NovaRain
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bb88830a5b
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Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch
Some minor code corrections.
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2021-09-12 13:59:58 +08:00 |
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NovaRain
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f6c1e0f908
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Code corrections
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2021-09-07 06:37:57 +08:00 |
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NovaRain
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6c3dd72ea7
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Added missing sounds for the buttons on the world map interface (#373)
Changed the game speed tweak to be active only during the game.
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2021-09-06 10:54:47 +08:00 |
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NovaRain
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c5e226a279
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Fixed key repeat delay/rate for game speed tweak (#406)
Removed AffectPlayback option.
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2021-09-06 07:52:41 +08:00 |
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NovaRain
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0a8a28b80c
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Moved some functions from AI.cpp to AIHelpers.cpp
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2021-09-06 07:44:38 +08:00 |
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NovaRain
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c047402dc9
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Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
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2021-09-03 10:36:33 +08:00 |
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NovaRain
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569bde5fab
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Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
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2021-09-02 11:23:24 +08:00 |
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NovaRain
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428cf42c7d
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Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.
Edits to header files.
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2021-08-31 12:35:47 +08:00 |
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NovaRain
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dfd810c9e4
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Fixed the Jet addiction was not removed when using the antidote (#405)
(BGforgeNet/Fallout2_Restoration_Project#118)
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2021-08-29 10:20:01 +08:00 |
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NovaRain
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d9b7a714ec
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Moved some patches/functions between Interface.cpp and MiscPatches.cpp
* And Graphics.cpp and InputFuncs/Input.cpp
Tweaked the buffer flush (actually print to file) rate in Console.cpp.
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2021-08-27 21:00:15 +08:00 |
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NovaRain
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888269af92
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Renamed the var inline functions
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2021-08-27 20:45:53 +08:00 |
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NovaRain
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a275fff434
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Replaced *(TYPE*)FO_VAR with new inline functions
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2021-08-26 10:03:47 +08:00 |
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NovaRain
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3f0216d49b
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Fixed broken ConsoleOutputPath due to the line break support
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2021-08-25 11:33:58 +08:00 |
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NovaRain
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ce64f5d352
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Moved render.cpp/h files to GUI folder/namespace
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2021-08-25 10:14:53 +08:00 |
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NovaRain
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110facfada
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Added support for the newline character '\n' in pro_*.msg files (#401)
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2021-08-25 09:52:05 +08:00 |
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NovaRain
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bb55b97d12
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Some code edits and preparation
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2021-08-24 14:12:32 +08:00 |
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NovaRain
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40538e26d3
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Changed SingleCore to set CPU affinity to the second core if available
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2021-08-23 16:07:29 +08:00 |
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NovaRain
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3bc49e05d5
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Replaced HRP addresses with the define values
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2021-08-23 10:24:27 +08:00 |
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NovaRain
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a6417069ad
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Internal fix for HOOK_REMOVEINVENOBJ
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2021-08-21 11:35:41 +08:00 |
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NovaRain
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c6f17c5b7d
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Fixed ai_check_drugs for AIDrugUsePerfFix=1
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2021-08-21 07:50:04 +08:00 |
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NovaRain
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cf028bcdfe
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Added "util" namespace to EngineUtils.cpp
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2021-08-20 21:34:14 +08:00 |
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NovaRain
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478a522463
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Code fixes to ai_check_drugs_hack in combatAI.cpp
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2021-08-20 07:15:11 +08:00 |
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NovaRain
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a186014895
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Added new EngineTweaks module and TweaksFile option
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2021-08-19 23:09:03 +08:00 |
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NovaRain
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3129e27737
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Fixed a crash when opening a file whose name contains the '%' char
Corrected the code in the previous commit.
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2021-08-19 13:33:52 +08:00 |
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NovaRain
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94dd41f7ac
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Relocated some functions in the previous commit
Added an additional 'Healing Item' flag to ext flags for item protos.
* indicates the item is a healing drug when AI needs to heal itself.
