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https://github.com/sfall-team/sfall.git
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Header lib: refactor inven_as_array and add proper jsdoc defs to all comments
- inven_as_array was allocating blocks of 100 items which was unnecessary
This commit is contained in:
@@ -163,6 +163,8 @@ end
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/**
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* Returns first index of zero value in a list array.
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* @arg {list} array
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* @ret {int}
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*/
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procedure get_empty_array_index(variable array) begin
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variable zero := false;
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@@ -178,7 +180,10 @@ procedure get_empty_array_index(variable array) begin
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end
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/**
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* Pushes new item to the end of a list array.
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* Pushes new item to the end of a list array and returns the array.
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* @arg {list} array
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* @arg {any} item
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* @ret {list}
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*/
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procedure array_push(variable array, variable item) begin
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variable n;
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@@ -190,6 +195,8 @@ end
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/**
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* Removes last item from list array (reducing it's size by 1) and returns it's value.
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* @arg {list} array
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* @ret {mixed}
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*/
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procedure array_pop(variable array) begin
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variable n, ret;
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@@ -204,6 +211,8 @@ end
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/**
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* Returns a temp list of keys from a given map array.
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* @arg {array}
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* @ret {list}
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*/
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procedure array_keys(variable array) begin
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variable tmp, i, len;
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@@ -219,6 +228,8 @@ end
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/**
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* Returns a temp list of values from a given map array.
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* @arg {array} array
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* @ret {array}
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*/
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procedure array_values(variable array) begin
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variable v, tmp, i, len;
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@@ -234,6 +245,8 @@ end
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/**
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* Sets given array as permanent and returns it.
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* @arg {array} array
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* @ret {array}
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*/
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procedure array_fixed(variable array) begin
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fix_array(array);
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@@ -242,6 +255,10 @@ end
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/**
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* Returns a slice of a given list array as a new temp array.
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* @arg {list} array
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* @arg {int} index - Start position to slice from.
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* @arg {int} count - Number of elements to slice.
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* @ret {list}
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*/
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procedure array_slice(variable array, variable index, variable count) begin
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variable tmp, i, n;
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@@ -261,7 +278,11 @@ procedure array_slice(variable array, variable index, variable count) begin
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end
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/**
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* Removes a slice of given list array.
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* Removes a slice of given list array and returns it.
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* @arg {list} array
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* @arg {int} index - Start position to remove from.
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* @arg {int} count - Number of elements to remove.
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* @ret {list}
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*/
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procedure array_cut(variable array, variable index, variable count) begin
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variable i, n;
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@@ -281,7 +302,10 @@ procedure array_cut(variable array, variable index, variable count) begin
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end
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/**
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* Removes all values in arr1 that also present in arr2.
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* Removes all values in arr1 that also present in arr2 and returns arr1.
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* @arg {array} arr1
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* @arg {array} arr2
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* @ret {array}
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*/
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procedure array_diff(variable arr1, variable arr2) begin
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variable i, v, isMap;
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@@ -300,6 +324,11 @@ end
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/**
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* Copy a slice of one array into another (will not resize)
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* @arg {list} src - Source array.
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* @arg {int} srcPos - Position in source array.
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* @arg {list} dest - Destination array.
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* @arg {int} dstPos - Position in destination array.
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* @arg {int} size - Number of elements to copy.
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*/
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procedure copy_array(variable src, variable srcPos, variable dest, variable dstPos, variable size) begin
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variable i := 0;
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@@ -312,6 +341,8 @@ end
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/**
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* Creates a shallow copy of the array as a new temp array.
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* @arg {array} array
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* @ret {array}
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*/
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procedure clone_array(variable array) begin
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variable new, k, v;
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@@ -327,6 +358,9 @@ end
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/**
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* Compares two arrays (list or map) and returns true if they have identical values in the same order.
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* @arg {array} arr1
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* @arg {array} arr2
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* @ret {bool}
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*/
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procedure arrays_equal(variable arr1, variable arr2) begin
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variable n, i, k1, k2;
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@@ -350,6 +384,8 @@ end
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/**
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* Returns maximum element in array.
