Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain ecd574063a Minor code edits, now sfall will always create sfall-log.txt
* still won't write any unless debug options are enabled in ddraw.ini.
2021-10-13 13:47:22 +08:00
NovaRain 101238e125 Improved the party control and fixed mod related bugs
Updated gl_partycontrol script.
2021-10-13 13:01:24 +08:00
NovaRain 2e97fe38ff Fixed JetWithdrawal in Drugs.ini conflict with fix in commit dfd810c
Simplified the code in the previous commit.
2021-10-10 07:19:46 +08:00
NovaRain 583105a76a Fixed the execution of use_p_proc handler for grave type containers
* "grave type" is a container with only two frames (open/closed)
* in vanilla code, using a grave type container in the open state does
not execute use_p_proc in its script like other containers do.
2021-10-08 10:46:57 +08:00
NovaRain ac1bc19faa Reverted the previous commit and added "obj_is_openable" function
* the previous commit conflicts with BIS document.
2021-10-08 09:16:05 +08:00
NovaRain 692e28262d Fixed the return value of obj_is_open function
* for containers with only one frame (e.g. shelves)
2021-10-07 13:43:33 +08:00
NovaRain e62803837b Minor edit to sfall function notes 2021-10-06 21:15:45 +08:00
NovaRain c19137bd1a Fixed crash at the end of DS sound playback
* revert to the previous implementation.

Made sure sfall only loads a localized resource file with valid name.
Some code edits.
2021-10-05 13:36:58 +08:00
NovaRain 5df3d7230f Improved set_scr_name function
Some code correction.
2021-10-04 12:04:46 +08:00
NovaRain 113324097c Updated the site doc as well 2021-10-03 09:56:44 +08:00
NovaRain e725445ce9 Added the description of set_scr_name function 2021-10-03 09:43:54 +08:00
NovaRain 9a5b38dfc3 Added "set_scr_name" script function
* not documented yet.
2021-10-02 22:44:15 +08:00
NovaRain edbfc055d0 Improved the rendering performance of DX9 modes
Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
Code edits and preparation.
2021-10-01 12:25:18 +08:00
NovaRain dbe24d3ebd Updated translation ini files 2021-09-30 21:46:11 +08:00
NovaRain debbda0b3b Added the ability to set custom names for unarmed attacks
Updated Translations.ini template.
Commented out empty exit() in some modules.
2021-09-27 10:37:28 +08:00
NovaRain 2fe3ccd01d Minor code edits to the previous commit 2021-09-26 07:28:19 +08:00
NovaRain 770fd7e63c Correction to the previous commit 2021-09-25 20:13:54 +08:00
NovaRain 827b96a7e0 [WIP] Added the display of actual damage for unarmed attacks in inven 2021-09-25 08:46:15 +08:00
NovaRain d661067f2c Corrected stat requirements of Jab in Unarmed.cpp
Code edits to EngineUtils.
2021-09-23 10:36:17 +08:00
NovaRain e5687247f8 Fixed setting basic punch and kick in Unarmed.ini
Minor edits to code and misc files.
2021-09-22 11:18:13 +08:00
NovaRain 249815efd9 Added Unarmed.ini example file 2021-09-21 22:59:31 +08:00
NovaRain b46d1ab47b Added a tweak to update unarmed attacks after leveling up
Changed the artifact package name.
2021-09-21 09:19:37 +08:00
NovaRain 4a32aaf80e Added a tweak to keep the selected attack mode for unarmed attacks
* was reset when the inventory is closed or the combat ends.
2021-09-20 11:16:43 +08:00
NovaRain 858a6c5343 Added new Unarmed module and UnarmedFile option
* example INI file not yet.

Replaced item_w_mp_cost_ function with the sfall implementation.

Disabled some code in various modules due to new implementations.
2021-09-19 23:14:08 +08:00
NovaRain c219ce183f Changed the encoding of polish.ini 2021-09-17 21:56:12 +08:00
NovaRain deae07ffec Some code edits and preparation 2021-09-17 10:48:42 +08:00
NovaRain bb88830a5b Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch

Some minor code corrections.
2021-09-12 13:59:58 +08:00
NovaRain f6c1e0f908 Code corrections 2021-09-07 06:37:57 +08:00
NovaRain 6c3dd72ea7 Added missing sounds for the buttons on the world map interface (#373)
Changed the game speed tweak to be active only during the game.
2021-09-06 10:54:47 +08:00
NovaRain c5e226a279 Fixed key repeat delay/rate for game speed tweak (#406)
Removed AffectPlayback option.
2021-09-06 07:52:41 +08:00
NovaRain 0a8a28b80c Moved some functions from AI.cpp to AIHelpers.cpp 2021-09-06 07:44:38 +08:00
NovaRain c047402dc9 Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain 569bde5fab Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain 428cf42c7d Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.

Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain dfd810c9e4 Fixed the Jet addiction was not removed when using the antidote (#405)
(BGforgeNet/Fallout2_Restoration_Project#118)
2021-08-29 10:20:01 +08:00
NovaRain d9b7a714ec Moved some patches/functions between Interface.cpp and MiscPatches.cpp
* And Graphics.cpp and InputFuncs/Input.cpp

Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:00:15 +08:00
NovaRain 888269af92 Renamed the var inline functions 2021-08-27 20:45:53 +08:00
NovaRain a275fff434 Replaced *(TYPE*)FO_VAR with new inline functions 2021-08-26 10:03:47 +08:00
NovaRain 3f0216d49b Fixed broken ConsoleOutputPath due to the line break support 2021-08-25 11:33:58 +08:00
NovaRain ce64f5d352 Moved render.cpp/h files to GUI folder/namespace 2021-08-25 10:14:53 +08:00
NovaRain 110facfada Added support for the newline character '\n' in pro_*.msg files (#401) 2021-08-25 09:52:05 +08:00
NovaRain bb55b97d12 Some code edits and preparation 2021-08-24 14:12:32 +08:00
NovaRain 40538e26d3 Changed SingleCore to set CPU affinity to the second core if available 2021-08-23 16:07:29 +08:00
NovaRain 3bc49e05d5 Replaced HRP addresses with the define values 2021-08-23 10:24:27 +08:00
NovaRain a6417069ad Internal fix for HOOK_REMOVEINVENOBJ 2021-08-21 11:35:41 +08:00
NovaRain c6f17c5b7d Fixed ai_check_drugs for AIDrugUsePerfFix=1 2021-08-21 07:50:04 +08:00
NovaRain cf028bcdfe Added "util" namespace to EngineUtils.cpp 2021-08-20 21:34:14 +08:00
NovaRain 478a522463 Code fixes to ai_check_drugs_hack in combatAI.cpp 2021-08-20 07:15:11 +08:00
NovaRain a186014895 Added new EngineTweaks module and TweaksFile option 2021-08-19 23:09:03 +08:00
NovaRain 3129e27737 Fixed a crash when opening a file whose name contains the '%' char
Corrected the code in the previous commit.
2021-08-19 13:33:52 +08:00
NovaRain 94dd41f7ac Relocated some functions in the previous commit
Added an additional 'Healing Item' flag to ext flags for item protos.

* indicates the item is a healing drug when AI needs to heal itself.
2021-08-18 12:03:58 +08:00
NovaRain e55db2b4da Added a fixed implementation of ai_check_drugs_ function
* which has all fixes/hook built-in.

Disabled old fixes for vanilla ai_check_drugs_ in AI.cpp/BugFixes.cpp.
2021-08-17 12:22:57 +08:00
NovaRain 3a0e64e3ce Added FadeBackgroundMusic option 2021-08-13 20:10:08 +08:00
NovaRain 638499b106 Code edits to ExtraSaveSlots.cpp
* the page numbering is now 0-indexed, to better align with the macros.

Re-numbered save slot control metarules.
2021-08-13 10:54:57 +08:00
NovaRain 5ef12b60c5 Changed the implementation of AutoQuickSave
* now it sets the number of pages used for quick saving.

Added related macros for controlling the save slot with scripts.
2021-08-12 15:07:24 +08:00
NovaRain 34ae106fa5 Improved the page control for ExtraSaveSlots
Minor edits to ddraw.ini.
2021-08-11 14:09:39 +08:00
NovaRain a34aa64ced Added AutoSearchSFX option for automatic search of SFX files
Excluded ANIM_walk from the debug log about missing critter art files.
2021-08-08 22:40:49 +08:00
NovaRain a26b7931a6 Minor edits to the previous commit 2021-08-06 00:54:20 +08:00
NovaRain 865adb7ee8 Fixed the main menu music stopped when entering load game screen
Added the ability to continuously play the music when moving to another
map that uses the same music.

