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Fixed the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen (from Mr.Stalin)
Minor edits to documents.
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@@ -351,7 +351,7 @@ CorpseLineOfFireFix=0
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;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
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ProcessorIdle=-1
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;Set a number of how many protos of a type can be loaded into memory at once (valid range: 512..4096)
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;Set a number of how many protos per type can be loaded into memory at once (valid range: 512..4096)
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;Set to -1 to let set_proto_data script function automatically increase the limit when needed
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LoadProtoMaxLimit=-1
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@@ -216,7 +216,7 @@ Some additional reg_anim_* functions were introduced. They all work in the same
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> void reg_anim_turn_towards(object, tile/target, delay)
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- makes object change its direction to face given tile num or target object.
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> int metarule2_explosions(int arg1, int arg2)
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> int metarule2_explosions(int arg1, int arg2, int arg3)
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was made as a dirty easy hack to allow dynamically change some explosion parameters (ranged attack). All changed parameters are reset to vanilla state automatically after each attack action. Following macros are available in sfall.h:
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> void set_attack_explosion_pattern(x, y)
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