NovaRain
ce82348a15
Simplified the code for ControlCombatPIDList
2022-06-03 12:30:22 +08:00
NovaRain
74f3036b57
Minor code edits
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* read FastShotFix setting only once.
2022-06-02 14:23:04 +08:00
NovaRain
7666b4e08f
Replaced item_w_curr_ammo_ engine function
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* a simplified one, without calling proto_ptr_ unnecessarily.
Related code edits to Combat.cpp & Inventory.cpp.
2022-06-01 12:53:30 +08:00
NovaRain
b10fb8c162
Added a function to EngineUtils.cpp
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Minor edits to ddraw.ini.
2022-05-28 21:41:49 +08:00
NovaRain
e3628232c5
Tweaked how the graphics mode setting is read
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Changed all checks with Graphics::mode in the same way as 4.x.
Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:29 +08:00
NovaRain
205602d85d
Updated compiled HLSL shaders
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* using the compiler from DXSDK June 2010.
Minor edits to documents.
2022-05-25 21:59:00 +08:00
NovaRain
89f454e825
Removed ComputeSprayMod from ddraw.ini
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Updated version number.
2022-05-25 21:41:31 +08:00
NovaRain
977eae4c24
Fixed being able to push knocked down team members in combat
2022-05-23 12:02:11 +08:00
NovaRain
3cb013dfa3
Simplified the fix in commit e7e6175
2022-05-22 14:47:19 +08:00
NovaRain
c0bee95aa4
Code edits to the previous commit
2022-05-20 15:33:47 +08:00
NovaRain
8ce87a3088
Changed Stats::UpdateHPStat() to update the current HP as well
2022-05-11 21:56:19 +08:00
NovaRain
5aadf41668
Fixed crash when the player equips an "overloaded" weapon
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Fixed a bug in ReloadWeaponKey that could cause a hang.
(only triggerable due to the crash fix for overloaded weapons)
2022-05-05 10:41:44 +08:00
NovaRain
7d71917f7a
Removed DivisionOperatorFix from ddraw.ini (always enabled)
2022-04-29 08:10:45 +08:00
NovaRain
9454ad75a3
Backported FO1 worldmap sfx addition from 4.x ( #373 )
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Added some function offsets from 4.x.
2022-04-21 19:55:19 +08:00
NovaRain
4c7cfb11b6
Corrected placeholders for obsolete opcodes
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Minor edit to documents.
Updated version number.
2022-04-20 09:51:54 +08:00
NovaRain
4460325f70
Minor edit to Credits.cpp
2022-04-11 09:57:17 +08:00
NovaRain
c427604d8d
Edited code comment in the previous commit
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Code format edits to BugFixes.cpp.
2022-04-07 20:45:05 +08:00
NovaRain
e7e6175084
Fixed item planting for non-biped critters with the "barter" flag set
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(BGforgeNet/Fallout2_Unofficial_Patch#95 )
Updated version number.
2022-04-04 21:34:01 +08:00
NovaRain
73e1faae92
Removed commented code in the previous commit
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Edits to documents and README.md.
2022-03-28 14:57:37 +08:00
NovaRain
bdb95c80ec
Edits to hookscripts.md
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Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:51:57 +08:00
NovaRain
a9a5627b83
Removed FadeBackgroundMusic option (cur. disabled)
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* because the fix code doesn't work on all supported systems.
2022-03-21 08:45:38 +08:00
NovaRain
e566db91bb
Updated Ammo INI Loader example script mod
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Updated version number.
2022-03-15 13:02:33 +08:00
NovaRain
8d6e6874ee
Added .gitattributes with ssl syntax highlighting
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Minor code edits to the built-in item highlighting function.
2022-03-11 20:32:55 +08:00
NovaRain
7cc25efb01
Code edits converge with 4.x
2022-02-20 08:56:43 +08:00
NovaRain
b1323fc07a
Code edits to Graphics.cpp & Logging.cpp
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Minor edits to other code/documents.
Updated version number.
2022-02-17 10:26:42 +08:00
NovaRain
5fcf4aae50
Reverted the palette update method for DX9 mode to pre-3.8.31
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* moving the processing to GPU (commit 932a9f3 )
Improved the functionality of AllowDShowMovies:
now can take screenshots and press any key to skip AVI movies.
