Commit Graph
221 Commits
Author SHA1 Message Date
NovaRain c6d612f4a7 Added MainMenuBigFontColour option to change button text color
Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain 61aa1104a1 Fixed player's position if entrance tile is blocked when entering a map
Fixed player's direction after leaving a map via ladder/stairs.

Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)

Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain 2bd8a6223d Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue.

Fixed a crash bug in message_str_game function when passing a negative
fileId value.

Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain 2bbb020a80 Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
2019-08-13 13:59:20 +08:00
NovaRain 36523d89e5 Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled 2019-08-12 00:13:50 +08:00
NovaRain c0f9f142c4 Added a tweak for weapon perk modifier to AIBestWeaponFix
Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain 8b9ffd08a8 Minor edits to ddraw.ini 2019-07-18 09:27:28 +08:00
NovaRain b26208141f Changed DebugMode to not require enabling sfall debugging mode
Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain fc3b7180af Backported the code of COMBATDAMAGE hook from 4.x
Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain ce19262283 Excluded barter mode for ItemCounterDefaultMax
Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain f38d87e0ee Added KnockoutTime option to change the duration of the knockout effect.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain 58a67d58cb Added SkipOpeningMovies=2 to also skip the splash screen
Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain c18828b61b Changed DataLoadOrderPatch to be 1 by default.
Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain d1fe920cf7 Fixed a few bugs in WorldMapSlots option.
Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain af6038ee0c Removed LoadProtoMaxLimit option from ddraw.ini.
* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain 301ccba45f Rewrote NPC fleeing fix.
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain f6d27b71aa Slightly simplified the code of NPCStage6Fix.
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain 1891612f38 Reverted the change in Tiles.cpp from previous commit. 2019-05-10 10:44:34 +08:00
NovaRain ec3bc8c21c Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.

Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain c1ec4057a6 Code edits on Graphics.cpp & ScriptExtender.cpp.
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain cbd3964ae5 Moved worldmap related code from main.cpp to the new Worldmap.cpp. 2019-05-02 21:02:49 +08:00
NovaRain 3c255085ed Replaced ASM code in various opcodes with macros (from Mr.Stalin)
Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain 560eead694 Rewrote Force Encounter script function code.
Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain 2df1dfbadc Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain ceb55cdfa9 Fixed the start procedure not being called correctly
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)

Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00