NovaRain
a09611edc6
Backported the "order to attack" function from 4.x
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Updated translation ini files.
Updated version number.
2023-04-19 10:35:59 +08:00
NovaRain
291370a96c
Attempt for reproducible builds
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* ducible.exe is built with v140_xp toolset and /arch:SSE.
Code edits to Interface.cpp.
* to avoid error C3068 for Debug config in VS2010.
2023-04-17 10:09:21 +08:00
NovaRain
576bea2aa9
Minor code edits to MiscPatches.cpp
2023-04-12 10:04:43 +08:00
NovaRain
765b19e045
Minor edit to the changelog
2023-03-29 14:32:33 +08:00
NovaRain
f4fe4211e1
Fixed assorted typos in documents
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Added an example ini to Ammo INI Loader mod.
Updated the changelog.
2023-03-27 20:35:24 +08:00
NovaRain
0c3d6004a7
Added support for closing the game by Alt+F4
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Moved some code from Graphics.cpp to new WinProc files.
Patched dead code in memory in DamageMod.cpp.
2023-03-16 10:55:05 +08:00
NovaRain
f6675cf241
Updated readme and added changelog ( #451 )
2023-03-13 14:23:10 +08:00
NovaRain
736c2cb6fe
Backported "item_make_explosive" script function
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Updated documents for the function.
Removed deprecated "register" keyword.
2023-03-10 21:08:05 +08:00
NovaRain
13445a1b83
Changed the copyright text format in the credits
2023-03-06 22:42:14 +08:00
NovaRain
4417947c56
Moved some code to the new submodule files
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Fixed a crash bug with setting the DAM_BACKWASH flag for the attacker.
(from 6e10f62 )
2023-03-06 22:28:39 +08:00
NovaRain
6903d59e6d
Renamed some object flags
2023-03-05 10:21:17 +08:00
NovaRain
5e3e37f74c
Added a tweak to the ammo info for Glovz's/YAAM
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* to display correct ammo stats based on the formulas w/o editing
proto.msg manually.
Updated translation ini files.
Set the maximum number of screenshots to 10k (was 100k)
* 100k is impractical because the max files per directory on FAT32 is
65535 (only if all files are in 8.3 format) when the game came out.
2023-03-01 09:18:28 +08:00
NovaRain
e090fd833b
Removed CreditsAtBottom from ddraw.ini
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* sfall built-in credits will be shown at the beginning when from the
main menu and at the end during the ending.
2023-02-26 23:31:48 +08:00
NovaRain
1ab8407407
Fixed incorrect death endings being shown
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* can happen in vanilla FO2 when the player is lv10 or higher,
with a low chance.
2023-02-15 21:06:45 +08:00
NovaRain
a4558993e0
Removed redundant "Done" strings from sfall log
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* only when there are alternative states or for graphics/sound/scripting
2023-02-10 08:54:52 +08:00
NovaRain
f1131b87c6
Tweaked how disabled unsafe opcodes work
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* now disabled opcodes will just do nothing instead of causing the
script terminated.
2023-02-09 15:06:19 +08:00
NovaRain
465bc649be
Removed StackEmptyWeapons from ddraw.ini (always enabled)
2023-02-02 12:39:06 +08:00
NovaRain
9db5f45545
Added a tweak to allow premade characters to have less than two traits
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Fixed the player's traits not being displayed in certain unusual cases.
(with save editing or hex-edited GCD file)
2023-01-10 10:33:00 +08:00
NovaRain
fb4770edc4
Increased the upper limit of ProcessorIdle
2023-01-07 23:07:31 +08:00
NovaRain
921f14f43f
Cosmetic edits: updated/unified the copyright header years
2022-12-31 10:14:38 +08:00
NovaRain
d013d59afd
Edits to sfall_ver_* script functions
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* they take no arguments and only return constants, simpler structure
in ASM is enough.
2022-12-26 08:50:56 +08:00
NovaRain
2828e08f68
Fixed broken read_string script function
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* actually it has never worked.
2022-12-22 09:37:19 +08:00
NovaRain
0b08035b97
Fixed a crash bug in FullItemDescInBarter
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* when weapon/ammo has no description, it'd trigger UB from strncpy_s.
