NovaRain
749e248c8b
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:18:13 +08:00
NovaRain
d26097e9ae
Fixed some code in AnimationsAtOnceLimit.cpp
...
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:53:48 +08:00
NovaRain
4bb9828f3e
Added F1EngineBehavior option to change some of F2 engine funcs to F1
...
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
2019-09-09 15:19:37 +08:00
NovaRain
62f890d287
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
...
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain
c6d612f4a7
Added MainMenuBigFontColour option to change button text color
...
Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain
61aa1104a1
Fixed player's position if entrance tile is blocked when entering a map
...
Fixed player's direction after leaving a map via ladder/stairs.
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain
2bd8a6223d
Added OverrideCriticalFile option for specifying alternative crit file
...
Added code for preparing clearing map_update_event in queue.
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain
2bbb020a80
Fixed the lost car bug with using the Town/World button
...
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:59:20 +08:00
NovaRain
36523d89e5
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-12 00:13:50 +08:00
NovaRain
c0f9f142c4
Added a tweak for weapon perk modifier to AIBestWeaponFix
...
Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain
8b9ffd08a8
Minor edits to ddraw.ini
2019-07-18 09:27:28 +08:00
NovaRain
b26208141f
Changed DebugMode to not require enabling sfall debugging mode
...
Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain
fc3b7180af
Backported the code of COMBATDAMAGE hook from 4.x
...
Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain
ce19262283
Excluded barter mode for ItemCounterDefaultMax
...
Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain
f38d87e0ee
Added KnockoutTime option to change the duration of the knockout effect.
...
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain
58a67d58cb
Added SkipOpeningMovies=2 to also skip the splash screen
...
Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain
c18828b61b
Changed DataLoadOrderPatch to be 1 by default.
...
Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
...
Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
...
* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
...
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
...
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
...
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain
c1ec4057a6
Code edits on Graphics.cpp & ScriptExtender.cpp.
...
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain
cbd3964ae5
Moved worldmap related code from main.cpp to the new Worldmap.cpp.
2019-05-02 21:02:49 +08:00