NovaRain
c230ed75f9
Increased the max number of objects that can be outlined simultaneously
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(from 100 to 500, same as Mash's HRP 4.x)
Minor code edits to npc_engine_level_up function.
2026-07-27 22:34:32 +08:00
NovaRain
4037126b37
Added opcode_exists script function from CE
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Updated scripting documents.
2026-07-22 10:34:16 +08:00
NovaRain
3ddbba778c
Added extra error handling for canceling elevator selection
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(ref. fallout2-ce/fallout2-ce#546 )
* Usually it shouldn't happen, just in case someone's messing with their
elevators.ini and caused a map/level mismatch to their savegames.
2026-07-17 08:59:20 +08:00
NovaRain
1bbc1d7282
Code edit to the previous commit
2026-07-16 11:07:57 +08:00
NovaRain
6926116f7f
Allow pressing Esc key to close the elevator panel
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(inspired by fallout2-ce/fallout2-ce#546 )
Simplified ASM code in Elevators.cpp.
2026-07-16 09:58:35 +08:00
NovaRain
879a3a7da3
Fixed division by zero error in obj_examine_func_
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(ref. fallout2-ce/fallout2-ce#541 )
2026-07-12 21:56:47 +08:00
NovaRain
c7cb6bda38
Fixed kick attack not updating properly on game load with unarmed.ini
2026-07-06 20:10:56 +08:00
NovaRain
68768d31a0
Made the previous commit less hacky
2026-07-05 18:34:27 +08:00
NovaRain
44317731ca
Simplified the code of StackEmptyWeapons tweak
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(ref. fallout2-ce/fallout2-ce#525 )
2026-07-05 16:59:35 +08:00
NovaRain
50609267cb
Increased the width of default ammo bar to 2px
2026-07-03 10:24:24 +08:00
NovaRain
e5e0f4896f
Fixed LOS check in gl_highlighting for some containers on maps
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Fixed opcode number for set_perk_int in docs.
2026-07-02 09:07:48 +08:00
NovaRain
1005cfc1d4
Added outline color options for empty containers and corpses
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Updated the script mod in modderspack.
Clarified the description of the get_current_inven_size function.
2026-06-23 23:08:38 +08:00
NovaRain
e795b99bb5
Fixed incorrect animation order during explosion attacks ( #628 )
2026-06-18 09:55:15 +08:00
NovaRain
e2d125eb17
Improved the critter object ID fix
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* Now looping through critters on a map runs only once instead of twice.
2026-06-16 23:26:10 +08:00
NovaRain
b919c21939
Updated version number and changelog
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Minor code edits to BugFixes.cpp.
v3.8.50
2026-06-03 19:19:31 +08:00
NovaRain
827e56cd1f
Re-added NumberPatchLoop option to ddraw.ini
2026-06-01 13:30:31 +08:00
NovaRain
2da022672c
Tweaked obj distance check in action_* engine functions
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* use path length instead of tile distance to determine whether to walk
or run to interact with objects.
(ref. fallout2-ce/fallout2-ce#248 )
2026-05-31 21:14:39 +08:00
NovaRain
93f982730d
Reordered functions in MiscPatches.cpp & Worldmap.cpp
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* grouping patch functions and their ASM hacks together for easier
checking.
2026-05-29 22:39:35 +08:00
NovaRain
919b17efe1
Reduced the number of trailing NOPs for MakeCall/Jump
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* when the trailing length is longer than 4 bytes, it will use a mix of
5-byte long NOPs and single-byte NOPs.
2026-05-29 09:19:09 +08:00
NovaRain
48472bd4bc
Fixed typo in sound debug output
2026-05-28 13:16:18 +08:00
NovaRain
f0d0e4e801
Corrected the object ID range for party members
2026-05-27 09:54:38 +08:00
NovaRain
7c0c7163cf
Fixed set_unique_id script function
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* it unassigned unique ID even when the object doesn't have one.
* it didn't sync the attached script's owner id after unassignment.
Added a safeguard to prevent item_identical function returning false
when comparing a unique_id item to itself.
(ref. fallout2-ce/fallout2-ce#466 )
2026-05-25 14:45:33 +08:00
NovaRain
7d614ab8b1
Removed ExtraSaveSlots from ddraw.ini (always enabled)
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Changed the maximum number of save slots to 1000 (10k was overkill).
2026-05-23 00:15:50 +08:00
NovaRain
8967e95f0f
Added a new value to InstantWeaponEquip
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Tweaked the animation sequence when interacting with scenery or using
an item on an object.
2026-05-18 14:03:36 +08:00
NovaRain
675032dddc
Changed the character portrait on the char screen
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* now it's always in ANIM_stand instead of current action frame.
2026-05-17 16:58:15 +08:00