NovaRain
94fdfb49ef
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain
35d8052098
Minor edits to ddraw.ini.
2017-06-02 11:49:54 +08:00
NovaRain
35d397c891
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain
579cbd7543
Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.)
2017-05-08 21:22:05 +08:00
NovaRain
2255d9e947
Fixed skills being capped at 95% when starting a new game.
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Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
NovaRain
fc99baa0c6
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-16 22:52:58 +08:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
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Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077
afadbb71c4
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
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HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077
a379e1f998
Added ability to load global scripts from different paths with new GlobalScriptPaths option
2017-03-13 02:26:02 +07:00
phobos2077
aa77d82a23
Removed all WorldmapSpeed patches except the default one, fixed global worldmap scripts not working when speed patch is disabled
2017-03-12 23:14:35 +07:00
NovaRain
6e5b811b87
Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
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Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-03-09 13:56:37 +08:00
phobos2077
6f0901f980
Replaced more INI reading with new functions;
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Removed CityRepsCount setting (redundant)
2017-03-05 01:52:33 +07:00
phobos2077
32c1de3a34
Added functions for reading from sfall INI files more easily;
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Refactor Karma module init: use new INI functions, get rid of hacky string split code, removed KarmaFRMsCount (it's redundant)
2017-03-04 19:55:37 +07:00
NovaRain and phobos2077
7a5a54ab5e
Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini.
2017-02-21 01:28:40 +07:00
NovaRain and phobos2077
5b59c9e54d
Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default.
2017-02-21 01:15:22 +07:00
NovaRain and phobos2077
0f1072c302
Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. ( #62 , with the simplified code from Crafty)
2017-02-21 01:05:45 +07:00
NovaRain
11dfb3e94a
Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
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Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
NovaRain
5cb3ca2a59
Removed queue9x and vector9x.
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Disabled ComputeSprayMod by default.
Updated version number.
2016-11-07 10:16:57 +08:00
NovaRain
de5c12484d
Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
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Updated version number.
2016-10-11 11:58:17 +08:00
NovaRain
295a5d1437
Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already.
2016-10-05 16:09:22 +08:00
NovaRain
712eafc241
Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
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Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain
d1bf22ec8d
Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
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Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain
21d496f392
Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
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Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00
NovaRain
07948206fb
Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
2016-09-21 09:33:11 +08:00