NovaRain
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9c084c10e0
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Minor code format edits in LoadGameHook.cpp
v3.8.29
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2021-02-04 10:12:31 +08:00 |
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NovaRain
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52ce39c264
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Added NPC armor mod to the example mods
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2021-02-02 20:34:12 +08:00 |
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NovaRain
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4813b5656f
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Code edits to ScriptExtender.cpp
Updated FalloutStructs.h and ddraw.ini.
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2021-02-02 11:39:33 +08:00 |
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NovaRain
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3932676824
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Separated the loading and initialization of hook scripts
* now it works mostly in the same way as 4.x.
* now the hook injection code is run only once on sfall init.
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2021-02-02 11:31:57 +08:00 |
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NovaRain
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7b5d50abf0
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Separated the loading and initialization of global scripts
* now the loading occurs before the start of a new game.
* Note: hs_ scripts are still loaded & inited in one go after game load
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2021-02-01 15:13:07 +08:00 |
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NovaRain
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4ffdac7f0d
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Refactored the code in LoadGameHook.cpp
* now the reset of modules should be in the same way as 4.x.
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2021-01-31 20:49:32 +08:00 |
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NovaRain
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9149df171d
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Small optimization for game_loaded script function
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2021-01-31 10:33:52 +08:00 |
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NovaRain
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4e200bc513
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Minor edits to code and document
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2021-01-31 10:26:57 +08:00 |
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NovaRain
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3ae0f0f87b
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Reorganized render related code in Graphics.cpp
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2021-01-30 10:08:22 +08:00 |
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NovaRain
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609c4af6b1
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Updated FalloutStructs.h and some other files
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2021-01-30 09:28:32 +08:00 |
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NovaRain
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21b88c3cf0
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Backported HOOK_ADJUSTFID from 4.2
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2021-01-29 23:03:26 +08:00 |
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NovaRain
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87af67346e
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Fixed the "Leave" event of the window region
* the event procedure was not triggered when the cursor moves to
a non-scripted window.
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2021-01-29 12:44:20 +08:00 |
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NovaRain
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7eab9ff3ce
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Added SmallFrameFix option
Code style edit: use !boolean instead of (boolean == false) for some
checks.
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2021-01-29 12:05:19 +08:00 |
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NovaRain
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7a1ab34964
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Moved the defines of engine function offsets to a new header
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2021-01-28 21:33:04 +08:00 |
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NovaRain
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a914029f46
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Removed unnecessary hack in Perks.cpp
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2021-01-28 12:54:03 +08:00 |
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NovaRain
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980176451e
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Code edits to Perks.cpp
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2021-01-28 12:36:38 +08:00 |
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NovaRain
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9e861f735d
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Implemented sProto stuct and GetProto function
* replaced the obsolete "char* proto" usages and GetProtoPtr function.
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2021-01-27 12:20:03 +08:00 |
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NovaRain
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83d50fc33e
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Code edits
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2021-01-27 10:47:17 +08:00 |
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NovaRain
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839f531cbd
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Moved the defines of engine variable pointers to a new header
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2021-01-26 22:01:34 +08:00 |
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NovaRain
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ba11cee858
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Renamed all engine function wrappers with "fo_" prefix
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2021-01-26 14:03:37 +08:00 |
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NovaRain
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42215fc1bb
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Changed the script name search algorithm from linear to binary
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2021-01-25 13:04:06 +08:00 |
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NovaRain
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2d7ff1e558
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Changed "obj_under_cursor" for the movement cursor
* the function is not designed for use with it.
Code correction in Stats.cpp.
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2021-01-25 11:34:41 +08:00 |
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NovaRain
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2aa77552f5
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Added an option about max HP calculation to the stats ini file
Added an update to the HP stats when the map is loaded first time.
Code edits to Animations.cpp.
Minor code edits.
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2021-01-24 22:54:20 +08:00 |
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NovaRain
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73b0091ec1
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Renamed engine variable defines to be in line with 4.x
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2021-01-22 22:32:04 +08:00 |
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NovaRain
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e5b110d7ce
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Added some functions/variables for future use
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2021-01-22 14:19:35 +08:00 |
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