2022-12-17 10:36:25 +08:00
NovaRain
62b0955807
Changed all fastcall wrappers to stdcall
2022-12-03 13:19:54 +08:00
NovaRain
67b46cd4a6
Backported three more hooks from 4.1:
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* USESKILLON, ONEXPLOSION, SETLIGHTING.
Backported PartyMemberSkillFix option from 4.1.
Updated documents.
2022-12-01 08:41:05 +08:00
NovaRain
bb13e3f219
Backported 5 game hooks from 4.1/4.2:
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* SNEAK, STDPROCEDURE, STDPROCEDURE_END, TARGETOBJECT, ENCOUNTER.
Updated documents and example mods.
2022-11-29 14:27:10 +08:00
NovaRain
7ecdfe362f
Backported three game hooks from 4.1:
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* USEANIMOBJ, EXPLOSIVETIMER, DESCRIPTIONOBJ
Updated documents and example mods
2022-11-27 09:27:46 +08:00
NovaRain
4f34217625
Backported game hooks from 4.0.x
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* COMBATTURN is not implemented.
Updated documents.
2022-11-26 09:57:01 +08:00
NovaRain
f4666dad18
Minor edits to a few ASM hacks
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(Changed 2-bytes null jcc to just 2 nop)
2022-11-16 12:19:22 +08:00
NovaRain
536e3b2741
Tweaked HOOK_INVENTORYMOVE for dropping caps
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* before the amount was set in the dropped object only after the hook.
Edits to hookscripts.md.
2022-10-29 11:33:42 +08:00
NovaRain
f4c72a4e6e
Edited the format for window title
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Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:21:57 +08:00
NovaRain
db40eae68f
Some format edits to documents
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Updated version number.
2022-10-25 21:25:48 +08:00
NovaRain
f1626e846a
Changed the check for unavailable hooks
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* easier to backport more discontinuous hooks if needed.
2022-10-19 10:59:17 +08:00
NovaRain
5429217c0a
Minor edit to hookscripts.md
2022-10-18 08:59:14 +08:00
NovaRain
59aee239fe
Fixed incorrect critter names for corpses
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* happens when multiple critters based on the same proto with
different scripts attached are killed.
Tweaked the fix for create_object_sid function.
2022-10-09 23:25:51 +08:00
NovaRain
d429af8011
Code correction to LoadOrder.cpp
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Updated version number.
2022-09-28 10:18:19 +08:00
NovaRain
ba186590bc
Backported [ExtraPatches] section from 4.x
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* in pre-4.1.9 configuration, without .dat autoloading.
2022-09-22 10:50:10 +08:00
NovaRain
f94cadf767
Backported rest related script functions from 4.x
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* set_rest_heal_time, set_rest_mode, get/set_can_rest_on_map
2022-09-20 09:14:08 +08:00
NovaRain
aea263eddd
Backported "dialog_message" script function
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Updated documents for the function.
2022-08-19 09:12:48 +08:00
NovaRain
b7fc0fb1d7
Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
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Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:46 +08:00
NovaRain
b8c3f89279
Expanded set_pipboy_available function for mode 2
2022-08-11 21:27:19 +08:00
NovaRain
82eb78e185
Code edits to SpeedInventoryPCRotation
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Updated version number.
2022-08-09 21:34:12 +08:00
NovaRain
d8fafa85a9
Added support for editor.msg to message_str_game
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Edits to header files.
2022-08-09 08:14:04 +08:00
NovaRain
a121d09704
Corrected the language path for loading art files
2022-08-08 22:09:11 +08:00
NovaRain
b0fa170ffd
Combined AllowDShowSound=2 with mode 1
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Removed MoreTiles from ddraw.ini (always enabled)
Minor edits to documents.
2022-08-08 09:10:53 +08:00
NovaRain
c9712f75ee
Dropped support for old pre-SSE processors
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Changed buf_to_buf function to SSE implementation.
* affected old processors:
Intel - Pentium II, older Celeron (Covington/Mendocino)
AMD - older K7 (Athlon Classic/Thunderbird)
2022-07-30 00:45:42 +08:00
NovaRain
7f426608d2
Corrected comments in Functions.cpp
2022-07-27 22:12:39 +08:00
NovaRain
81af621b3c
Changed the default number of sound buffers
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Updated version number.