Code edits to Logging.cpp.
2022-02-14 12:49:10 +08:00
NovaRain
42afaa46ed
Fixed the game printing an incorrect item name in some cases
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Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 07:46:55 +08:00
NovaRain
8b858b6cb9
Reverted the limit on hit chance (commit 024e8b1)
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* reason: the text length is depend on the frm.
2022-02-13 07:40:33 +08:00
NovaRain
e8c952d082
Code correction on DX9 initialization
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Some minor code edits.
2022-02-12 11:02:58 +08:00
NovaRain
024e8b1777
Added minimum and maximum limits to the hit chance
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* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85 )
Lowered the max number of PNG screenshots to 10K.
2022-02-11 15:07:20 +08:00
NovaRain
6b14d4f86e
Fixed the screenshot for sfall DX9 mode
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* Now the screenshots are saved in PNG format.
[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 13:39:31 +08:00
NovaRain
6e10f624a3
Backported the code injection system for game hooks from 4.1
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Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.
Reverted tile_num to stdcall (commit a5f57d4 )
2022-02-08 22:30:06 +08:00
NovaRain
bc380b978d
Fixed the copyright line in the credits
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Code edits to main.cpp and Graphics.cpp to converge with 4.x.
2022-02-01 09:40:33 +08:00
NovaRain
d2b3529ed0
Fixed the music not playing after loading a saved game ( #422 )
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* if the save is on the same map, and while in the game.
2022-01-20 07:13:50 +08:00
NovaRain
f77cd85f95
Minor code edits
2022-01-19 09:43:05 +08:00
NovaRain
39c5ab3674
Removed unused code in Graphics.cpp
2022-01-18 10:16:53 +08:00
NovaRain
7d75023b81
Added HLSL source files and compiled shader files
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* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-18 09:05:40 +08:00
NovaRain
bd629b5460
Added a new warning message on shader effects to Graphics.cpp
2022-01-17 12:50:19 +08:00
NovaRain
5b180286d1
Added a redraw timer to the debug editor
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* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:52:29 +08:00
NovaRain
814c280432
Updated the year for version info
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Added GamePids.h from develop branch.
2022-01-17 08:55:21 +08:00
NovaRain
c5f52105ec
Code correction to DebugEditor.cpp
2022-01-15 12:00:01 +08:00
NovaRain
18cc3f7aa9
Increased the width of the mouse drop area for inv on the barter screen
2022-01-15 09:57:28 +08:00
NovaRain
fda97ffefb
Edits to the arrays document
2022-01-13 21:31:33 +08:00
NovaRain
00508adfb1
Fixed a bug in 3.8.31 that caused AI to be unable to use some weapons
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Code edits regarding AIpref in Enums.h.
2022-01-13 10:26:36 +08:00
NovaRain
e906be67ab
Updated documents for the removal of ArraysBehavior option
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Some other minor edits to documents.
2022-01-12 09:43:04 +08:00
NovaRain
abe2430495
Fixed crash in the previous commit
2022-01-11 11:54:47 +08:00
NovaRain
de51b6838b
Redid the idle implementation for ProcessorIdle
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Renamed RunGlobalScripts# functions to the same as 4.x.
2022-01-11 10:03:35 +08:00
NovaRain
52126bf62d
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
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* both are now always enabled
2022-01-07 06:47:49 +08:00
NovaRain
be7c1210a0
Changed the "Radiated" on the char screen to be highlighted in gray
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* when the player still has an impending radiation effect
Unified the naming style for color variables.
2022-01-06 14:19:47 +08:00
NovaRain
08a96bc27e
Code edits to Graphics.cpp for device lost state
2022-01-04 07:04:13 +08:00
NovaRain
f94085be93
Fixed black screen after restoring DX9 device
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Minor code edits.
2022-01-03 23:59:27 +08:00
NovaRain
89a49b4f32
Improved the message box for CRC mismatch
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Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:48:41 +08:00
NovaRain
cf5952c031
Removed SkipSizeCheck from ddraw.ini
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* the executable file size check is also removed (mostly).
