NovaRain
87eca4898a
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 08:36:30 +08:00
NovaRain
88197f7fed
Corrected proto pid offset in define_extra.h
2024-06-17 15:21:56 +08:00
NovaRain
e2ad532607
Added a new attrType value to get_window_attribute
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Added PAUSEWIN (Ctrl+P) to LoadGameHook game modes.
Fixed crash in interface_art_draw (when drawing beyond window bounds).
Fixed assert fail when calling sfall_func7+
Edits to documents.
2024-06-02 09:12:56 +08:00
NovaRain
ca42b01193
Added new arguments to HOOK_ENCOUNTER
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* to determine which encounter is being loaded, not just map ID.
Updated the document and header files.
2024-05-31 15:11:40 +08:00
NovaRain
bc882680e4
Added patch for healing time on worldmap and set_world_map_heal_time
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* the time interval check is tied to real time clock, instead of game time.
2024-05-27 21:56:54 +08:00
NovaRain
0746d6b483
Header lib: refactor inven_as_array and add proper jsdoc defs to all comments
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- inven_as_array was allocating blocks of 100 items which was unnecessary
2024-05-20 20:20:56 +08:00
NovaRain
3c8ec03e30
Add useful comments to most header lib procs and macros
2024-05-19 07:27:43 +08:00
NovaRain
3ebc4326c5
New metarule to read art size + DrawImage refactoring
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- Fix inconsistent and duplicate FRM-related struct definitions
- Clean up code, especially around using PCX files
- When FID is used, read FRM directly from ArtCache instead of from disk
- When path is used, cache loaded FRM/PCX files
- Add art_frame_data to read FRM/PCX size by FID/filename
Updated docs and sfall.h for art_frame_data script function
2024-05-08 09:02:31 +08:00
NovaRain
9734d18d68
Added signal_close_game script function
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Updated documents and version number.
2024-04-24 08:57:23 +08:00
NovaRain
c476e54db0
Added reg_anim_animate_and_move script function
2023-12-27 13:21:40 +08:00
NovaRain
8fd5182bb5
Renamed "string_pos" function to "string_find"
2023-08-09 08:57:03 +08:00
NovaRain
9fe3ed5d98
Headers update
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- Synced a small number of defines from RPU headers
- Removed duplicate defines from define_lite
2023-07-31 20:55:34 +08:00
NovaRain
489f62f5cb
Header fixes
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- Fix conflict with RPU command_extra.h
- Fix undefined debug_array_str error
2023-07-24 08:36:28 +08:00
NovaRain
6af62af27d
Backported "get_object_ai_data" script function
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Updated headers and documents.
Edited error messages for some script functions.
2023-07-11 11:20:56 +08:00
NovaRain
3a08488895
Added "string_pos" function from 4.x
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Added a check to PartyControl::OrderAttackPatch().
Updated function documents.
Updated scripting headers.
2023-07-05 22:20:14 +08:00
NovaRain
9674c16928
Fixed position jumping for console window
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Improved "string_format" script function.
Edited error messages for a few functions.
Updated documents.
2023-06-25 16:30:46 +08:00
NovaRain
c8fe92ef7d
Updated document and sfall.h for get_ini_config
2023-06-19 22:18:01 +08:00
NovaRain
6f45d45fcd
Updated documents for hook/function changes
2023-06-13 12:33:28 +08:00
NovaRain
1976461b72
Fixed invWieldFunc for non-weapon/armor items
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Fixed lib.inven.h header from develop branch.
2023-06-12 22:50:21 +08:00
NovaRain
9fa123d15f
Added get_combat_free_move metarule
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Updated documents and headers.
Added PartyOrderToAttack to ddraw.ini.
2023-06-09 11:19:45 +08:00
NovaRain
3b6435d8a4
Backported HOOK_COMBATTURN from 4.2
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* using pre-4.2.8 codebase
Replaced ControlCombat option with PartyOrderToAttack.
Updated documents.
2023-06-07 21:48:54 +08:00
NovaRain
7322634780
Backported three game hooks from 4.x:
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* ROLLCHECK, BESTWEAPON, CANUSEWEAPON
Updated documents.
2023-06-06 21:46:03 +08:00
NovaRain
4e3f065453
Updated headers and function document from 4.x
2023-06-05 11:03:51 +08:00
NovaRain
378bc8a126
Added set_combat_free_move metarule and 2 args to HOOK_STDPROCEDURE
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Added a missing hack from 4.x to PartyControl.cpp.
2023-06-05 10:42:02 +08:00
NovaRain
40f2050f8c
Minor edits to ddraw.ini and define_extra.h
2023-05-29 15:22:45 +08:00