Commit Graph
110 Commits
Author SHA1 Message Date
phobos2077 c6a4150037 fix code style in Logging.cpp 2015-10-11 18:29:09 +07:00
phobos2077 59e725793e #2: Merged sfall debugging features into "normal" builds, thus removing TRACE preprocessor variable and "Trace" build configurations. Added [Debugging].Enable flag to ddraw.ini instead.
Made all Debugging settings to be consistently loaded from main ddraw.ini only (as it says in comments in ddraw.ini), ignoring command line INI override for that section.
2015-10-11 16:42:21 +07:00
NovaRain 65492941cc Added a break to prevent unexpected issue. 2015-10-06 13:12:47 +08:00
NovaRain 60ef5e91a1 minor changes for AmmoMod.cpp 2015-10-06 10:01:55 +08:00
NovaRain e907a8905b Integrated a minor feature and code changes from Crafty's mod:
1. Added DisplayBonusDamage setting to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory.
2. Tweaked BonusHtHDamageFix to make it and DisplayBonusDamage interact with each other better.
3. Partially refactored code with proper engine function/variable names.
2015-10-05 16:59:47 +08:00
NovaRain 44eae76402 Fixed two issues caused by enabling PerksFile setting:
1. Both Armor Class and Melee Damage got increased by Heavy Handed trait.
2. Melee Damage bonus from Heavy Handed was less than it should have.
2015-10-01 14:45:09 +08:00
NovaRain 5b2eea0bd7 Removed explicit zero-initialization of two variables for highlight function. 2015-08-17 11:19:46 +08:00
NovaRain 5e42537c42 Changed the naming of a couple of 'hook' functions to reflect their nature better.
Rewrote descriptions of some newly added settings to make them constant with existing text.
2015-08-14 12:26:08 +08:00
NovaRain 582fa35483 Removed highlight color setting for containers.
Its functionality now merged with HighlightContainers. Can only be set to yellow and purple. (Maybe just set it to only one color after phobos2077 checks the outline color scheme in game engine.)
2015-08-04 10:42:25 +08:00
NovaRain dc67cb3b7f Removed highlight color customization settings for items.
Reverted highlight color for mouseovering items on the ground back to yellow as in vanilla (was changed to purple by Crafty)
Prepare to remove highlight color customization for containers as well. Reason: very limited color selection, no point in adding separated settings for it.
2015-08-03 11:58:53 +08:00
NovaRain 6e1235147b Added a quick-and-dirty way to customize highlight colors.
Currently experimental only, need some serious reworking.
2015-07-29 16:07:26 +08:00
NovaRain 03ddd2e12e Removed unnecessary defines. 2015-07-27 11:21:22 +08:00
NovaRain 35380171cf Now Dodgy Door Fix is applied to both melee and ranged attacks. 2015-07-22 10:38:18 +08:00
NovaRain 77b299aeba Added final version of 'NPC turns into a container' bug fix
Also added related definitions in corresponding source files
2015-07-22 10:33:34 +08:00
phobos2077 0c08d872cf Added fix for NPC Turns into a container bug. 2015-07-20 01:14:23 +07:00
phobos2077 56aee27141 Added optional bug fixes: NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix. (descriptions are in ddraw.ini)
Added minor fix for "Wt." text on party member barter screen.
2015-07-20 00:56:08 +07:00
phobos2077 c27a0b0b61 Added fixes for inventory drag&drop issues, related to reverse order of items in memory relative to visual order in which items appear on screen. Fixes enabled using [Misc].InventoryDragIssuesFix option. 2015-07-19 01:47:58 +07:00
phobos2077 f10e894201 - Enabled fix for minor exploit when you can gain stats from drugs more than two times using save/load.
- Added option [Misc].DialogOptions9Lines  that allows to use 9 lines of text correctly in dialog reply window.
2015-07-19 00:53:18 +07:00
phobos2077 ac5eebe0d0 added optional fix for "Too Many Items Bug" and renamed some hook functions 2015-07-18 19:38:56 +07:00
VladislavKolosovsky 6257566685 #1: enabled the following bug fixes from Crafty (without changes):
- Fix crash when using stimpak on a victim and then exiting the map
- Fix of invalid stats when party member gains a level while being on drugs
- Fix for "Unlimited Ammo bug"
- Fix for negative values in Skilldex window ("S")
2015-07-16 02:07:29 +07:00
VladislavKolosovsky 06f42daac4 Translating comments 2015-07-16 01:39:39 +07:00
VladislavKolosovsky 28e41be6ba #1: Refactoring: move some of the bug fixes to Bugs.cpp, use Crafty's approach at those fixes (no new fixes added yet)
Translated all comments from Russian
2015-07-16 01:39:25 +07:00
VladislavKolosovsky bdacbe2c3e indent fix 2015-07-16 00:37:26 +07:00
VladislavKolosovsky 40510597e4 #4:
- added HighlightContainers variable in Input section of ddraw.ini - if enabled, containers will be highlighted as well as items (in light gray color)
- partially refactor code to use proper engine function/variable names
2015-07-16 00:37:05 +07:00
VladislavKolosovsky 99f63985fc #1: added new engine-related defines and constants 2015-07-15 22:46:59 +07:00