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2021-08-18 12:03:58 +08:00 |
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NovaRain
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e55db2b4da
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Added a fixed implementation of ai_check_drugs_ function
* which has all fixes/hook built-in.
Disabled old fixes for vanilla ai_check_drugs_ in AI.cpp/BugFixes.cpp.
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2021-08-17 12:22:57 +08:00 |
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NovaRain
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3a0e64e3ce
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Added FadeBackgroundMusic option
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2021-08-13 20:10:08 +08:00 |
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NovaRain
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638499b106
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Code edits to ExtraSaveSlots.cpp
* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
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2021-08-13 10:54:57 +08:00 |
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NovaRain
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5ef12b60c5
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Changed the implementation of AutoQuickSave
* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
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2021-08-12 15:07:24 +08:00 |
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NovaRain
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34ae106fa5
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Improved the page control for ExtraSaveSlots
Minor edits to ddraw.ini.
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2021-08-11 14:09:39 +08:00 |
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NovaRain
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a34aa64ced
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Added AutoSearchSFX option for automatic search of SFX files
Excluded ANIM_walk from the debug log about missing critter art files.
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2021-08-08 22:40:49 +08:00 |
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NovaRain
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a26b7931a6
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Minor edits to the previous commit
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2021-08-06 00:54:20 +08:00 |
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NovaRain
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865adb7ee8
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Fixed the main menu music stopped when entering load game screen
Added the ability to continuously play the music when moving to another
map that uses the same music.
Updated version number.
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2021-08-05 14:18:02 +08:00 |
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NovaRain
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d9bcad0a11
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Removed the extra AP check when AI reloads a weapon
(reloading is possible if there are not enough action points.)
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2021-08-01 07:12:47 +08:00 |
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NovaRain
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6a95cdf3ca
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Updated the documents in the previous commit
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2021-07-07 09:26:41 +08:00 |
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NovaRain
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da3cdd4698
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Added markdown version of compiler documents
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2021-07-05 10:01:48 +08:00 |
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NovaRain
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6402d616fa
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Merge branch 'master' into develop
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2021-07-05 09:58:27 +08:00 |
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NovaRain
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bd121c1dcd
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Attempted to fix the document website
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2021-07-03 09:30:53 +08:00 |
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NovaRain
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f9fa332b23
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Added Brazilian Portuguese translation
(from Felipefpl)
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2021-06-28 12:16:07 +08:00 |
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NovaRain
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ec6d25da3d
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Release 4.3.0.2
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2021-06-26 23:09:39 +08:00 |
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NovaRain
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fc15a17d99
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Updated french.ini (from HawK-EyE)
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2021-06-26 23:08:32 +08:00 |
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NovaRain
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0a89ab4ceb
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Fixed the algorithm for sorting the quest list (#397)
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2021-06-21 06:08:37 +08:00 |
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NovaRain
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ecb113fd54
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Fixed black screen after starting a new game w/o HRP (#395)
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2021-06-20 08:37:42 +08:00 |
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NovaRain
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e03d3f5963
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Fixed item duplication bug in HOOK_INVENTORYMOVE (#396)
Code edits to Animations.cpp regarding locking anim slots.
Updated version number.
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2021-06-20 02:05:29 +08:00 |
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NovaRain
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dec97f22c7
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Re-release 4.3.0.1
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2021-06-10 08:44:55 +08:00 |
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NovaRain
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5682d9b12a
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Fixed code in Animations.cpp for commit 7c55d37 (#393, #394)
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2021-06-10 08:40:05 +08:00 |
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NovaRain
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3177977927
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Release 4.3.0.1
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2021-06-10 00:39:24 +08:00 |
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NovaRain
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44c988f306
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Minor code edits to BugFixes.cpp
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2021-06-09 21:07:27 +08:00 |
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NovaRain
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f8dee32c16
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Code edits to tilemap.cpp and engine defines
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2021-06-09 11:14:10 +08:00 |
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NovaRain
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f96b1776b5
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Fixed chem_primary_desire values not being saved correctly for PMs
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2021-06-08 12:16:05 +08:00 |
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NovaRain
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38abea7fc1
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Fixed infinite loop in combat with AIDrugUsePerfFix
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2021-06-08 07:05:07 +08:00 |
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NovaRain
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ff324c304f
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Fixed friendly fire check not running for unset area_attack_mode
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2021-06-07 06:57:24 +08:00 |
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NovaRain
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7c55d37e57
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Disabled the improved implementation of animation registration
(for release build)
Updated version number and Russian translation file.