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* @arg {array} arr
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* @ret {mixed}
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*/
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procedure array_max(variable arr) begin
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variable v, max;
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@@ -363,6 +399,8 @@ end
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/**
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* Returns minimum element in array.
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* @arg {array} arr
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* @ret {mixed}
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*/
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procedure array_min(variable arr) begin
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variable v, min;
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@@ -376,6 +414,8 @@ end
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/**
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* Returns sum of array elements (or concatenated string, if elements are strings).
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* @arg {array} arr
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* @ret {mixed}
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*/
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procedure array_sum(variable arr) begin
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variable v, sum;
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@@ -388,6 +428,8 @@ end
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/**
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* Returns a random value from a given list array.
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* @arg {list} arr
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* @ret {any}
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*/
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procedure array_random_value(variable arr) begin
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return get_array(arr, array_key(arr, random(0, len_array(arr) - 1)));
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@@ -399,6 +441,9 @@ end
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/**
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* Array set is a list array that is used as a set of unique values (where no diplicate value is allowed).
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* Tries to add new value to a set and returns true if it was just added.
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* @arg {list} array - List array to use as a set.
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* @arg {any} item
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* @ret {bool}
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*/
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procedure add_array_set(variable array, variable item) begin
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variable i := 0;
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@@ -428,6 +473,9 @@ end
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/**
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* Remove value from a set (list array). Returns true if item was actually found and removed.
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* @arg {list} array - List array to use as a set.
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* @arg {any} item
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* @ret {bool}
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*/
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procedure remove_array_set(variable array, variable item) begin
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variable i := 0;
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@@ -455,9 +503,10 @@ end
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#undef ARRAY_SET_BLOCK_SIZE
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/**
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Creates a new array filled from a given array by transforming each value using given procedure name.
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- *arr* - Array to use values from.
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- *valueFunc* - A name of procedure that accepts value from arr and returns a new value.
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* Creates a new array filled from a given array by transforming each value using given procedure name.
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* @arg {array} arr - Array to use values from.
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* @arg {string} valueFunc - A name of procedure that accepts value from arr and returns a new value.
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* @ret {array}
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*/
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procedure array_transform(variable arr, variable valueFunc) begin
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variable k, v, retArr := temp_array_map if array_is_map(arr) else temp_array(len_array(arr), 0);
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@@ -468,10 +517,11 @@ procedure array_transform(variable arr, variable valueFunc) begin
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end
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/**
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Creates a new temp array filled from a given array by transforming each key and value using given procedure name.
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- *arr* - Array to use keys and values from.
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- *keyFunc* - A name of procedure that accepts key from arr and returns a new key for the new array.
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- *valueFunc* - A name of procedure that accepts value from arr and returns a new value.
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* Creates a new temp array filled from a given array by transforming each key and value using given procedure name.
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* @arg {array} arr - Array to use keys and values from.
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* @arg {string} keyFunc - A name of procedure that accepts key from arr and returns a new key for the new array.
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* @arg {string} valueFunc - A name of procedure that accepts value from arr and returns a new value.
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* @ret {map}
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*/
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procedure array_transform_kv(variable arr, variable keyFunc, variable valueFunc) begin
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variable k, v, retArr := temp_array_map;
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@@ -483,6 +533,8 @@ end
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/**
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* Converts given array into a new map where keys are array values and all values are 1.
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* @arg {array} arr
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* @ret {array}
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*/
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procedure array_to_set(variable arr) begin
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variable v, retArr := temp_array_map;
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@@ -497,8 +549,10 @@ end
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/**
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* Adds new empty place for a new block into array. Returns index of new block that was "created".
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*
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* DEPRECATED, use collections instead
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* @arg {list} arr - array to add "block" into
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* @arg {int} blocksize - block size
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* @ret {int} - index of added block
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* @deprecated - use collections instead
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*/
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procedure add_array_block(variable arr, variable blocksize) begin
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variable begin
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@@ -526,8 +580,10 @@ end
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/**
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* Removes a block from an array by index
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*
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* DEPRECATED, use collections instead
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* @arg {list} arr - array to remove "block" from
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* @arg {int} blocksize - block size
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* @arg {int} index - index to remove
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* @deprecated - use collections instead
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*/
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procedure remove_array_block(variable arr, variable blocksize, variable index) begin
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variable len;
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@@ -547,9 +603,10 @@ end
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/**
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* Fill array (or it's part) with the same value.
