NovaRain
08b5e3a769
Improved the functionality of NPC combat control mod ( #179 )
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* centers the screen on controlled critter.
* removes roof tiles to show controlled critter properly.
* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain
ea1c00ec91
Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod ( #159 )
2018-06-05 22:08:39 +08:00
NovaRain
410c7ab417
Minor edits to documents.
2018-06-04 21:21:32 +08:00
NovaRain
0eeab768bd
Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key.
2018-04-22 11:06:36 +08:00
NovaRain
9e28f8bdfd
Lined up some code in MiscPatches.cpp.
2018-02-12 21:07:02 +08:00
NovaRain
b2894268f6
Reverted item highlighting mod to the previous status (commit 90485a205a). #132
2018-01-28 18:15:35 +08:00
NovaRain
b3e2b8b5b8
Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
2018-01-17 21:22:37 +08:00
burner1024 and NovaRain
3227966767
More highlighting ( #130 )
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* allow to highlight alive critters
* allow to ignore NO_HIGHLIGHT flag
* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00
NovaRain
848f29b468
Added descriptions for the variables in Perks.ini.
2017-09-12 15:38:07 +08:00
NovaRain
43e2ddeeef
Enabled highlighting corpses and containers by default in sfall-mods.ini.
2017-04-09 22:51:56 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
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Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
Mr.Stalin
bb52a6d9cb
Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
2017-04-07 21:54:57 +03:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077
cbe987df25
First prototype of armor appearance mod (hook-based)
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- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
NovaRain
c34dc2700a
Added an optional bug fix for the car charging issues, and made some changes in the wording.
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Fixed the incorrect setting in CriticalOverrides.ini.
Updated version number for 3.7 release.
Unified tab/spaces usage, tweaked some typesettings, and trimmed trailing spaces in documents.
2015-10-27 12:26:01 +08:00
VladislavKolosovsky
b82348ed33
Added full ddraw.ini + other config files and all relevant artifacts from latest modderspack.
2015-07-07 00:44:58 +07:00