2021-12-27 10:18:14 +08:00
NovaRain
ac058ee4d7
Code correction/edits to the previous commit
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Added a debug message for the open file limit being exceeded.
2021-12-26 11:43:51 +08:00
NovaRain
b31f29a324
Fixed the broken fix for addicted party members
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(BGforgeNet/Fallout2_Restoration_Project#131, #420 )
Improved the duplicate path removal in LoadOrder.cpp.
Backported additional fixes to FadeBackgroundMusic from 4.x.
2021-12-25 21:25:24 +08:00
NovaRain
750d88ea9a
Code edits to CRC.cpp for displayed messages
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Code edits to ScriptExtender.cpp for duplicate code.
2021-12-24 14:35:29 +08:00
NovaRain
68389d9474
Added MapGridToggleKey debug option from 4.x
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Fixed db_init function wrapper.
Minor edits to ddraw.ini.
2021-12-21 09:51:09 +08:00
NovaRain
97f3d3eb5f
Code cleanup and edits according to dev branch
2021-12-19 08:45:26 +08:00
NovaRain
b187c8359b
Changed the load order of sfall.dat to after patchXXX.dat
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Code edits to Interface.cpp due to the previous commit.
2021-12-18 21:37:48 +08:00
NovaRain
93f6131592
Added fixed call point for sfall initialization
2021-12-17 09:57:41 +08:00
NovaRain
5a9edb9723
Minor code edits to Graphics.cpp
2021-12-16 12:40:46 +08:00
NovaRain
d14e7ccd9f
Code changes to Graphics.cpp & main.cpp
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* from HRP test branch
2021-12-12 10:31:51 +08:00
NovaRain
c5baecfdad
Fixed a crash bug in FadeBackgroundMusic
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(when trying to mute the master audio volume in the preferences screen)
Minor code edits.
2021-12-10 10:01:31 +08:00
NovaRain
c1dc31a919
Added a tweak to allow printing new floating messages when their limit is exceeded ( #388 )
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Fixed incorrect value of the limit number of floating messages.
2021-11-28 12:40:42 +08:00
NovaRain
8e3e49b281
Removed UseCommandLine from ddraw.ini (always enabled)
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Updated version number.
2021-11-27 06:44:06 +08:00
NovaRain
44411309f8
Removed unnecessary stdcall modifier as in 4.x
2021-11-25 09:22:27 +08:00
NovaRain
a35a4e034b
Added optimization for the save/load game screens
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Edited the description of args for HOOK_TOHIT.
2021-11-23 20:44:00 +08:00
NovaRain
21c85b298b
Refactored ScriptExtender and all function code
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* in the same way as 4.x, to improve the error handling.
2021-11-22 22:05:09 +08:00
NovaRain
5151ea312a
Code edits to the previous commit
2021-11-20 20:47:25 +08:00
NovaRain
def3e52302
Added centering screen on the controlled critter
2021-11-19 09:48:04 +08:00
NovaRain
06f35e10fb
Minor code edits to Graphics.cpp from HRP branch
2021-11-17 10:07:00 +08:00
NovaRain
588abd2a4b
Added class to HookScripts module
2021-11-16 21:00:51 +08:00
NovaRain
c6813bdd74
Fixed the redrawing of windows with "DontMoveTop" flag
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* if one is not topmost, it's not redrawn after calling show function.
2021-11-16 15:04:18 +08:00
NovaRain
53c0517268
Added class to most of modules
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Added missing ReplacementFuncs.h.
2021-11-15 22:03:40 +08:00
NovaRain
81f112063e
Fixed a minor bug in HeroAppearance.cpp
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Fixed incorrect display of name and damage values for unarmed attacks
in some cases.
2021-11-15 10:57:45 +08:00
NovaRain
87eeeeaa95
Reverted make_pair changes in commit 5c1ccca
2021-11-10 08:43:30 +08:00
NovaRain
a5f57d400b
Changed the option name of grave containers fix
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Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
2021-11-09 10:06:13 +08:00
NovaRain
df983e0d25
Optimized the calculation loop in Glovz's ASM code
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Renamed enums in Interface.cpp
2021-11-08 14:13:09 +08:00
NovaRain
c9c9d1f35f
Code edits to ScriptExtender.cpp/SpeedPatch.cpp
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Minor edits to some files.