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* pos - starting position;
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* count - number of items to fill (use -1 to fill to the end of the array);
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* value - value to set;
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* @arg {list} arr
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* @arg {int} pos - starting position
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* @arg {int} count - number of items to fill (use -1 to fill to the end of the array);
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* @arg {any} value - value to set;
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*/
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procedure array_fill(variable arr, variable pos, variable count, variable value) begin
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variable i := 0;
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@@ -563,6 +620,9 @@ end
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/**
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* Adds all the values of the second array to the first array.
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* @arg {array} arr1
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* @arg {array} arr2
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* @ret {array} - the first array after modification
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*/
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procedure array_append(variable arr1, variable arr2) begin
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variable arr1_len;
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@@ -581,6 +641,9 @@ end
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/**
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* Loads a "saved" array. If it doesn't exist, creates it (with a given size).
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* @arg {string} name - saved array name/key
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* @arg {int} size - size of array to create
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* @ret {array} - the created/loaded array
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*/
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procedure load_create_array(variable name, variable size) begin
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variable arr;
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@@ -594,6 +657,9 @@ end
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/**
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* Creates and returns a new "saved" array. If array already existed with this name, frees it.
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* @arg {string} name - saved array name/key
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* @arg {int} size - size of array to create
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* @ret {array} - the new array
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*/
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procedure get_saved_array_new(variable name, variable size) begin
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variable arr;
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@@ -609,6 +675,8 @@ end
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/**
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* A collection is a 2-level-deep saved array (a saved array containing other saved arrays as values).
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* @arg {string} name - name/key of a "root" array
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* @arg {array} arr - collection array
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*/
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procedure save_collection(variable name, variable arr) begin
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variable k, v, keys, oldKeys;
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@@ -625,6 +693,11 @@ procedure save_collection(variable name, variable arr) begin
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end
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end
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/**
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* Loads collection by name.
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* @arg {string} name - name/key of a "root" array
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* @ret {array}
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*/
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procedure load_collection(variable name) begin
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variable k, v, keys, arr;
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keys := load_array(name);
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@@ -645,7 +718,10 @@ end
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*/
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/**
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* Prints array contents with a given level of recursion.
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* Formats array contents into a string with a given level of recursion. For debugging.
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* @arg {array} arr
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* @arg {int} levels - recursion level
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* @ret {string}
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*/
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procedure debug_array_str_deep(variable arr, variable levels) begin
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#define _newline if (levels > 1) then s += "\n";
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@@ -4,26 +4,33 @@
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#include "define_lite.h"
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#include "define_extra.h"
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#define PID_BOTTLE_CAPS (41)
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/**
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* Inventory contents as temp array to be used in foreach
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* @arg {ObjectPtr} critter
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* @ret {list}
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*/
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procedure inven_as_array(variable critter) begin
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variable i:=0, list;
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list := temp_array(100, 4);
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while (inven_ptr(critter, i)) do begin
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if (i>=len_array(list)) then
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resize_array(list, len_array(list) + 100);
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list[i] := inven_ptr(critter, i);
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variable i := 0, list, item;
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list := temp_array(0, 4);
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item := inven_ptr(critter, i);
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while (item) do begin
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resize_array(list, i + 1);
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list[i] := item;
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i++;
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item := inven_ptr(critter, i);
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end
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resize_array(list, i);
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return list;
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end
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/**
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* Adds quantity of itemPid to invenObj.
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* Adds quantity of itemPid to invenObj and returns the created item object.
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* @arg {ObjectPtr} invenObj - Object to add new item to.
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* @arg {int} itemPid - PID of item.
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* @arg {int} quantity
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* @ret {ObjectPtr} - created item
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*/
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procedure add_items_pid(variable invenObj, variable itemPid, variable quantity) begin
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variable item;
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@@ -34,6 +41,9 @@ end
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/**
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* Adds 1 item of a given pid to obj.
