- Renamed get_clamped to math_clamp for consistency (libs should use namespace prefixes)
- Nuked above/below macros and renamed unsigned_comp to insigned_int_compare, because it doesn't work with floats
- Replaced sprintf2 and string_pos with macros (due to new metarules)
- Add a few entries to functions.yml
- Retain maximized/minimized state
- Save normal position when closing in maximized/minized state
- Allow to move window in negative x direction
- Disable close button
- Save position if game was closed by pressing Alt+F4 in console window
- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
Cleaned up some module headers.
Updated version number in documents.
Updated changelog in sslc document, and removed the mention about
empty statements (it never worked).
INI Config reader:
- Replaced GetPrivateProfile* functions for reading ini with vanilla-based INI reader.
- Changed IniReader classes to read INI files once using new Config class and cache results until GameReset (going to main menu).
- Added metarule to read entire INI file in one operation and return as two-dimensional map array.
- Increased limits for INI strings to 1021.