NovaRain
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f7a1bd604f
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Some edits to documents
Removed txt version of arrays, hookscripts, and function notes.
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2021-06-01 11:08:15 +08:00 |
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NovaRain
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dd016eac21
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Added markdown version of function notes and opcode list
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2021-05-28 22:14:23 +08:00 |
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NovaRain
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043d790a75
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Removed "proto_exists" function in previous commit
Added macro for checking pid.
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2021-05-26 08:48:06 +08:00 |
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NovaRain
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989feb1c65
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Added "proto_exists" script function
Updated gl_auto_closebox example script.
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2021-05-25 12:58:03 +08:00 |
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NovaRain
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b55a09fb17
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Fixed typos in hookscripts.md & sslc_readme.txt
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2021-05-18 11:32:01 +08:00 |
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NovaRain
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b0f108c89f
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Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
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2021-05-15 21:57:10 +08:00 |
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NovaRain
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91afb6c5f1
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Reverted the change of obj_under_cursor in 3.8.29 (commit 2d7ff1e)
The game window position is now also saved when dragging the window by
the title bar.
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2021-05-02 12:09:53 +08:00 |
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NovaRain
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dc6263f522
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Added markdown version of arrays.txt & hookscripts.txt
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2021-04-07 21:13:52 +08:00 |
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NovaRain
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e441d405b5
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Added "set_quest_failure_value" script function
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2021-03-24 21:22:18 +08:00 |
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NovaRain
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dae48e9175
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Fixed the script attached to an object not running upon object creation (#359)
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2021-03-14 11:04:25 +08:00 |
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NovaRain
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c9249492f9
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Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
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2021-03-12 09:38:31 +08:00 |
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NovaRain
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3609045ea8
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Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost (#360)
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2021-03-11 14:39:38 +08:00 |
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NovaRain
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c789dbffb4
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Added fixes for the AP cost for AI
* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
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2021-03-05 15:16:35 +08:00 |
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NovaRain
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14e8dba41c
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Fixed gl_auto_closebox for gravesites
Edits to hookscripts.txt, added weapon argument to HOOK_CALCAPCOST.
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2021-02-24 15:35:22 +08:00 |
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NovaRain
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4e200bc513
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Minor edits to code and document
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2021-01-31 10:26:57 +08:00 |
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NovaRain
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609c4af6b1
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Updated FalloutStructs.h and some other files
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2021-01-30 09:28:32 +08:00 |
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NovaRain
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21b88c3cf0
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Backported HOOK_ADJUSTFID from 4.2
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2021-01-29 23:03:26 +08:00 |
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NovaRain
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2d7ff1e558
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Changed "obj_under_cursor" for the movement cursor
* the function is not designed for use with it.
Code correction in Stats.cpp.
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2021-01-25 11:34:41 +08:00 |
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NovaRain
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3b965fc76c
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Fixed a crash bug in ScriptExtender.cpp from commit e075c05
Minor code/document edits.
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2021-01-13 11:19:25 +08:00 |
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NovaRain
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cf90437b71
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Backported HOOK_GAMEMODECHANGE from 4.2
Backported SPECIAL game mode flag from 4.2
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2021-01-10 21:45:50 +08:00 |
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NovaRain
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cdc06b4e6a
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Added a fix to the poison handling in the engine when an NPC is under
the player's control.
Minor code edits.
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2020-12-30 22:34:32 +08:00 |
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NovaRain
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43a2fc93cc
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Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
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2020-12-25 14:51:31 +08:00 |
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NovaRain
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26a2338038
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Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
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2020-12-23 11:58:29 +08:00 |
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NovaRain
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e0e300a91e
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Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
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2020-12-22 17:03:01 +08:00 |
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NovaRain
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e0d5f6a568
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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
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2020-12-09 10:49:02 +08:00 |
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