NovaRain
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83d50fc33e
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Code edits
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2021-01-27 10:47:17 +08:00 |
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NovaRain
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839f531cbd
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Moved the defines of engine variable pointers to a new header
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2021-01-26 22:01:34 +08:00 |
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NovaRain
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ba11cee858
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Renamed all engine function wrappers with "fo_" prefix
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2021-01-26 14:03:37 +08:00 |
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NovaRain
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42215fc1bb
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Changed the script name search algorithm from linear to binary
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2021-01-25 13:04:06 +08:00 |
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NovaRain
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2d7ff1e558
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Changed "obj_under_cursor" for the movement cursor
* the function is not designed for use with it.
Code correction in Stats.cpp.
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2021-01-25 11:34:41 +08:00 |
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NovaRain
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2aa77552f5
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Added an option about max HP calculation to the stats ini file
Added an update to the HP stats when the map is loaded first time.
Code edits to Animations.cpp.
Minor code edits.
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2021-01-24 22:54:20 +08:00 |
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NovaRain
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73b0091ec1
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Renamed engine variable defines to be in line with 4.x
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2021-01-22 22:32:04 +08:00 |
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NovaRain
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e5b110d7ce
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Added some functions/variables for future use
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2021-01-22 14:19:35 +08:00 |
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NovaRain
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8e66b82f76
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Added a new example mod gl_auto_closebox
Updated gl_highlighting_lite example mod.
Updated engine structs.
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2021-01-20 10:21:48 +08:00 |
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NovaRain
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d2b3cac835
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Fixed flag setting/unsetting for non-door objects
Added a fix to prevent setting the radiation level for controlled NPCs.
Removed the ability to change the poison level for NPCs (now 4.x
exclusive)
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2021-01-15 08:42:11 +08:00 |
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NovaRain
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2b187cee1f
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Fixed the format of some debug messages (#195)
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2021-01-14 11:37:49 +08:00 |
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NovaRain
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3b965fc76c
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Fixed a crash bug in ScriptExtender.cpp from commit e075c05
Minor code/document edits.
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2021-01-13 11:19:25 +08:00 |
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NovaRain
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31af299b4a
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Added TagSkillMode option to the skills ini file
Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
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2021-01-12 12:02:17 +08:00 |
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NovaRain
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cf90437b71
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Backported HOOK_GAMEMODECHANGE from 4.2
Backported SPECIAL game mode flag from 4.2
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2021-01-10 21:45:50 +08:00 |
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NovaRain
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e075c05a3f
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Fixed the display issue in DX9 mode
* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.
ASM code correction in ScriptExtender.cpp.
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2021-01-08 13:28:57 +08:00 |
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NovaRain
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ae76b93f07
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Fixed the ID assignment for script objects and party member's items
when saving the map
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2021-01-08 10:11:00 +08:00 |
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NovaRain
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9116596bf1
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Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
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2021-01-06 11:31:07 +08:00 |
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NovaRain
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087b259b04
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Added more options for tweaking some engine perks to the perks ini file
Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
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2021-01-05 14:15:33 +08:00 |
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NovaRain
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bc2ed03db1
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Added sfx volume reduction for objects located on a different map elev
Added a fix for AI weapon switching when not having enough APs
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2021-01-03 10:48:50 +08:00 |
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NovaRain
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cdc06b4e6a
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Added a fix to the poison handling in the engine when an NPC is under
the player's control.
Minor code edits.
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2020-12-30 22:34:32 +08:00 |
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NovaRain
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28bba7cfef
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Fix for previous commit
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2020-12-27 09:32:54 +08:00 |
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NovaRain
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c829a3e753
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Added support for panning sfx sounds
Removed the tweak that adds the city name in the description for empty
save slots (commit 63b2025)
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2020-12-26 21:58:52 +08:00 |
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NovaRain
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43a2fc93cc
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Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
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2020-12-25 14:51:31 +08:00 |
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NovaRain
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26a2338038
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Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
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2020-12-23 11:58:29 +08:00 |
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NovaRain
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e0e300a91e
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Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
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2020-12-22 17:03:01 +08:00 |
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