2021-11-08 13:48:52 +08:00
NovaRain
5e8269d171
Changed the fix in commit 93c6cf5 to an option
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Changed the title bar text for DX9 windowed mode.
Renamed some enums in Movies/QuestList/Sound.cpp.
2021-11-06 23:42:01 +08:00
NovaRain
e510f30120
Optimized the calculation loop in YAAM's ASM code
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Minor edits to Glovz's formula code.
2021-10-31 20:17:26 +08:00
NovaRain
326610e66d
Separated MainLoopHook.cpp/h from ScriptExtender
2021-10-30 23:21:13 +08:00
NovaRain
c8de86d58f
Improved the ASM code of Glovz's formula and YAAM
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Changed OverrideArtCacheSize to set the art cache size to 261.
Fixed typo in ddraw.ini.
2021-10-27 22:05:29 +08:00
NovaRain
29e52703f4
Renamed some enums to be the same as 4.x
2021-10-26 20:50:33 +08:00
NovaRain
a4ae8d47f0
Rewrote the text hook for main_menu_create_ in C++
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Changed the description of CheckWeaponAmmoCost in ddraw.ini.
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
Updated version number.
2021-10-25 10:59:22 +08:00
NovaRain
80c9dd533f
Finished implementing fo namespace.
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Renamed some structs to converge with 4.x.
Splitted ReplacementFuncs.cpp/h to multiple sets in Game\ as 4.x.
Added sfall/game namespaces (except for ScriptExtender).
2021-10-21 11:38:07 +08:00
NovaRain
338a45cf5e
Added fo::funcoffs/func/util/ptr/var namespaces
2021-10-19 14:20:47 +08:00
NovaRain
8c697054c0
Re-organized project structure to 4.x-like
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Separated ScriptShaders.cpp/h from Graphics.cpp/h.
2021-10-18 21:49:58 +08:00
NovaRain
e9662f49dd
Updated define_extra.h
2021-10-16 07:25:26 +08:00
NovaRain
eecf763ab7
Forgot to commit main.cpp in 1209b7e
2021-10-15 12:30:48 +08:00
NovaRain
b9b7e24c1a
Fixed a rounding error in Glovz's damage formula
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Updated Russian and Germen translations.
2021-10-15 10:24:08 +08:00
NovaRain
09fe57a099
Updated translation ini files
2021-10-14 09:31:58 +08:00
NovaRain
1209b7efc1
Code edits converge with 4.x
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* improved the behavior of SpeedInterfaceCounterAnims=3.
* now sfall will always create sfall-log.txt, still won't write any
unless debug options are enabled in ddraw.ini.
2021-10-13 14:12:23 +08:00
NovaRain
4bcf96dfe8
Simplified the code in the previous commit
2021-10-10 10:28:41 +08:00
NovaRain
93c6cf5222
Fixed the execution of use_p_proc handler for grave type containers
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* "grave type" is a container with only two frames (open/closed)
* in vanilla code, using a grave type container in the open state does
not execute use_p_proc in its script like other containers do.
2021-10-08 11:06:57 +08:00
NovaRain
0ab0a592b4
Reverted the previous commit and added "obj_is_openable" function
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* the previous commit conflicts with BIS document.
2021-10-08 09:41:25 +08:00
NovaRain
dfcc698c7a
Fixed the return value of obj_is_open function
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* for containers with only one frame (e.g. shelves)
Minor edits to the previous commit.
2021-10-07 13:46:30 +08:00
NovaRain
4137e6e977
Added loading sfall.dat resource file
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* localized sfall_XX.dat is also supported.
Minor code refactoring in ScriptExtender.cpp.
Minor edit to sfall function notes.
2021-10-06 21:28:12 +08:00
NovaRain
5c1cccae8f
Backported "set_scr_name" script function from 4.x
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Updated documents for the function.
Changed some make_pair to bare pair for map insertion.
2021-10-05 22:04:12 +08:00
NovaRain
e3cb0bbaf5
Fixed crash at the end of DS sound playback
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* revert to the previous implementation.
2021-10-05 13:42:52 +08:00