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2021-06-06 09:04:59 +08:00 |
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NovaRain
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a19a9eae10
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Release 4.3
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2021-06-01 12:00:50 +08:00 |
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NovaRain
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443a423081
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Some edits to documents
Removed txt version of arrays, hookscripts, and function notes.
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2021-06-01 11:05:38 +08:00 |
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NovaRain
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b665c904f1
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Minor code edits
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2021-06-01 09:51:59 +08:00 |
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NovaRain
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a9a8088775
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Added a debug message about missing combat object
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2021-05-30 11:49:13 +08:00 |
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NovaRain
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dbe2de310c
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Fixed incorrect object type search when loading a game saved in combat
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2021-05-29 10:36:00 +08:00 |
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NovaRain
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1a40aceea3
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Added markdown version of function notes and opcode list
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2021-05-28 21:38:10 +08:00 |
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NovaRain
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09ab715687
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Code edits to various modules
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2021-05-28 11:35:26 +08:00 |
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NovaRain
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5e3f1eeaad
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Removed "proto_exists" function in previous commit
Added macro for checking pid.
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2021-05-26 06:58:18 +08:00 |
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NovaRain
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1b37ed5d7c
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Added "proto_exists" script function
Updated gl_auto_closebox example script.
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2021-05-25 12:55:11 +08:00 |
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NovaRain
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0b242a770d
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Changed the placement algorithm for multihex critters
(Rewrote the fix in the previous commit.)
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2021-05-23 09:10:37 +08:00 |
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NovaRain
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4d1371b540
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Fixed the placement of multihex critters in the player's party
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2021-05-23 08:07:22 +08:00 |
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NovaRain
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cb70bc78a3
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Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix (#365)
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2021-05-22 08:04:11 +08:00 |
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NovaRain
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e8abb99d0e
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Corrected code for initializing attached script (create_object_sid, #378)
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2021-05-19 10:19:00 +08:00 |
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NovaRain
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aee6ed1195
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Rewrote the fix for clearing floating text messages (#377)
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2021-05-19 06:22:37 +08:00 |
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NovaRain
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6b368e6a69
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Updated files for online documents
Fixed typos in hookscripts.md & sslc_readme.txt.
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2021-05-18 11:31:20 +08:00 |
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NovaRain
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9ce3a42102
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Corrected code in Animations.cpp
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2021-05-17 10:43:43 +08:00 |
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NovaRain
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73a9128369
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Implemented an improved animation registration process
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2021-05-16 13:05:38 +08:00 |
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NovaRain
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dd4ad75e4e
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Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
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2021-05-15 21:54:59 +08:00 |
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NovaRain
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9497fae442
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Code edits to Animations.cpp to prepare new implementation
Added fill area truncation to win_fill_color.
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2021-05-13 12:03:23 +08:00 |
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NovaRain
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16f8f1b92b
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Fixed setting the last script window when the mouse leaves (#376)
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2021-05-12 10:30:38 +08:00 |
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NovaRain
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6b7e83ab15
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Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
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2021-05-11 10:43:06 +08:00 |
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NovaRain
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fc53df5a16
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Added a new hook: HOOK_CANUSEWEAPON
Updated NPC armor appearance mod script.
