NovaRain
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6a0a93836e
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Added the description for real_dude_obj.
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2017-07-11 12:08:46 +08:00 |
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NovaRain
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f0e93450f6
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Minor format edits to sfall.h and LoadGameHook.cpp.
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2017-06-22 09:44:14 +08:00 |
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NovaRain
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46ea2fb265
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Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
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2017-06-14 12:39:33 +08:00 |
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NovaRain
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abb71a1a1f
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Fixed incorrect info in sfall function notes.txt.
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2017-05-31 09:25:44 +08:00 |
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NovaRain
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92b010f362
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Added check for sfall version for gl_partycontrol and gl_npcarmor.
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
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2017-05-23 22:28:42 +08:00 |
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phobos2077
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85020d66f2
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Added new functions into docs #90
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2017-04-15 22:17:42 +07:00 |
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phobos2077
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629641eb96
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Added new HOOK_CARTRAVEL #90
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2017-04-15 21:59:18 +07:00 |
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phobos2077
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d484be45c8
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Added function car_gas_amount #90
- Sorted some defines
- Minor code formatting fixes
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2017-04-08 13:48:14 +07:00 |
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phobos2077
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e2a383511d
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Refactor opcodes in Objects.cpp
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
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2017-04-03 23:27:33 +07:00 |
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phobos2077
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116c522bdc
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Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
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2017-04-01 21:11:19 +07:00 |
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phobos2077
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9531fcbebd
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Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat
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2017-04-01 20:31:19 +07:00 |
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phobos2077
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029419db3d
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Added real_dude_obj scripting function, useful for checking if currently controlling NPC or "real" character
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2017-04-01 02:14:27 +07:00 |
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phobos2077
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6e0fe881df
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Added new hook script for controlling FID of character figure on inventory screen
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2017-04-01 02:12:20 +07:00 |
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phobos2077
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cbe987df25
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First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
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2017-03-30 01:20:44 +07:00 |
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phobos2077
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32564d64d1
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Added scripting functions for reading INI sections
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2017-03-27 04:07:16 +07:00 |
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phobos2077
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897f1ab323
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Fixed bug and added description for new scripting function #17
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2017-03-27 00:58:06 +07:00 |
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phobos2077
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778230dde1
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Added item_weight script function;
Return -1 on metarule argument validation error (to match normal opcodes) #63
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2017-03-26 23:16:35 +07:00 |
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phobos2077
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c32dc7664e
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Added new modes for get_game_mod to match Crafty's; implemented HookCalls function to reduce code duplication #66
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2017-03-26 19:41:04 +07:00 |
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phobos2077
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7bbe84feef
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Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all
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2017-03-18 21:45:28 +07:00 |
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phobos2077
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2fbf4a0518
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Add notes for new scripting functions
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2017-03-16 02:01:29 +07:00 |
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phobos2077
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adf8dd13dd
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Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
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2017-03-16 01:21:20 +07:00 |
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phobos2077
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c5698d74ce
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Update documentation on hook scripts
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2017-03-14 02:24:30 +07:00 |
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phobos2077
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afadbb71c4
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Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
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2017-03-14 00:20:34 +07:00 |
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phobos2077
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fa583d41d7
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Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script.
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2017-03-13 04:12:52 +07:00 |
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phobos2077
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6152615ce5
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Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53
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2017-03-13 03:36:02 +07:00 |
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