NovaRain
d71efe5b82
Corrected code in FileSystem.cpp (from Mr.Stalin)
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Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:16:38 +08:00
NovaRain
120888e5ed
Added "art_cache_clear" script function.
2019-01-20 09:10:58 +08:00
NovaRain
7b5075042d
Fixed and refactored code in FileSystem.cpp (from Mr.Stalin)
2019-01-20 00:20:51 +08:00
NovaRain
12ad41043d
Refactored ASM code in FileSystem.cpp (from Mr.Stalin)
2019-01-17 10:10:38 +08:00
NovaRain
e509932add
Added support for returning integer values to abs math function.
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Minor code refactoring in Skills.cpp.
2019-01-16 11:38:49 +08:00
NovaRain
ba3ad33587
Fixed a bug that broke the calculation of the skill point cost for increasing skill levels ( #226 )
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Updated version number for hot fix.
v3.8.14.1
2019-01-14 09:34:19 +08:00
NovaRain
6e74c3166a
Refactored ASM code in Sound.cpp (from Mr.Stalin)
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Minor fix for "path_find_to" script function.
Changed the two wrapper functions in ObjectsOps.hpp using dev branch as ref.
Changed some code in ObjectsOps.hpp for edited wrapper functions.
Moved obj_under_cursor to ObjectsOps.hpp.
Reformatted Karma/Worldmap related code in main.cpp as in dev branch.
v3.8.14
2019-01-08 13:28:00 +08:00
NovaRain
e320acce0b
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 06:52:00 +08:00
NovaRain
4f48926105
Added support for sorting associative arrays by keys or values (from Mr.Stalin)
2019-01-07 15:13:22 +08:00
NovaRain
5611931063
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
2019-01-06 11:59:09 +08:00
NovaRain
f00022fed6
Moved ModifiedIni to main.cpp.
2019-01-04 21:08:30 +08:00
NovaRain
78815425e2
Refactored ASM code in KillCounter.cpp.
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Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:07:57 +08:00
NovaRain
9ddddcc120
Changed INVENTORYMOVE hook to be called before displaying the 'Move Items' window for drag and drop ammo on weapons.
2019-01-03 09:35:26 +08:00
NovaRain
11c15cec93
Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:27:40 +08:00
NovaRain
f36bd6fb61
Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin)
2018-12-31 10:10:06 +08:00
NovaRain
26ab38c6c3
Changed critical table to be loaded before global scripts.
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Removed redundant ClearGlobals() in LoadGameHook.cpp (already run in ResetState(1) above)
Updated version number and year.
2018-12-30 10:08:47 +08:00
NovaRain
9b50e6be1e
Added UseWalkDistance option (from Mr.Stalin) ( #46 )
2018-12-28 20:06:55 +08:00
NovaRain
2427634ee8
Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
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set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
2018-12-28 10:04:22 +08:00
NovaRain
36d1d0a5fc
Refactored HeroAppearance.cpp (from Mr.Stalin)
2018-12-27 16:03:13 +08:00
NovaRain
486f00cdf4
Refactored assembler code in Skills.cpp.
2018-12-26 10:23:21 +08:00
NovaRain
b6fd424665
Added missing return values for HOOK_INVENWIELD.
2018-12-25 10:02:39 +08:00
NovaRain
3d679db758
Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
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Replaced some pushad/popad opcodes with pushadc/popadc ASM macros.
2018-12-25 01:25:37 +08:00
NovaRain
92e1f919d9
Refactored SafeWrite.cpp.
2018-12-20 09:37:47 +08:00
NovaRain
d259e8c903
Formatted code in HeroAppearance.cpp.
2018-12-18 07:54:19 +08:00
NovaRain
dea0e596c3
Minor code edit on main.cpp.
2018-12-17 09:44:36 +08:00