2022-07-26 08:28:59 +08:00
NovaRain
0ed00a0a41
Minor edits to sslc document
2022-07-22 22:23:27 +08:00
NovaRain
89eff96b69
Switch default Cat Jules appearance to leather jacket
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* The original default/naked appearance (`nmprmb`) in RP only has very limited weapon anims.
2022-07-18 16:21:03 +08:00
NovaRain
e24e616d5c
Correction to previous commit
2022-07-07 08:28:37 +08:00
NovaRain
08d2ffe26d
Fixed NPC stuck in a loop of reloading the solar scorcher
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(happens when out of ammo and it's dark.)
2022-07-06 20:06:59 +08:00
NovaRain
225fa9cc57
Edits to document about set_self function
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Updated version number.
2022-07-02 20:04:35 +08:00
NovaRain
511d594e7d
Fixed float_msg script function
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* didn't set purple/black text color correctly (was always grey)
2022-06-30 21:54:56 +08:00
NovaRain
0e0d884a97
Changed the mode 1 of NPC combat control
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* now requires sfall debugging mode to control all critters.
2022-06-24 09:39:31 +08:00
NovaRain
2950140e3a
Added a warning pop-up for the open file limit
2022-06-17 22:48:43 +08:00
NovaRain
e70005dbd5
Added "get_terrain_name" script function
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Updated documents for the function.
Minor edits to other code.
2022-06-14 21:09:31 +08:00
NovaRain
5ac91aec79
Minor edits to Perks.ini (120 CPL) and ddraw.ini
2022-06-10 09:04:49 +08:00
NovaRain
2578963f7d
Added ladder climbing action to UseWalkDistance
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Added notes to MainMenuFontColour description in ddraw.ini.
Updated version number.
2022-06-07 10:25:38 +08:00
NovaRain
ce82348a15
Simplified the code for ControlCombatPIDList
2022-06-03 12:30:22 +08:00
NovaRain
74f3036b57
Minor code edits
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* read FastShotFix setting only once.
2022-06-02 14:23:04 +08:00
NovaRain
7666b4e08f
Replaced item_w_curr_ammo_ engine function
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* a simplified one, without calling proto_ptr_ unnecessarily.
Related code edits to Combat.cpp & Inventory.cpp.
2022-06-01 12:53:30 +08:00
NovaRain
b10fb8c162
Added a function to EngineUtils.cpp
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Minor edits to ddraw.ini.
2022-05-28 21:41:49 +08:00
NovaRain
e3628232c5
Tweaked how the graphics mode setting is read
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Changed all checks with Graphics::mode in the same way as 4.x.
Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:29 +08:00
NovaRain
205602d85d
Updated compiled HLSL shaders
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* using the compiler from DXSDK June 2010.
Minor edits to documents.
2022-05-25 21:59:00 +08:00
NovaRain
89f454e825
Removed ComputeSprayMod from ddraw.ini
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Updated version number.
2022-05-25 21:41:31 +08:00
NovaRain
977eae4c24
Fixed being able to push knocked down team members in combat
2022-05-23 12:02:11 +08:00
NovaRain
3cb013dfa3
Simplified the fix in commit e7e6175
2022-05-22 14:47:19 +08:00
NovaRain
c0bee95aa4
Code edits to the previous commit
2022-05-20 15:33:47 +08:00
NovaRain
8ce87a3088
Changed Stats::UpdateHPStat() to update the current HP as well
2022-05-11 21:56:19 +08:00
NovaRain
5aadf41668
Fixed crash when the player equips an "overloaded" weapon
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Fixed a bug in ReloadWeaponKey that could cause a hang.
(only triggerable due to the crash fix for overloaded weapons)
2022-05-05 10:41:44 +08:00
NovaRain
7d71917f7a
Removed DivisionOperatorFix from ddraw.ini (always enabled)
2022-04-29 08:10:45 +08:00
NovaRain
9454ad75a3
Backported FO1 worldmap sfx addition from 4.x ( #373 )
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Added some function offsets from 4.x.
2022-04-21 19:55:19 +08:00
NovaRain
4c7cfb11b6
Corrected placeholders for obsolete opcodes
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Minor edit to documents.
