Commit Graph
318 Commits
Author SHA1 Message Date
NovaRain a01da656c7 Fixed showing game movies and subtitles for DX9 mode when not using the hi-res patch, and added logging messages for DX9 mode (from Mr.Stalin)
Changed DisplayNPCExtraInfo to PartyMemberExtraInfo.
2018-10-19 11:07:30 +08:00
NovaRain 5eda8dd7a0 Backported a new mode of metarule2_explosions from 4.0. 2018-10-17 22:30:07 +08:00
NovaRain c05babeda7 Added DisplayNPCExtraInfo option to ddraw.ini for previous commit. 2018-10-17 09:34:14 +08:00
NovaRain cc2b95d64e Added displaying party member's current level & AC & addict flag info to the combat control panel (from Mr.Stalin)
Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt (#204)
2018-10-16 10:14:32 +08:00
NovaRain fb62bd51b5 Simplified some byte writing in a few options. 2018-10-15 09:57:55 +08:00
NovaRain f4d7ccef40 Fixed typo in the previous commit. 2018-10-14 10:15:02 +08:00
NovaRain 85bb34377c Added missing argument validation to refactored fs_* opcodes.
Minor edits to Criticals.cpp.
2018-10-14 10:06:06 +08:00
NovaRain af24c6eae4 Fixed the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen (from Mr.Stalin) 2018-10-12 19:27:04 +08:00
NovaRain 930f463000 Backported expanded is_iface_tag_active function from 4.0, and refactored show/hide_iface_tag functions as well.
Minor edits to a couple of documents.
2018-10-11 23:56:11 +08:00
NovaRain e1aefcc1ed Refactored BonusHtHDamageFix/DisplayBonusDamage code in AmmoMod.cpp (from Mr.Stalin)
Fixed DisplayBonusDamage not being applied on Melee Damage stat in the character screen when BonusHtHDamageFix is enabled.
Reimplemented INTFACEUSE/INTFACELOOT/BARTER game mode flags, and backported inventory_redraw script function from 4.0.
2018-10-11 11:19:22 +08:00
NovaRain 25554ff0b2 Added FastMoveFromContainer as the auxiliary option for ItemFastMoveKey (from Mr.Stalin)
Refactored the code of StackEmptyWeapons.
Added missing argument validation for backported script functions.
2018-10-10 18:27:54 +08:00
NovaRain dad0860d6e Changed implementation of StartGDialogFix, additionally fixed the game crash if calling start_gdialog function outside of talk_p_proc procedure for talking heads.
Fixed "Heave Ho!" perk increasing strength stat above 10 when determining the max range of thrown weapons.
Moved SpecialUnarmedAttacksFix to BugFixes.cpp and simplified the code.
Added comments to old ApplyHeaveHoFix in Perks.cpp.
Backported some non-hook related script functions from 4.0: item_weight, get/set_outline, get/set_flags, tile_refresh_display, outlined_object, get/set_cursor_mode, display_stats, get/set_map_enter_position, attack_is_aimed.
2018-10-10 17:24:05 +08:00
NovaRain a7e492a80f Backported get/set_proto_data changes and LoadProtoMaxLimit option from the develop branch.
Added more definitions to define_extra.h.
2018-10-08 21:45:16 +08:00
NovaRain d9b748c261 Backported UseScrollingQuestsList imporvements from 4.1.
Added sound effect to ExtraSaveSlots page buttons (from Mr.Stalin)
2018-10-06 23:18:07 +08:00
NovaRain 0aad511e3e Refactored ASM code in ScriptExtender.cpp according to the develop branch, and edited the code style.
Moved NegateFix to Bugs.cpp and simplified its code.
2018-10-05 10:13:01 +08:00
NovaRain d117296990 Backported "create_win" script function and InterfaceDontMoveOnTop option from the developt branch.
Updated version number.
2018-10-02 12:15:48 +08:00
NovaRain e672db53c7 Backported AllowDShowSound improvements from the develop branch:
* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.

Added missing FadeMultiplier option to ddraw.ini.
2018-10-01 12:16:42 +08:00
NovaRain 25bbd91fc5 Fixed the mood argument of start_gdialog function being ignored for talking heads (from Crafty)
Fixed the broken obj_can_hear_obj script function (from Mr.Stalin)
Simplified the code of disabling losing unused perks.
2018-09-30 16:31:29 +08:00
NovaRain 8db528330b Fixed the max text width of player name in inventory.
Added an 8 lines limit to the underline position fix.
Some minor ASM code edits.
Minor edit to document.
2018-09-25 14:17:45 +08:00
NovaRain f761f7834e Refactored fs_* opcodes with ASM macros and opcode handlers. 2018-09-25 12:29:33 +08:00
NovaRain f6c4e5133c Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
Added info about map_*_p_proc procedures to the global script section in notes.txt.
2018-09-23 08:15:52 +08:00
NovaRain 2e30c86467 Added "get_current_inven_size" script function. 2018-09-21 19:27:57 +08:00
NovaRain 1679f7c59d Backported CritterInvSizeLimitMode related fixes/improvements from the develop branch:
* Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items.
* Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
* Added inventory size check to "Take All" button.
* Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:48:27 +08:00
NovaRain 9a4cbd4fa9 Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only. 2018-09-16 10:25:45 +08:00
NovaRain 0c561ba677 Backported refactored CritterInvSizeLimitMode option from the develop branch (from Mr.Stalin)
Added party member's current/max inventory size info to the combat control panel.
Removed redundant functions from FalloutEngine.cpp.
2018-09-15 11:41:46 +08:00