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2021-05-09 20:17:40 +08:00 |
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NovaRain
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4f22b5a9fa
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Code correction to two previous commits
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2021-05-09 08:42:28 +08:00 |
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NovaRain
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f3f8321415
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Enabled AI to use unarmed attack when switching weapons
Added build folders to gitignore.
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2021-05-08 23:11:37 +08:00 |
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NovaRain
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183b74a8fa
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Moved item_count function fix to Game\items.cpp
Finished the code of item_weapon_mp_cost replacement.
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2021-05-08 12:42:53 +08:00 |
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NovaRain
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6d88f21028
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Added a tweak to play "magic hands" anim when using items on objs
* for issues with scripted animations not playing (#356)
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2021-05-07 15:48:40 +08:00 |
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NovaRain
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db0b8eddba
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Set idle(Sleep) function for losing window focus
Some code correction.
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2021-05-06 10:36:06 +08:00 |
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NovaRain
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2985c2866b
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Added additional code to "duplicate obj_dude script data" fix
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2021-05-04 12:39:07 +08:00 |
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NovaRain
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eeab5065da
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Reverted the change of obj_under_cursor in 4.2.9 (commit 1684395)
The game window position is now also saved when dragging the window by
the title bar.
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2021-05-02 12:06:53 +08:00 |
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NovaRain
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2e337d246b
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Adjusted how the fix for create_object_sid works
Added CreateObjectSidFix option.
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2021-05-02 10:34:16 +08:00 |
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NovaRain
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7df0407798
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Rewrote the score calculation in AIBestWeaponFix (#370)
Changed FastShotFix to be disabled by default.
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2021-04-29 11:54:20 +08:00 |
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NovaRain
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52af67ad3d
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Added DisableSpecialAreas option
Added a new "fonts" folder for language specific fonts.
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2021-04-25 11:49:02 +08:00 |
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NovaRain
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b72b26d292
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Added language path for loading fonts (#368)
Some code fixes to support the language path.
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2021-04-24 10:25:51 +08:00 |
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NovaRain
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99c95b2154
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Code correction regarding string length
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2021-04-23 10:50:34 +08:00 |
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NovaRain
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0cd2aa4f83
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Added language path for sfall translations.ini
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2021-04-22 11:45:21 +08:00 |
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NovaRain
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460bc045b9
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Added language path for premade files (#368)
Added AppIface.msg file support to Hero Appearance mod.
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2021-04-21 11:28:48 +08:00 |
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NovaRain
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83eee2ba1e
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Code correction to the previous commit
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2021-04-19 11:19:07 +08:00 |
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NovaRain
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c855c6db19
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Fixed and improved AllowLargeTiles option (#367)
Removed the unspent skill points limit.
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2021-04-18 13:09:06 +08:00 |
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NovaRain
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edd60379c5
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Added a new value to AIDrugUsePerfFix
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2021-04-14 16:18:33 +08:00 |
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NovaRain
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45faa184d8
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Reorganized/renamed the functions in IniReader
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2021-04-13 13:37:23 +08:00 |
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NovaRain
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fbd997e8bc
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Fixed cur_town function on new game start (#366)
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2021-04-13 12:08:45 +08:00 |
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NovaRain
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df45450394
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Fixed AI behavior to prevent the unnecessary use of healing drugs
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2021-04-13 12:02:39 +08:00 |
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NovaRain
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ea9037e38a
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Moved all ini functions inside "IniReader" class
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2021-04-11 21:24:33 +08:00 |
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NovaRain
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2eefeb4f23
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Improved the "order to attack" function for party members
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2021-04-11 19:33:38 +08:00 |
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NovaRain
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278bfdc841
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Added markdown version of hookscripts.txt
Some edits to documents.
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2021-04-07 21:09:55 +08:00 |
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NovaRain
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acf859bebf
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Cosmetic edits: alignment of multi-line ternary
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2021-04-07 21:05:55 +08:00 |
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NovaRain
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0fbc29e8fd
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Added a new hook: HOOK_BESTWEAPON
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2021-04-05 12:43:11 +08:00 |
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