Commit Graph
935 Commits
Author SHA1 Message Date
NovaRain ba911375a9 Fixed a crash when using older versions of HRP
Fixed potential crash/bug when alt-tab out of game and get back.
Edited OnDeath hook code to minimize its hook points to the engine.
Minor edits to ddraw.ini.
2020-03-26 14:06:46 +08:00
NovaRain ce5c65d37f Fixed stuttering when playing avi movies
Fixed a crash when playing mve movies without the hi-res patch.

Minor edits to ddraw.ini and function notes.txt.
2020-03-24 10:53:00 +08:00
NovaRain ffd397d9aa Added performance patches, some code moved to MiscPathes module
Minor edits to ddraw.ini.
2020-03-22 09:00:25 +08:00
NovaRain 349cffac0c Added a new "fullscreen windowed" DX9 mode
Added saving the position of the game window to ddraw.ini
2020-03-20 12:24:48 +08:00
NovaRain dfdcd86134 Refactored ASM code of script opcode handlers
Included call_offset_xx functions for AllowUnsafeScripting=2 (#288)
2020-03-19 12:55:01 +08:00
NovaRain accdeae6ad Added a new value to AllowUnsafeScripting
* for disabling the memory address check in unsafe functions (#288)
2020-03-17 13:26:02 +08:00
NovaRain 288a8fedfd Improved and fixed the playback of alternative sound files
Added a new mode to play_sfall_sound script function.

Minor code corrections.
2020-03-17 13:06:34 +08:00
NovaRain eb777e6d19 Fixed the return value of play_sfall_sound function
* before it returned a raw pointer instead of the ID number of the
played sound.
2020-03-12 11:53:45 +08:00
NovaRain dd2469b78f Moved allowDShowSound code from Movies to Sound module 2020-03-12 10:03:43 +08:00
NovaRain 8d375dd81a Refactored ASM code of script handlers in Misc.cpp
Minor code edits.
2020-03-07 14:21:12 +08:00
NovaRain 7f087d1c30 Minor code edits to AI module 2020-02-29 18:58:38 +08:00
NovaRain e7e5da866a Added a new value to the 'mark_state' arg of mark_area_known function
* 3 - uncovers locations without highlighting their sub-tiles.
(Fallout 1 behavior)
2020-02-29 08:36:30 +08:00
NovaRain ac0b0ef7ef Fixed Fill_W not uncovering all tiles to the left (#287) 2020-02-28 07:41:49 +08:00
NovaRain c2626de4fa Fixed a crash or animation glitch of the critter in combat (beta fix)
* when an explosion from explosives and the AI attack animation are
performed simultaneously.
2020-02-25 11:38:03 +08:00
NovaRain e4d395224a Minor code fix for Graphics.cpp
Added notes/correction to hookscripts.txt.
2020-02-22 15:49:13 +08:00
NovaRain 4487bbfeba Fixed the player's money not being displayed after barter (#286)
Restored TownMapHotkeysFix option.

Updated version number.
2020-02-22 15:31:17 +08:00
NovaRain e5eb5cc275 Minor code improvement in Graphics.cpp 2020-02-09 09:23:50 +08:00
NovaRain 87c4dd34f1 Updated stdafx.h and other code/doc files 2020-02-08 08:41:04 +08:00
NovaRain 7848e1612b Reverted part of changes in the previous commit 2020-02-07 19:16:37 +08:00
NovaRain 537bea45c0 Edited some wording in ddraw.ini and Enums.h 2020-02-07 10:03:16 +08:00
NovaRain a3f22b67d8 Fixed trying to loot corpses with the "NoSteal" flag (#280) 2020-02-06 10:45:40 +08:00
NovaRain c079d69291 Added the description for 'div' operator to notes.txt 2020-02-05 23:19:36 +08:00
NovaRain fc78983f77 Replaced all MAXINT with INT_MAX in QuestList.cpp (#279)
Added WINVER and _WIN32_WINNT defines to stdafx.h.
2020-02-05 16:15:40 +08:00
NovaRain 9122fcaf0c Fixed playing game movies with width less than 640px in DX9 mode
Fixed palette updating.
2020-02-05 09:46:24 +08:00
NovaRain aeb7ab4e32 Some code edits to ExtraSaveSlots.cpp 2020-02-04 10:58:14 +08:00