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* @arg {ObjectPtr} obj - Object to add new item to.
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* @arg {int} pid
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* @ret {ObjectPtr}
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*/
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#define add_item_pid(obj, pid) add_items_pid(obj, pid, 1)
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@@ -43,6 +53,7 @@ end
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/**
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* Makes critter remove his armor and put it back to his inventory.
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* @arg {ObjectPtr} critter
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*/
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procedure unwield_armor(variable critter) begin
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variable armor;
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@@ -55,12 +66,11 @@ procedure unwield_armor(variable critter) begin
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end
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/**
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Removes items of given pid from given object's inventory.
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- *invenObj* - obj to remove items from
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- *itemPid* - PID of item to remove
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- *quantity* - maximum quantity of items to remove (-1 to remove all available items)
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Returns number of actually removed items.
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* Removes items of given pid from given object's inventory. Returns number of actually removed items.
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* @arg {ObjectPtr} invenObj - obj to remove items from
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* @arg {int} itemPid - PID of item to remove
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* @arg {int} quantity - maximum quantity of items to remove (-1 to remove all available items)
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* @ret {int}
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*/
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procedure remove_items_pid(variable invenObj, variable itemPid, variable quantity) begin
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variable begin
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@@ -90,8 +100,10 @@ procedure remove_items_pid(variable invenObj, variable itemPid, variable quantit
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end
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/**
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Remove the whole stack of a given *item* object from *invenObj* inventory.
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For a critter, this will correctly remove item from armor/hand slot, if it is equipped.
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* Remove the whole stack of a given *item* object from *invenObj* inventory.
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* For a critter, this will correctly remove item from armor/hand slot, if it is equipped.
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* @arg {ObjectPtr} invenObj - obj to remove from
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* @arg {ObjectPtr} item - item (stack) object to remove
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*/
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procedure remove_item_obj(variable invenObj, variable item) begin
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if (obj_type(invenObj) == OBJ_TYPE_CRITTER) then begin
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@@ -106,36 +118,52 @@ procedure remove_item_obj(variable invenObj, variable item) begin
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end
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/**
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Remove one item of a given *pid* from *obj* inventory.
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* Remove one item of a given *pid* from *obj* inventory.
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* @arg {ObjectPtr} obj - obj to remove items from
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* @arg {int} pid - PID of item to remove
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* @ret {int}
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*/
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#define remove_item_pid(obj, pid) remove_items_pid(obj, pid, 1)
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/**
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Remove all items of a given *pid* from *obj* inventory.
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* Remove all items of a given *pid* from *obj* inventory. Returns number of removed items.
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* @arg {ObjectPtr} obj - obj to remove items from
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* @arg {int} pid - PID of item to remove
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* @ret {int}
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*/
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#define remove_all_items_pid(obj, pid) remove_items_pid(obj, pid, -1)
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/**
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Ensures a given *quantity* of *itemPid* in *invenObj* inventory, adding or removing items as necessary.
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* Ensures a given *quantity* of *itemPid* in *invenObj* inventory, adding or removing items as necessary.
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* @arg {ObjectPtr} invenObj - obj to add/remove items to/from
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* @arg {int} itemPid - PID of item to remove
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* @arg {int} quantity
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*/
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procedure set_items_qty_pid(variable invenObj, variable itempid, variable quantity)
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procedure set_items_qty_pid(variable invenObj, variable itemPid, variable quantity)
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begin
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variable begin
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count;
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obj;
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end
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count := obj_is_carrying_obj_pid(invenObj, itempid);
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count := obj_is_carrying_obj_pid(invenObj, itemPid);
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if (quantity > count) then begin
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obj := create_object_sid(itempid, 0, 0, -1);
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obj := create_object_sid(itemPid, 0, 0, -1);
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add_mult_objs_to_inven(invenObj, obj, quantity - count);
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end else if (quantity < count) then begin
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call remove_items_pid(invenObj, itempid, count - quantity);
|
||||
call remove_items_pid(invenObj, itemPid, count - quantity);
|
||||
end
|
||||
end
|
||||
|
||||
/**
|
||||
Removes money and items from a *critter*'s inventory, using provided probabilities (applied to whole stacks, not individual items).
