NovaRain
9c97d0da44
Removed unnecessary error message when AutoSearchSFX is enabled
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Removed leftover from devlog_f() in release builds.
2024-05-11 00:23:11 +08:00
NovaRain
c1b279f2fa
Implemented ExtraArt module from 4.x
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Changed ASM code in BugFixes.cpp and Inventory.cpp to match 4.x
2024-05-11 00:19:17 +08:00
NovaRain
3ebc4326c5
New metarule to read art size + DrawImage refactoring
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- Fix inconsistent and duplicate FRM-related struct definitions
- Clean up code, especially around using PCX files
- When FID is used, read FRM directly from ArtCache instead of from disk
- When path is used, cache loaded FRM/PCX files
- Add art_frame_data to read FRM/PCX size by FID/filename
Updated docs and sfall.h for art_frame_data script function
2024-05-08 09:02:31 +08:00
NovaRain
257a1f7b33
Tweaked the check for stretch to fit of AVI movies
2024-05-06 23:38:23 +08:00
NovaRain
a66db5a386
Backported ExpandWorldMap from 4.x
2024-05-06 08:42:02 +08:00
NovaRain
db547212e8
Fixed PlayIdleAnimOnReload causing critters to lose highlights in combat
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* happens when the Target Highlight pref is set to "targeting only".
2024-05-02 09:45:38 +08:00
NovaRain
10ffa66256
Added a check for NPC being dead to NPCsTryToSpendExtraAP
2024-05-02 08:47:21 +08:00
NovaRain
9734d18d68
Added signal_close_game script function
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Updated documents and version number.
2024-04-24 08:57:23 +08:00
NovaRain
e706fba989
Updated changelog
v3.8.43.1
2024-04-19 08:42:19 +08:00
NovaRain
884c00ffeb
Reverted ScriptValue DataType from long to short (sync with 4.x)
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Updated version number.
2024-04-18 22:23:39 +08:00
NovaRain
78ef06c8e6
Text edits to INI files
2024-04-18 20:48:58 +08:00
NovaRain
d75d46d281
Updated changelog
v3.8.43
2024-04-04 22:51:14 +08:00
NovaRain
fc1d9dbfc2
Removed SpeedInterfaceCounterAnims=3 (now default behavior)
2024-04-01 17:21:34 +08:00
NovaRain
b50dcaa151
Fixed xp exploit from canceling Here and Now perk
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(when the player has Swift Learner perk)
Removed DisplaySwiftLearnerExp from ddraw.ini (always enabled)
2024-03-29 16:57:10 +08:00
NovaRain
53f427fcac
Minor code edits
2024-03-28 08:35:15 +08:00
NovaRain
818c2eb6b2
Edits to gl_partycontrol and main.h
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* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:20:36 +08:00
NovaRain
ad2b9ab0fb
Added a new example mod gl_molotov
2024-03-26 12:15:15 +08:00
NovaRain
46349c5d69
Fixed add_extra_msg_file loading the same msg file more than once ( #467 )
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Minor code edits.
Updated version number.
2024-03-22 12:09:14 +08:00
NovaRain
8a8455efea
Added a new example mod gl_static_books
2024-03-14 10:20:42 +08:00
NovaRain
6e7ba2f5b9
Restored support for pre-SSE processors
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(revert commit c9712f7 )
* the codegen optimization from VS2010 isn't much (e.g. the number of
CMOVcc), so better to make 3.8.x focus on wider compatibility.
2024-03-14 10:17:43 +08:00
NovaRain
da08bdbf83
Edits to sslc documents
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* edited the description of command line options.
* removed old references of dos4gw.exe (only for pre-2.10) and FSE.
2024-03-11 10:10:03 +08:00
NovaRain
dc97dad94c
Fixed the clickability issue of the "Use Inventory Item On" action
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* the game would execute the default action for the overlapped object
instead of the player using the item.
(ref. BGforgeNet/Fallout2_Restoration_Project#271 )
2024-03-05 10:41:09 +08:00
NovaRain
82cf074845
Updated npcarmor.ini based on new NPC armor mod
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(ref. BGforgeNet/Fallout2_NPC_Armor@ca93bb6 )
2024-03-05 10:32:01 +08:00
NovaRain
8e95b2d8f6
Updated npcarmor.ini based on newer RPU (v27+)
2024-03-04 11:53:46 +08:00
NovaRain
81638168c2
Tweaked the log for loading global scripts
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* it should be after the game scripts check.
2024-03-03 00:01:37 +08:00