NovaRain
7eab9ff3ce
Added SmallFrameFix option
...
Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:05:19 +08:00
NovaRain
8e66b82f76
Added a new example mod gl_auto_closebox
...
Updated gl_highlighting_lite example mod.
Updated engine structs.
2021-01-20 10:21:48 +08:00
NovaRain
4271241628
Renamed MPClient folder to DebugEditor
...
Renamed FalloutClient.exe to FalloutDebug.exe
Fixed a crash bug in commit 82db339 when using the debug editor.
2020-12-14 15:42:45 +08:00
NovaRain
e0d5f6a568
Removed unnecessary code in Graphics.cpp
...
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
2020-12-09 10:49:02 +08:00
NovaRain
cdeb970d4f
Backported metarule2_explosions modes from 4.1
...
Updated version number.
2020-11-05 12:13:25 +08:00
NovaRain
7cf1b60b38
Backported the extended functionality of ExtraGameMsgFileList from 4.x
2020-10-24 21:23:04 +08:00
NovaRain
2c36ad9a2a
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
...
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:26:39 +08:00
NovaRain
49c4bb2479
Some code refactoring
...
Added a value of 2 to TextureFilter option.
2020-09-28 12:07:12 +08:00
NovaRain
796e834a9d
Some edits to the previous commit
...
Minor edits to some code.
2020-09-23 23:07:45 +08:00
NovaRain
90a9ee5f15
Added loading multiple shader files for GlobalShaderFile option
...
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 13:03:05 +08:00
NovaRain
314100f231
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 10:07:16 +08:00
NovaRain
55e935e18c
Added the original Fallout 1 behavior to FastShotFix
2020-09-06 08:45:17 +08:00
NovaRain
398ad650b9
Added a fix to the weapon check in the Fast Shot trait
...
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:47:53 +08:00
NovaRain
6a2a7ee82f
Fixed EncounterTableSize option ( #333 )
...
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:24:00 +08:00
NovaRain
ed9c6c7508
Added support for ACM audio file playback to soundplay script function
...
(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:12:00 +08:00
NovaRain
57f4deb5cf
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:51:07 +08:00
NovaRain
72f3abe3c9
Moved DeathScreenFontPatch code to Interface.cpp
...
Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:42:46 +08:00
NovaRain
5d12d815dd
Added DeathScreenFontPatch option
...
* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:48:41 +08:00
NovaRain
13976a5278
Added a fix to limit the maximum distance for knockback animation
...
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
2020-08-18 13:45:49 +08:00
NovaRain
63b2025468
Added the city name in the description of a save slot by default
...
Corrected some code.
2020-08-13 14:44:09 +08:00
NovaRain
44ad268aed
Added a fix to remove floating text after moving to another elevation
...
* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:29:15 +08:00
NovaRain
2305128adc
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
...
* now the critter can only see through objects in front of it.
2020-08-08 11:52:17 +08:00
NovaRain
112c931ea3
Added a patch to allow setting custom colors for object outlines
...
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9 )
Corrected some code.
2020-08-05 16:18:19 +08:00
NovaRain
89ec203483
Corrected combat_attack_gcsd code in the previous commit
...
Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain
21cbcb4a03
Rewrote several fixes for attack_complex in C++ and merged them
...
Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:27:18 +08:00