* to toggle modification sections for perks and traits.
Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.
Added error/warning icons to message boxes.
* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.
Updated version number.
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.