 4.0 develop branch (commit aaa76cb3d1)
Set ReloadReserve to be disabled by default.
2018-06-06 06:54:55 +08:00
NovaRain 44b9b24490 Minor edits to documents. 2018-06-04 21:28:05 +08:00
NovaRain dafbc357b2 Added more detail to the comment of previous commit. 2018-06-02 18:13:33 +08:00
Mr.StalinandNovaRain 02572a5193 Fix bug "walking dead" for critters in combat mode after their death. (#160) 2018-06-02 18:10:49 +08:00
NovaRain cab19b5ca0 Fixed the backported code in commit d6952a0c93 not working when enabling AnimationsAtOnceLimit.
Reorganized the layout of AnimationsAtOnceLimit.cpp to be more in-line with 4.0 code.
2018-06-02 08:21:19 +08:00
NovaRain d6952a0c93 Backported the fix for the crash when the critter goes through a door with animation trigger from commit 56945c7437. 2018-06-01 23:42:52 +08:00
NovaRain b996867d65 Minor edit to the code in Explosions.cpp. 2018-05-30 21:21:23 +08:00
NovaRain bd18c240f9 Simplified the ASM code of get_mouse_buttons() a bit. 2018-05-30 09:37:58 +08:00
NovaRain 2ad28e3086 Added WorldMapFontPatch option to use Fallout's normal text font instead of DOS-like font on the world map. (#48) 2018-05-30 09:33:40 +08:00