NovaRain
88d9126b18
Changed the behavior of saving/restoring hook arguments
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(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain
a1d18983e4
Added the ability to get Automap window pointer
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Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain
8179583160
Correction to the hooks code
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Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain
876616fc7d
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain
008692bec7
Fixed the MMX buf_to_buf_ for warning C4799
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Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain
0dd8ea5335
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain
bf9deabded
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 09:58:55 +08:00
NovaRain
11bcbe2013
Moved some engine function defines from Functions.cpp to Functions_def.h
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Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain
806e09e501
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain
2eb1c64bc3
Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
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Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain
a9cde5757f
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain
f16ba16d21
Graphics: improved the performance of DX9 mode
2020-09-15 10:21:35 +08:00
NovaRain
0ce02e2a12
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:10:44 +08:00
NovaRain
96447ca1d3
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain
a7355ad937
Added the original Fallout 1 behavior to FastShotFix ( #335 )
2020-09-06 08:30:20 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00
NovaRain
43fcaf41e1
Fixed EncounterTableSize option ( #333 )
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* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain
3df322b80e
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain
0945382369
Added support for ACM audio file playback to soundplay script function
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(with volume control, #331 )
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain
ac4e4c7868
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:48:46 +08:00
NovaRain
d46bb42efd
Reorganized hooks related code
2020-08-21 12:55:18 +08:00
NovaRain
aa132d9951
Moved DeathScreenFontPatch code to Interface.cpp
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Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00
NovaRain
dfb7779e87
Reorganized the code related to the core functions of hooks
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Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:32:40 +08:00
NovaRain
19df2f9eec
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:19:11 +08:00