NovaRain
97c2b111ff
Updated the description of ConsoleWindow
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Simplified ASM code in Premade.cpp a bit.
2023-06-17 21:40:11 +08:00
NovaRain and GitHub
fce35c7e14
Merge pull request #480 from sfall-team/feature/debug-log-overflow-fix
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Fixed buffer overflow when DebugMode is enabled and printing messages longer than 259 via script.
2023-06-16 23:37:59 +08:00
phobos2077
2cef5310e2
Rewrite console writing
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- Separate debug_msg and display_msg as separate Source
- Merge writing to one function with proper filtering
2023-06-16 14:57:41 +02:00
phobos2077
ad6491d61e
Increase array string limit to 1024 bytes
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- Because it is now safe to log longer stuff
2023-06-16 00:16:36 +02:00
phobos2077
4de5de6a0c
Restore code page option from NovaRain
2023-06-16 00:02:55 +02:00
phobos2077
347b4a3ecb
Fix buffer overflow when DebugMode is enabled and printing messages longer than 259 via script
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- Refactoring: moved ConsoleWindow into separate file
2023-06-15 23:57:41 +02:00
NovaRain
f9dc7a3e25
Added code page setting for the console window
2023-06-15 23:27:07 +08:00
phobos2077
b8c52304eb
Add precise time measurements for: Sfall Init, Game Init, New Game start and Save game load.
2023-06-15 15:30:24 +02:00
NovaRain
23d1e3b9c8
Updated the description in [ExtraPatches] for mods_order.txt
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Tweaked the error log entry for mods_order.txt.
Removed unnecessary Inject_SwitchHandHook (unused since 4.2.1)
2023-06-15 13:38:04 +08:00
NovaRain
7baa6de014
Reduced buffer flush in Logging.cpp
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Edited some description in ddraw.ini.
2023-06-15 13:24:02 +08:00
NovaRain and GitHub
7bf562338c
Merge pull request #477 from sfall-team/feature/console-window-v2
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Console Window output (closes #474 )
2023-06-15 13:14:46 +08:00
phobos2077
5f38a934ca
Console improvements
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- Save & restore window position
- Fix display_msg not mirrored to console
- Fix log prefixes showing up mid line
2023-06-14 21:34:57 +02:00
phobos2077
3c40518e87
Make sfall logs a little prettier
2023-06-14 20:01:13 +02:00
NovaRain
7939924257
Removed debug message about missing critter art from displaying in-game
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* to prevent unnecessary annoyance to generic players.
Added a safeguard to get_tile_fid.
2023-06-14 09:26:28 +08:00
phobos2077
dc665cb741
Debugging.ConsoleWindow option
2023-06-13 23:09:21 +02:00
phobos2077
d7127a4deb
Fix crash in debug mode due to __stdcall not being explicitly specified for C++ function ( closes #476 )
2023-06-13 19:45:11 +02:00
NovaRain
46a80fdb6a
Added get_tile_fid and macros to function notes
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Some misc edits to documents.
2023-06-13 12:32:49 +08:00
NovaRain
492e31410c
Fixed the mode 2 of get_tile_fid
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Minor code/comment/format edits.
2023-06-13 10:15:02 +08:00
phobos2077
f5e7235a80
get_tile_fid: take FRM Limit patch into account by extending FRM mask from 12 to 14 bits
2023-06-13 01:10:23 +02:00
phobos2077
0fef6f1f8c
mods_order: remove comments before other checks, to prevent valid paths being ignored
2023-06-12 19:55:33 +02:00
phobos2077
4b9008d53c
get_tile_fid correct for backwards compatibility and flexibility
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- Allow to pass elevation using the free bits of the tileNum value to access elevations 1 and 2 (instead of defaulting to dude_elevation, which is not how it worked before)
- Access roof FID and raw data using mode flags in the top 4 bits
2023-06-12 18:26:28 +02:00
phobos2077
0d960ca326
Fix get_tile_fid function to work on elevations 1 and 2
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- Since it has no second argument, assume dude elevation
- Rewrite into new opcode system
2023-06-12 16:44:07 +02:00
Vlad and GitHub
c95d074f44
Merge pull request #470 from sfall-team/feature/load_order
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load_order.txt per #469
2023-06-12 14:47:27 +02:00
Vlad and GitHub
4b88bfad10
Merge pull request #473 from sfall-team/hook_return_string_v2
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Allow passing string directly to set_sfall_return in HOOK_DESCRIPTIONOBJ (v2)
2023-06-12 14:46:59 +02:00
phobos2077
94388d3470
LoadOrder update
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- Rename to "mods_order.txt"
- Create "mods" folder if it doesn't exist before creating an empty mods_order.txt
- Trim space and tab characters
- Allow comments after file names with ; or # (INI-style)
2023-06-12 11:59:10 +02:00