|
||||
Useful for reducing loot of merchants after death.
|
||||
* Removes money and items from a *critter*'s inventory, using provided probabilities (applied to whole stacks, not individual items).
|
||||
* Useful for reducing loot of merchants after death.
|
||||
* @arg {ObjectPtr} critter
|
||||
* @arg {int} moneyPercent - Percent of money to remove.
|
||||
* @arg {int} probArmor - % probability to remove armor.
|
||||
* @arg {int} probDrugs - % probability to remove drugs.
|
||||
* @arg {int} probWeapons - % probability to remove weapons.
|
||||
* @arg {int} probAmmo - % probability to remove ammo.
|
||||
* @arg {int} probMisc - % probability to remove misc item.
|
||||
*/
|
||||
procedure reduce_merchant_loot(variable critter, variable moneyPercent, variable probArmor, variable probDrugs, variable probWeapons, variable probAmmo, variable probMisc) begin
|
||||
variable inv, item, it, prob, tmp;
|
||||
@@ -164,7 +192,10 @@ procedure reduce_merchant_loot(variable critter, variable moneyPercent, variable
|
||||
end
|
||||
|
||||
/**
|
||||
Returns item in one of *critter*'s hand slots using given attack type.
|
||||
* Returns item in one of *critter*'s hand slots using given attack type.
|
||||
* @arg {ObjectPtr} critter
|
||||
* @arg {int} type - Attack Type, see ATKTYPE_* in define_extra.h
|
||||
* @ret {ObjectPtr}
|
||||
*/
|
||||
procedure item_by_attack_type(variable critter, variable type) begin
|
||||
variable slot;
|
||||
|
||||
@@ -16,9 +16,23 @@ end
|
||||
|
||||
#define math_max(x, y) (x if x > y else y)
|
||||
#define math_min(x, y) (x if x < y else y)
|
||||
|
||||
/**
|
||||
* Returns true if x is within range: [from, to]
|
||||
* @arg {any} x
|
||||
* @arg {any} from
|
||||
* @arg {any} to
|
||||
* @ret {bool}
|
||||
*/
|
||||
#define math_in_range(x, from, to) (x >= from and x <= to)
|
||||
|
||||
|
||||
/**
|
||||
* Returns: a if val < a, b if val > b, otherwise val.
|
||||
* @arg {any} val
|
||||
* @arg {any} a
|
||||
* @arg {any} b
|
||||
* @ret {any}
|
||||
*/
|
||||
procedure math_clamp(variable val, variable a, variable b) begin
|
||||
variable min, max;
|
||||
if (a < b) then begin
|
||||
|
||||
@@ -23,7 +23,9 @@ end*/
|
||||
end*/
|
||||
|
||||
/**
|
||||
Parses keyboard shortcut definition (key code + optional modifier key) from a string into an integer for later use in other hotkey procedures.
|
||||
* Parses keyboard shortcut definition (key code + optional modifier key) from a string into an integer for later use in other hotkey procedures.
|
||||
* @arg {string} string
|
||||
* @ret {int}
|
||||
*/
|
||||
procedure parse_hotkey(variable string) begin
|
||||
variable lst;
|
||||
@@ -38,7 +40,9 @@ procedure parse_hotkey(variable string) begin
|
||||
end
|
||||
|
||||
/**
|
||||
Checks if a given shortcut is currently pressed (see parse_hotkey).
|
||||
* Checks if a given shortcut is currently pressed (see parse_hotkey).
|
||||
* @arg {int} n - hotkey data parsed with *parse_hotkey*
|
||||
* @ret {bool}
|
||||
*/
|
||||
procedure hotkey_pressed(variable n) begin
|
||||
if (n < 0x10000) then
|
||||
@@ -48,7 +52,10 @@ procedure hotkey_pressed(variable n) begin
|
||||
end
|
||||
|
||||
/**
|
||||
Checks if a shortcut is currently pressed, given that *key* is already pressed.
