Commit Graph
52 Commits
Author SHA1 Message Date
phobos2077 87202bb124 Scripting headers: add material-related constants, minor lib extensions 2024-07-18 00:29:37 +02:00
NovaRain 2d20de66fc Corrected proto pid offset in define_extra.h 2024-06-17 15:21:36 +08:00
phobos2077 f9faa73b9c Add args to ENCOUNTER hook to determine which encounter is being loaded, not just map ID 2024-05-31 00:53:17 +02:00
NovaRain 0de7614c53 Minor edits to ddraw.ini and define_extra.h 2023-05-29 15:21:21 +08:00
phobos2077 d5268f3fbc Small update to headers 2023-05-25 02:37:51 +02:00
NovaRain 5b9e90100d Changed AttackSubType enum "GUNS" to "RANGED"
* to be in line with define_extra.h, the naming is from RE/CE.

Minor textual edits to code.
2023-05-15 12:06:53 +08:00
phobos2077 e6e941e14c Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077 493003af54 Updated some defines
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00
NovaRain 56150d572a Renamed some object flags 2023-03-05 10:18:59 +08:00
NovaRain 9ecd598544 Fixed args for HOOK_RESTTIMER 2022-11-26 09:58:13 +08:00
NovaRain 3b8d2a4527 Edited the format for window title
Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:20:41 +08:00
NovaRain ec5874a3c4 Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:17 +08:00
NovaRain c878d17a2b Added support for editor.msg to message_str_game
Edits to header files.
2022-08-09 08:12:54 +08:00
NovaRain 43a8e84dee Updated define_extra.h 2021-10-16 07:24:58 +08:00
NovaRain 428cf42c7d Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.

Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain a6417069ad Internal fix for HOOK_REMOVEINVENOBJ 2021-08-21 11:35:41 +08:00
NovaRain 866c95599d Updated Structs.h and some other files 2021-01-30 08:24:59 +08:00
NovaRain a02d90a52e Updated define_extra.h 2020-10-08 15:38:24 +08:00
NovaRain cbe6be6c46 Added support for transparent interface windows (#25) 2020-10-03 11:45:25 +08:00
NovaRain 2badb5fdd2 Added a fix to the weapon check in the Fast Shot trait (#335)
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.

Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain 3df322b80e Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)

Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain 0945382369 Added support for ACM audio file playback to soundplay script function
(with volume control, #331)

Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain 82b75f4ea2 Corrected combat_attack_gcsd code in the previous commit
Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295)
2020-08-02 19:43:51 +08:00
NovaRain 87c4dd34f1 Updated stdafx.h and other code/doc files 2020-02-08 08:41:04 +08:00
NovaRain 537bea45c0 Edited some wording in ddraw.ini and Enums.h 2020-02-07 10:03:16 +08:00