NovaRain
76c9d63d3e
Added more fixes for the arguments of attack_complex function:
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* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:42:46 +08:00
NovaRain
962e7f0056
Added support for delayed speech playback to AllowDShowSound
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(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:42:08 +08:00
NovaRain
950b9949c0
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
Minor code edits to AI.cpp & Sound.cpp.
2020-07-29 14:20:04 +08:00
NovaRain
648bffedc6
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable pointers.
2020-07-28 17:08:44 +08:00
NovaRain
058cc0bb96
Further implementation of speech playback for alternative sound files
2020-07-26 08:53:31 +08:00
NovaRain
9e79b01a27
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:29:54 +08:00
NovaRain
37e3ccb410
WIP: Fixed sfx/speech playback for alternative sound files
2020-07-22 12:27:18 +08:00
NovaRain
82db339ff9
Implemented CodeType enums in some SafeWrite8
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Replaced some SafeWriteX with SafeWriteBatch.
Misc code edits to DebugEditor.cpp and ScriptExtender.cpp.
Minor edits to documents.
2020-07-21 12:42:46 +08:00
NovaRain
74d3cb9707
Removed some redundant code
2020-07-19 08:56:42 +08:00
NovaRain
e0f0ee0f7d
Fixed the default values for the MovieXX options
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Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
2020-07-18 22:28:22 +08:00
NovaRain
107335749f
Implemented union in TGameObj struct (from 4.x)
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Moved some code from HeroAppearance to other parts.
Some code edits.
2020-07-18 10:50:49 +08:00
NovaRain
c66add00e7
Added more 4.x constants to Define.h
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Renamed some members in structs according to 4.x namings.
2020-07-16 11:10:48 +08:00
NovaRain
d4d8b3a06c
Uploaded language translation files to repo
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Updated German (#326 ) and Russian translations.
2020-07-08 09:54:08 +08:00
NovaRain
fcd3bd05f0
Fixed NPC stuck in an animation loop in combat ( #321 )
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* this happens when trying to move close to a multihex critter.
v3.8.26
2020-07-01 09:49:37 +08:00
NovaRain
ae6a6e80d3
Fixed ASM error in the previous commit
2020-06-30 15:49:53 +08:00
NovaRain
c0557ddbc1
Fixed broken PlayIdleAnimOnReload option ( #320 )
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(in commit aafc030 )
Improved the fix for incorrect positioning after exiting small/medium
locations.
2020-06-30 12:31:49 +08:00
NovaRain
46dd02b566
Fixed the code for "display_stats" script function
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Minor edit to Perks.cpp.
2020-06-29 23:03:41 +08:00
NovaRain
4c3f255915
Added a fix to prevent showing an empty perk selection window
2020-06-29 12:56:27 +08:00
NovaRain
de01fdf065
Added "get_stat_max/min" script functions ( #307 )
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Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:57:36 +08:00
NovaRain
1e6d2229dd
Corrected the code for multihex retargeting tile
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Small optimization to sfall function code.
2020-06-28 23:13:05 +08:00
NovaRain
317c4d4c05
Re-fix for the previous commit
2020-06-28 09:53:33 +08:00
NovaRain
31b244e5f3
Corrected the fix from the previous commit
2020-06-27 10:16:14 +08:00
NovaRain
066280a7ca
Fixed the hang/freeze in combat (from commit b345140)
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Added a fix for retargeting tile for multihex critters.
2020-06-27 09:48:20 +08:00
NovaRain
535595a997
Refactored some code in HeroAppearance.cpp
2020-06-14 10:41:57 +08:00
NovaRain
41b15b8838
Fixed bugs in the hero appearance mod:
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* gender was not reset properly when creating a new character (#309 )
* the player was missing some fire/electrical death animations (#310 )
2020-06-14 09:29:53 +08:00