NovaRain
9a5b38dfc3
Added "set_scr_name" script function
...
* not documented yet.
2021-10-02 22:44:15 +08:00
NovaRain
bb88830a5b
Added a fix to display the color index 255 of the palette correctly
...
* in DX9 mode when using the hi-res patch
Some minor code corrections.
2021-09-12 13:59:58 +08:00
NovaRain
569bde5fab
Code changes to the previous commit
...
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain
428cf42c7d
Added an additional '"Can't Use" flag to misc flags in item objects
...
* it makes the weapon object unusable in combat.
Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain
a6417069ad
Internal fix for HOOK_REMOVEINVENOBJ
2021-08-21 11:35:41 +08:00
NovaRain
638499b106
Code edits to ExtraSaveSlots.cpp
...
* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
2021-08-13 10:54:57 +08:00
NovaRain
5ef12b60c5
Changed the implementation of AutoQuickSave
...
* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
2021-08-12 15:07:24 +08:00
NovaRain
5e3f1eeaad
Removed "proto_exists" function in previous commit
...
Added macro for checking pid.
2021-05-26 06:58:18 +08:00
NovaRain
1b37ed5d7c
Added "proto_exists" script function
...
Updated gl_auto_closebox example script.
2021-05-25 12:55:11 +08:00
NovaRain
fc53df5a16
Added a new hook: HOOK_CANUSEWEAPON
...
Updated NPC armor appearance mod script.
2021-05-09 20:17:40 +08:00
NovaRain
0fbc29e8fd
Added a new hook: HOOK_BESTWEAPON
2021-04-05 12:43:11 +08:00
NovaRain
78d8f46af6
Added "set_quest_failure_value" script function
2021-03-24 12:52:00 +08:00
NovaRain
ef0bdf1e3b
Added a new hook: HOOK_ROLLCHECK
2021-01-13 23:26:19 +08:00
NovaRain
bde6b94855
Added a new hook: HOOK_ADJUSTRADS
...
Fixed a crash bug in ScriptExtender.cpp from commit c736e39 .
Some adjustments to the hook injection mechanism.
2021-01-13 11:11:32 +08:00
NovaRain
19f6d64e5b
Added a new hook: HOOK_ADJUSTPOISON
...
Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain
279f91274e
Modified some of the mechanics of "interface_overlay" function
...
Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain
9d5bfaa059
Added "interface_overlay" script function
...
* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain
2bc94e8036
Added sfall_func7 and sfall_func8 new opcodes
...
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain
65c4cf644a
Added "win_fill_color" script function
2020-10-24 12:56:26 +08:00
NovaRain
c71ca95665
Added "combat_data" script function
...
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain
2f750a8a4b
Fixed broken Print() script function
...
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain
ac28d7293b
Added "print_text" script function
2020-10-05 14:38:53 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
...
Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00
NovaRain
46a5616b34
Fixed and improved the behavior of nested timer events in global scripts
...
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:23:08 +08:00