Updated version number.
2022-04-20 09:51:54 +08:00
NovaRain
4460325f70
Minor edit to Credits.cpp
2022-04-11 09:57:17 +08:00
NovaRain
c427604d8d
Edited code comment in the previous commit
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Code format edits to BugFixes.cpp.
2022-04-07 20:45:05 +08:00
NovaRain
e7e6175084
Fixed item planting for non-biped critters with the "barter" flag set
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(BGforgeNet/Fallout2_Unofficial_Patch#95 )
Updated version number.
2022-04-04 21:34:01 +08:00
NovaRain
73e1faae92
Removed commented code in the previous commit
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Edits to documents and README.md.
2022-03-28 14:57:37 +08:00
NovaRain
bdb95c80ec
Edits to hookscripts.md
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Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:51:57 +08:00
NovaRain
a9a5627b83
Removed FadeBackgroundMusic option (cur. disabled)
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* because the fix code doesn't work on all supported systems.
2022-03-21 08:45:38 +08:00
NovaRain
e566db91bb
Updated Ammo INI Loader example script mod
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Updated version number.
2022-03-15 13:02:33 +08:00
NovaRain
8d6e6874ee
Added .gitattributes with ssl syntax highlighting
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Minor code edits to the built-in item highlighting function.
2022-03-11 20:32:55 +08:00
NovaRain
7cc25efb01
Code edits converge with 4.x
2022-02-20 08:56:43 +08:00
NovaRain
b1323fc07a
Code edits to Graphics.cpp & Logging.cpp
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Minor edits to other code/documents.
Updated version number.
2022-02-17 10:26:42 +08:00
NovaRain
5fcf4aae50
Reverted the palette update method for DX9 mode to pre-3.8.31
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* moving the processing to GPU (commit 932a9f3 )
Improved the functionality of AllowDShowMovies:
now can take screenshots and press any key to skip AVI movies.
Code edits to Logging.cpp.
2022-02-14 12:49:10 +08:00
NovaRain
42afaa46ed
Fixed the game printing an incorrect item name in some cases
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Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 07:46:55 +08:00
NovaRain
8b858b6cb9
Reverted the limit on hit chance (commit 024e8b1)
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* reason: the text length is depend on the frm.
2022-02-13 07:40:33 +08:00
NovaRain
e8c952d082
Code correction on DX9 initialization
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Some minor code edits.
2022-02-12 11:02:58 +08:00
NovaRain
024e8b1777
Added minimum and maximum limits to the hit chance
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* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85 )
Lowered the max number of PNG screenshots to 10K.
2022-02-11 15:07:20 +08:00
NovaRain
6b14d4f86e
Fixed the screenshot for sfall DX9 mode
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* Now the screenshots are saved in PNG format.
[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 13:39:31 +08:00
NovaRain
6e10f624a3
Backported the code injection system for game hooks from 4.1
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Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.
Reverted tile_num to stdcall (commit a5f57d4 )
2022-02-08 22:30:06 +08:00
NovaRain
bc380b978d
Fixed the copyright line in the credits
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Code edits to main.cpp and Graphics.cpp to converge with 4.x.
2022-02-01 09:40:33 +08:00
NovaRain
d2b3529ed0
Fixed the music not playing after loading a saved game ( #422 )
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* if the save is on the same map, and while in the game.
2022-01-20 07:13:50 +08:00
NovaRain
f77cd85f95
Minor code edits
2022-01-19 09:43:05 +08:00
NovaRain
39c5ab3674
Removed unused code in Graphics.cpp
2022-01-18 10:16:53 +08:00
NovaRain
7d75023b81
Added HLSL source files and compiled shader files
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* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-18 09:05:40 +08:00
NovaRain
bd629b5460
Added a new warning message on shader effects to Graphics.cpp
2022-01-17 12:50:19 +08:00
NovaRain
5b180286d1
Added a redraw timer to the debug editor
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* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:52:29 +08:00
NovaRain
814c280432
Updated the year for version info
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Added GamePids.h from develop branch.
2022-01-17 08:55:21 +08:00
NovaRain
c5f52105ec
Code correction to DebugEditor.cpp
2022-01-15 12:00:01 +08:00