|
||||
* Checks if a shortcut is currently pressed, given that *key* is already pressed.
|
||||
* @arg {int} n - hotkey data parsed with *parse_hotkey*
|
||||
* @arg {int} key - DX scancode
|
||||
* @ret {bool}
|
||||
*/
|
||||
procedure hotkey_pressed_now(variable n, variable key) begin
|
||||
if (n < 0x10000) then
|
||||
@@ -66,7 +73,11 @@ procedure hotkey_pressed_now(variable n, variable key) begin
|
||||
end
|
||||
|
||||
/**
|
||||
Loads ini section as map of keys and values parsed as integers (0 values will be skipped!)
|
||||
* Loads ini section as map of keys and values parsed as integers (0 values will be skipped!)
|
||||
* @arg {string} file
|
||||
* @arg {string} section
|
||||
* @arg {bool} [fixArray=false] - if true, *fix_array* will be called automatically on resulting array
|
||||
* @ret {map}
|
||||
*/
|
||||
procedure get_ini_section_int_to_int(variable file, variable section, variable fixArray := false) begin
|
||||
variable ar, ar2 := temp_array_map, k, v;
|
||||
|
||||
@@ -5,23 +5,33 @@
|
||||
#include "define_extra.h"
|
||||
|
||||
/**
|
||||
Object name or (null) if it's 0. Helps to avoid crashes when debugging.
|
||||
* Object name or (null) if it's 0. Helps to avoid crashes when debugging.
|
||||
* @arg {ObjectPtr} obj
|
||||
* @ret {string}
|
||||
*/
|
||||
#define obj_name_safe(obj) (obj_name(obj) if obj else "(null)")
|
||||
|
||||
/**
|
||||
Active weapon of a given *critter* (player or NPC).
|
||||
* Active weapon of a given *critter* (player or NPC).
|
||||
* @arg {ObjectPtr} critter
|
||||
* @ret {ObjectPtr}
|
||||
*/
|
||||
#define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND)
|
||||
|
||||
/**
|
||||
Checks if given *critter* has line-of-fire to the given *obj*.
|
||||
In FO2, regular "line of sight" checks are usually unreliable, due to how scenery flags are configured. So LoF checks are a good alternative.
|
||||
* Checks if given *critter* has line-of-fire to the given *target*.
|
||||
* In FO2, regular "line of sight" checks are usually unreliable, due to how scenery flags are configured. So LoF checks are a good alternative.
|
||||
* @arg {ObjectPtr} critter
|
||||
* @arg {ObjectPtr} target
|
||||
* @ret {bool}
|
||||
*/
|
||||
#define obj_has_lof_to_obj(critter, target) (obj_blocking_line(critter, tile_num(target), BLOCKING_TYPE_SHOOT) == target)
|
||||
|
||||
/**
|
||||
Checks if given *critter* has line-of-fire to *target* and also passes a normal perception check (can "hear" it).
|
||||
* Checks if given *critter* has line-of-fire to *target* and also passes a normal perception check (can "hear" it).
|
||||
* @arg {ObjectPtr} critter
|
||||
* @arg {ObjectPtr} target
|
||||
* @ret {bool}
|
||||
*/
|
||||
#define obj_can_hear_and_shoot_obj(critter, target) (obj_can_hear_obj(critter, target) and obj_has_lof_to_obj(critter, target))
|
||||
|
||||
|
||||
@@ -12,29 +12,48 @@
|
||||
#include "sfall.h"
|
||||
|
||||
/**
|
||||
Checks if *str* contains *sub* as part of it anywhere in the string.
|
||||
* Checks if *str* contains *sub* as part of it anywhere in the string.
|
||||
* @arg {string} str
|
||||
* @arg {string} sub
|
||||
* @ret {bool}
|
||||
*/
|
||||
#define string_contains(str, sub) (string_find(str, sub) != -1)
|
||||
|
||||
/**
|
||||
Checks if *str* contains *sub* at the beginning of the string.
|
||||
* Checks if *str* contains *sub* at the beginning of the string.
