dependabot[bot] and GitHub
5ffa2e1f79
Bump faraday from 2.14.1 to 2.14.2 in /docs
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Bumps [faraday](https://github.com/lostisland/faraday ) from 2.14.1 to 2.14.2.
- [Release notes](https://github.com/lostisland/faraday/releases )
- [Changelog](https://github.com/lostisland/faraday/blob/main/CHANGELOG.md )
- [Commits](https://github.com/lostisland/faraday/compare/v2.14.1...v2.14.2 )
---
updated-dependencies:
- dependency-name: faraday
dependency-version: 2.14.2
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com >
2026-05-18 15:11:58 +00:00
NovaRain
d9ee190435
Added a new value to InstantWeaponEquip
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Tweaked the animation sequence when interacting with scenery or using
an item on an object.
2026-05-18 14:02:10 +08:00
NovaRain
b4495f01e9
Changed the character portrait on the char screen
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* now it's always in ANIM_stand instead of current action frame.
2026-05-17 16:57:30 +08:00
NovaRain
d8ae063298
Fixed the morning start time while traveling on the world map
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* it starts at 6:01 instead of 6:00, inconsistent with afternoon (12:00)
and night (18:00).
Fixed potential index out of bounds error in wmMapIdxToName_.
(ref. fallout2-ce/fallout2-ce#453 )
2026-05-13 10:05:46 +08:00
NovaRain
9b92adfa51
Disallowed negative cost for set/get_inven_ap_cost
2026-05-11 13:34:18 +08:00
NovaRain and GitHub
67c6ee6245
Merge pull request #625 from sfall-team/dependabot/bundler/docs/nokogiri-1.19.3
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Bump nokogiri from 1.19.1 to 1.19.3 in /docs
2026-05-09 00:14:55 +08:00
dependabot[bot] and GitHub
55e61c54d2
Bump nokogiri from 1.19.1 to 1.19.3 in /docs
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Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.19.1 to 1.19.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.19.1...v1.19.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-version: 1.19.3
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-05-08 16:11:57 +00:00
NovaRain
06c5779475
Code edits to ApplyInvenApCostPatch
2026-05-08 14:40:42 +08:00
NovaRain
53a2a11521
Tweaked the position of item counter/timer window
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* now they are centered in the game view (CE style) except when in
dialog screen with DIALOG_SCRN_BACKGROUND=0.
2026-05-06 21:18:53 +08:00
NovaRain
c3dae6db57
Increased decompression buffer size to 4KB
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(ref. fallout2-ce/fallout2-ce#439 )
2026-05-05 21:11:12 +08:00
NovaRain
86e1425044
Added a tweak to center inventory windows when not using HRP
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Shorten inventory window enum names.
2026-05-04 11:02:44 +08:00
NovaRain
b54b86b33c
Cosmetic edits: remove unnecessary size directives
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* verified the compiled binary is still the same.
2026-05-03 09:31:51 +08:00
NovaRain
f4eaaccc57
Added a file size check for scripts
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* this is for filtering out some clearly defective (or not even valid)
scripts.
2026-04-24 21:37:46 +08:00
NovaRain
fb47779d4c
Fixed set/remove_script script functions
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* they didn't set the script index number on non-critter objects.
Changed objects_in_radius to accept a radius of 0.
Edits to scripting documents.
2026-04-23 22:24:37 +08:00
NovaRain
91cc37dc17
Fixed HOOK_REMOVEINVENOBJ not being triggered
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* when using drug/misc item from active item slots (closes #623 )
2026-04-21 21:25:53 +08:00
NovaRain
9c6d7bfdd2
Moved HP/flag setting earlier in critter_kill_ engine function
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(mainly for HOOK_ONDEATH, ref. fallout2-ce/fallout2-ce#384 )
2026-04-20 09:52:01 +08:00
NovaRain
3b836fdf73
Replaced serial single-byte NOPs with long NOPs
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(the sequence is 5-byte long NOPs with trailing single-byte NOPs)
2026-04-19 20:38:10 +08:00
NovaRain
e3a133e3aa
Fixed ONDEATH hook being incorrectly triggered by non-critter objects
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(when calling kill_critter on a non-critter obj)
2026-04-17 23:05:56 +08:00
NovaRain
81e612f383
Added object type validation to item_weight metarule
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Fixed set_critter_current_ap and set_combat_free_move to update
player's AP lights only in combat
Edits to scripting documents.
(ref. fallout2-ce/fallout2-ce#380 )
2026-04-17 11:54:35 +08:00
NovaRain
490934bb3c
Fixed AP cost display on game load when using CALCAPCOST hook
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(ref. fallout2-ce/fallout2-ce#376 )
2026-04-16 10:29:46 +08:00
NovaRain
68d721773e
Simplified the code in commit db4f0cb8
2026-04-14 21:59:10 +08:00
NovaRain
31df2d5c98
Added #pragma sce to all scripts that require -s option
2026-04-14 11:27:22 +08:00
NovaRain
db4f0cb8d5
Fixed garbled colors when SkipOpeningMovies=1
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(ref. fallout2-ce/fallout2-ce#372 )
2026-04-14 11:03:39 +08:00
NovaRain
67c74888b4
Fixed a visual glitch on the char screen when selecting gain xxx perks
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(ref. fallout2-ce/fallout2-ce#367 )
2026-04-11 21:33:33 +08:00
NovaRain
1ee135611d
Increased the maximum party member level from 6 to 10 ( closes #621 )
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Updated scripting documents.
* the game reserves 10 level-up messages for each party member. More
level-ups require either more hacks or renumbering all level-up messages
in misc.msg. Otherwise, one will start using others' lines (e.g. Sulik
says Lenny's lines after lv10).
2026-04-11 00:01:25 +08:00