NovaRain
a0437304a9
Merge branch 'develop'
v4.1.4.1
2019-01-14 09:37:58 +08:00
NovaRain
34caa1cbbd
Fixed a bug that broke the calculation of the skill point cost for increasing skill levels ( #226 )
...
Removed /Gw option from the release configuration.
Updated version number for hot fix.
2019-01-14 09:32:59 +08:00
NovaRain
924288a22c
Merge branch 'develop'
v4.1.4
2019-01-09 11:26:04 +08:00
NovaRain
11ae4f5078
Refactored ASM code in Sound.cpp (from Mr.Stalin)
...
Minor fix for "path_find_to" script function.
Implemented WRAP_WATCOM_FCALL# wrappers from Mr.Stalin.
Changed some code in Objects script handler for new wrapper functions.
Moved obj_under_cursor to Objects script handler.
Reformatted code in Karma.cpp/Worldmap.cpp.
Minor edits to documents.
2019-01-08 14:11:52 +08:00
NovaRain
c1107e16a8
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 00:05:48 +08:00
NovaRain
49ef1aec9f
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
...
Added support for sorting associative arrays by keys or values.
2019-01-06 11:37:02 +08:00
NovaRain
14d6d36172
Moved ModifiedIni to main.cpp.
2019-01-04 21:06:39 +08:00
NovaRain
d2c8667c22
Refactored ASM code in KillCounter.cpp.
...
Fixed the broken ExtraKillTypes option.
Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:05:15 +08:00
NovaRain
edbf777b63
Changed hs_inventorymove hook script to be triggered before displaying the 'Move Items' window for drag and drop ammo on weapons.
2019-01-03 00:28:59 +08:00
NovaRain
26c032379e
Fixed stack in InventoryHs.cpp (from commit 7b92d0f939)
...
Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:24:51 +08:00
NovaRain
5a455ab942
Fixed input argument names in structure constructor for Combat/Perks/Skills modules.
2019-01-01 02:03:17 +08:00
NovaRain
d89603e56d
Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin)
2018-12-31 10:05:59 +08:00
NovaRain
7b92d0f939
Corrected/improved code of some hooks.
...
Changed critical table to be loaded before global scripts.
Updated version number and year.
2018-12-30 09:59:39 +08:00
NovaRain
b89663174f
Added new HOOK_SETLIGHTING (from Mr.Stalin) ( #215 )
2018-12-30 08:01:13 +08:00
NovaRain
267d8694c9
Added UseWalkDistance option (from Mr.Stalin) ( #46 )
2018-12-28 20:04:19 +08:00
NovaRain
641ae67a7a
Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
...
set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
Added WeaponAnims info to npcarmor.ini.
2018-12-28 09:37:30 +08:00
NovaRain
5d483214e6
Refactored HeroAppearance.cpp (from Mr.Stalin)
2018-12-26 21:11:25 +08:00
NovaRain
62e6c41620
Refactored assembler code in Skills.cpp.
...
Moved PickpocketMod function from Combat.cpp to Skills.cpp module.
Refactored structs in Skills.cpp and Combat.cpp.
2018-12-26 10:20:22 +08:00
NovaRain
6cce07991e
Added missing return values for HOOK_INVENWIELD.
...
Updated NPC armor appearance mod.
2018-12-25 09:28:30 +08:00
NovaRain
9813d4ae74
Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
...
Replaced some pushad/popad opcodes with the newly added pushadc/popadc ASM macros.
Renamed Knockback module to Combat.
2018-12-24 12:21:45 +08:00
NovaRain
10c557ad59
Refactored SafeWrite.cpp.
2018-12-19 07:19:34 +08:00
NovaRain
a2a24918a6
Formatted code in HeroAppearance.cpp.
2018-12-18 07:50:22 +08:00
NovaRain
ca5c383767
Minor code edits on main.cpp and Perks.cpp.
2018-12-17 09:25:09 +08:00
NovaRain
ce338fa5d0
Added a procedure to search for alternative weapons to NPC armor appearance mod ( #222 )
2018-12-16 19:37:06 +08:00
NovaRain
48ac68b66f
Refactored some modules in Perk.cpp.
2018-12-16 11:33:16 +08:00