|
||||
* @arg {string} str
|
||||
* @arg {string} sub
|
||||
* @ret {bool}
|
||||
*/
|
||||
#define string_starts_with(str, sub) (string_find(str, sub) == 0)
|
||||
|
||||
/**
|
||||
Same as *string_format*, but takes parameters from a given list array.
|
||||
* Same as *string_format*, but takes parameters from a given list array.
|
||||
* @arg {string} fmt
|
||||
* @arg {list} arr
|
||||
* @ret {string}
|
||||
*/
|
||||
#define string_format_array(fmt, arr) sprintf_array(fmt, arr)
|
||||
|
||||
/**
|
||||
Replaces all occurances of *search* in *str* with *replace* string.
|
||||
* Replaces all occurances of *search* in *str* with *replace* string.
|
||||
* @arg {string} str
|
||||
* @arg {string} search
|
||||
* @arg {string} replace
|
||||
* @ret {string}
|
||||
*/
|
||||
#define string_replace(str, search, replace) (string_join(string_split(str, search), replace))
|
||||
|
||||
/**
|
||||
* @deprecated - use *string_format* instead
|
||||
*/
|
||||
#define sprintf2(fmt, arg1, arg2) string_format2(fmt, arg1, arg2)
|
||||
|
||||
/**
|
||||
Joins *array* of strings into a new string using *join* as delimeter.
|
||||
* Joins *array* of strings into a new string using *join* as delimeter.
|
||||
* @arg {list} array
|
||||
* @arg {string} join
|
||||
* @ret {string}
|
||||
*/
|
||||
procedure string_join(variable array, variable join) begin
|
||||
variable str, i, len;
|
||||
@@ -50,7 +69,10 @@ procedure string_join(variable array, variable join) begin
|
||||
end
|
||||
|
||||
/**
|
||||
Like *sprintf* but takes parameters from a given list array.
|
||||
* Like *sprintf* but takes parameters from a given list array.
|
||||
* @arg {string} str
|
||||
* @arg {list} args
|
||||
* @ret {string}
|
||||
*/
|
||||
procedure sprintf_array(variable str, variable args) begin
|
||||
variable split, len, i, j;
|
||||
@@ -111,7 +133,10 @@ procedure string_get_tokens(variable str, variable delim) begin
|
||||
end
|
||||
|
||||
/**
|
||||
Creates a string by repeating *str* *count* times.
|
||||
* Creates a string by repeating *str* *count* times.
|
||||
* @arg {string} str
|
||||
* @arg {int} count
|
||||
* @ret {string}
|
||||
*/
|
||||
procedure string_repeat(variable str, variable count) begin
|
||||
variable out := "", i := 0;
|
||||
@@ -125,6 +150,9 @@ end
|
||||
/**
|
||||
* The same as sfall string_split, but returns array of integers instead
|
||||
* Useful in cunjunction with is_in_array()
|
||||
* @arg {string} str
|
||||
* @arg {string} split
|
||||
* @ret {list}
|
||||
*/
|
||||
procedure string_split_ints(variable str, variable split) begin
|
||||
variable n := 0;
|
||||
@@ -147,6 +175,8 @@ end
|
||||
|
||||
/**
|
||||
* *atoi* proc wrapper, for use as a delegate.
|
||||
* @arg {string} str
|
||||
* @ret {int}
|
||||
*/
|
||||
procedure string_to_int(variable str) begin
|
||||
return atoi(str);
|
||||
@@ -154,6 +184,8 @@ end
|
||||
|
||||
/**
|
||||
* *atof* proc wrapper, for use as a delegate.
|
||||
* @arg {string} str
|
||||
* @ret {float}
|
||||
*/
|
||||
procedure string_to_float(variable str) begin
|
||||
return atof(str);
|
||||
@@ -161,6 +193,8 @@ end
|
||||
|
||||
/**
|
||||
* Converts any value to a string, for use as a delegate.
|
||||
* @arg {any} val
|
||||
* @ret {string}
|
||||
*/
|
||||
procedure to_string(variable val) begin
|
||||
return ""+val;
|
||||
|
||||
Reference in New Issue
Block a user