Updated version number.
2021-08-05 14:18:02 +08:00
NovaRain d9bcad0a11 Removed the extra AP check when AI reloads a weapon
(reloading is possible if there are not enough action points.)
2021-08-01 07:12:47 +08:00
NovaRain 6a95cdf3ca Updated the documents in the previous commit 2021-07-07 09:26:41 +08:00
NovaRain da3cdd4698 Added markdown version of compiler documents 2021-07-05 10:01:48 +08:00
NovaRain 6402d616fa Merge branch 'master' into develop 2021-07-05 09:58:27 +08:00
NovaRain bd121c1dcd Attempted to fix the document website 2021-07-03 09:30:53 +08:00
NovaRain f9fa332b23 Added Brazilian Portuguese translation
(from Felipefpl)
2021-06-28 12:16:07 +08:00
NovaRain ec6d25da3d Release 4.3.0.2 2021-06-26 23:09:39 +08:00
NovaRain fc15a17d99 Updated french.ini (from HawK-EyE) 2021-06-26 23:08:32 +08:00
NovaRain 0a89ab4ceb Fixed the algorithm for sorting the quest list (#397) 2021-06-21 06:08:37 +08:00
NovaRain ecb113fd54 Fixed black screen after starting a new game w/o HRP (#395) 2021-06-20 08:37:42 +08:00
NovaRain e03d3f5963 Fixed item duplication bug in HOOK_INVENTORYMOVE (#396)
Code edits to Animations.cpp regarding locking anim slots.
Updated version number.
2021-06-20 02:05:29 +08:00
NovaRain dec97f22c7 Re-release 4.3.0.1 2021-06-10 08:44:55 +08:00
NovaRain 5682d9b12a Fixed code in Animations.cpp for commit 7c55d37 (#393, #394) 2021-06-10 08:40:05 +08:00
NovaRain 3177977927 Release 4.3.0.1 2021-06-10 00:39:24 +08:00
NovaRain 44c988f306 Minor code edits to BugFixes.cpp 2021-06-09 21:07:27 +08:00
NovaRain f8dee32c16 Code edits to tilemap.cpp and engine defines 2021-06-09 11:14:10 +08:00
NovaRain f96b1776b5 Fixed chem_primary_desire values not being saved correctly for PMs 2021-06-08 12:16:05 +08:00
NovaRain 38abea7fc1 Fixed infinite loop in combat with AIDrugUsePerfFix 2021-06-08 07:05:07 +08:00
NovaRain ff324c304f Fixed friendly fire check not running for unset area_attack_mode 2021-06-07 06:57:24 +08:00
NovaRain 7c55d37e57 Disabled the improved implementation of animation registration
(for release build)

Updated version number and Russian translation file.
2021-06-06 09:04:59 +08:00
NovaRain a19a9eae10 Release 4.3 2021-06-01 12:00:50 +08:00
NovaRain 443a423081 Some edits to documents
Removed txt version of arrays, hookscripts, and function notes.
2021-06-01 11:05:38 +08:00
NovaRain b665c904f1 Minor code edits 2021-06-01 09:51:59 +08:00
NovaRain a9a8088775 Added a debug message about missing combat object 2021-05-30 11:49:13 +08:00
NovaRain dbe2de310c Fixed incorrect object type search when loading a game saved in combat 2021-05-29 10:36:00 +08:00
NovaRain 1a40aceea3 Added markdown version of function notes and opcode list 2021-05-28 21:38:10 +08:00
NovaRain 09ab715687 Code edits to various modules 2021-05-28 11:35:26 +08:00
NovaRain 5e3f1eeaad Removed "proto_exists" function in previous commit
Added macro for checking pid.
2021-05-26 06:58:18 +08:00
NovaRain 1b37ed5d7c Added "proto_exists" script function
Updated gl_auto_closebox example script.
2021-05-25 12:55:11 +08:00
NovaRain 0b242a770d Changed the placement algorithm for multihex critters
(Rewrote the fix in the previous commit.)
2021-05-23 09:10:37 +08:00
NovaRain 4d1371b540 Fixed the placement of multihex critters in the player's party 2021-05-23 08:07:22 +08:00
NovaRain cb70bc78a3 Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix (#365) 2021-05-22 08:04:11 +08:00
NovaRain e8abb99d0e Corrected code for initializing attached script (create_object_sid, #378) 2021-05-19 10:19:00 +08:00
NovaRain aee6ed1195 Rewrote the fix for clearing floating text messages (#377) 2021-05-19 06:22:37 +08:00
NovaRain 6b368e6a69 Updated files for online documents
Fixed typos in hookscripts.md & sslc_readme.txt.
2021-05-18 11:31:20 +08:00
NovaRain 9ce3a42102 Corrected code in Animations.cpp 2021-05-17 10:43:43 +08:00
NovaRain 73a9128369 Implemented an improved animation registration process 2021-05-16 13:05:38 +08:00
NovaRain dd4ad75e4e Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
2021-05-15 21:54:59 +08:00
NovaRain 9497fae442 Code edits to Animations.cpp to prepare new implementation
Added fill area truncation to win_fill_color.
2021-05-13 12:03:23 +08:00
NovaRain 16f8f1b92b Fixed setting the last script window when the mouse leaves (#376) 2021-05-12 10:30:38 +08:00
NovaRain 6b7e83ab15 Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00