Commit Graph
1031 Commits
Author SHA1 Message Date
NovaRain 88d9126b18 Changed the behavior of saving/restoring hook arguments
(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain a1d18983e4 Added the ability to get Automap window pointer
Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain 8179583160 Correction to the hooks code
Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain 876616fc7d Added a new argument to HOOK_TOHIT (#339)
Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)

Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.

Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.

Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain 008692bec7 Fixed the MMX buf_to_buf_ for warning C4799
Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain 0dd8ea5335 Added loading multiple shader files for GlobalShaderFile option
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain bf9deabded Added TextureFilter option (restored from sfall 2.x) 2020-09-20 09:58:55 +08:00
NovaRain 11bcbe2013 Moved some engine function defines from Functions.cpp to Functions_def.h
Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain 806e09e501 Corrected talking heads code of Use32BitHeadGraphics
Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain 2eb1c64bc3 Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain a9cde5757f Fixed temporary arrays being cleared when flushing the keyboard buffer (#337)
Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain f16ba16d21 Graphics: improved the performance of DX9 mode 2020-09-15 10:21:35 +08:00
NovaRain 0ce02e2a12 Graphics & Movies refactoring (WIP/unfinished) 2020-09-13 22:10:44 +08:00
NovaRain 96447ca1d3 Updated Ammo INI Loader example script mod
* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain a7355ad937 Added the original Fallout 1 behavior to FastShotFix (#335) 2020-09-06 08:30:20 +08:00
NovaRain 2badb5fdd2 Added a fix to the weapon check in the Fast Shot trait (#335)
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.

Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain 282a491718 Fixed typo in sfall.h (#334) 2020-09-03 21:05:18 +08:00
NovaRain 43fcaf41e1 Fixed EncounterTableSize option (#333)
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.

Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain 3df322b80e Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)

Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain 0945382369 Added support for ACM audio file playback to soundplay script function
(with volume control, #331)

Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain ac4e4c7868 Minor edits to Interface.cpp and ddraw.ini 2020-08-22 10:48:46 +08:00
NovaRain d46bb42efd Reorganized hooks related code 2020-08-21 12:55:18 +08:00
NovaRain aa132d9951 Moved DeathScreenFontPatch code to Interface.cpp
Added a note about DeathScreenFontPatch in ddraw.ini.

Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00
NovaRain dfb7779e87 Reorganized the code related to the core functions of hooks
Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).

Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:32:40 +08:00
NovaRain 19df2f9eec Updated global.fx and withinperception example script
Fixed some code.
2020-08-19 15:19:11 +08:00