NovaRain
5e3e37f74c
Added a tweak to the ammo info for Glovz's/YAAM
...
* to display correct ammo stats based on the formulas w/o editing
proto.msg manually.
Updated translation ini files.
Set the maximum number of screenshots to 10k (was 100k)
* 100k is impractical because the max files per directory on FAT32 is
65535 (only if all files are in 8.3 format) when the game came out.
2023-03-01 09:18:28 +08:00
NovaRain
e090fd833b
Removed CreditsAtBottom from ddraw.ini
...
* sfall built-in credits will be shown at the beginning when from the
main menu and at the end during the ending.
2023-02-26 23:31:48 +08:00
NovaRain
1ab8407407
Fixed incorrect death endings being shown
...
* can happen in vanilla FO2 when the player is lv10 or higher,
with a low chance.
2023-02-15 21:06:45 +08:00
NovaRain
a4558993e0
Removed redundant "Done" strings from sfall log
...
* only when there are alternative states or for graphics/sound/scripting
2023-02-10 08:54:52 +08:00
NovaRain
f1131b87c6
Tweaked how disabled unsafe opcodes work
...
* now disabled opcodes will just do nothing instead of causing the
script terminated.
2023-02-09 15:06:19 +08:00
NovaRain
465bc649be
Removed StackEmptyWeapons from ddraw.ini (always enabled)
2023-02-02 12:39:06 +08:00
NovaRain
9db5f45545
Added a tweak to allow premade characters to have less than two traits
...
Fixed the player's traits not being displayed in certain unusual cases.
(with save editing or hex-edited GCD file)
2023-01-10 10:33:00 +08:00
NovaRain
fb4770edc4
Increased the upper limit of ProcessorIdle
2023-01-07 23:07:31 +08:00
NovaRain
921f14f43f
Cosmetic edits: updated/unified the copyright header years
2022-12-31 10:14:38 +08:00
NovaRain
d013d59afd
Edits to sfall_ver_* script functions
...
* they take no arguments and only return constants, simpler structure
in ASM is enough.
2022-12-26 08:50:56 +08:00
NovaRain
2828e08f68
Fixed broken read_string script function
...
* actually it has never worked.
2022-12-22 09:37:19 +08:00
NovaRain
0b08035b97
Fixed a crash bug in FullItemDescInBarter
...
* when weapon/ammo has no description, it'd trigger UB from strncpy_s.
2022-12-17 10:36:25 +08:00
NovaRain
62b0955807
Changed all fastcall wrappers to stdcall
2022-12-03 13:19:54 +08:00
NovaRain
67b46cd4a6
Backported three more hooks from 4.1:
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* USESKILLON, ONEXPLOSION, SETLIGHTING.
Backported PartyMemberSkillFix option from 4.1.
Updated documents.
2022-12-01 08:41:05 +08:00
NovaRain
bb13e3f219
Backported 5 game hooks from 4.1/4.2:
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* SNEAK, STDPROCEDURE, STDPROCEDURE_END, TARGETOBJECT, ENCOUNTER.
Updated documents and example mods.
2022-11-29 14:27:10 +08:00
NovaRain
7ecdfe362f
Backported three game hooks from 4.1:
...
* USEANIMOBJ, EXPLOSIVETIMER, DESCRIPTIONOBJ
Updated documents and example mods
2022-11-27 09:27:46 +08:00
NovaRain
4f34217625
Backported game hooks from 4.0.x
...
* COMBATTURN is not implemented.
Updated documents.
2022-11-26 09:57:01 +08:00
NovaRain
f4666dad18
Minor edits to a few ASM hacks
...
(Changed 2-bytes null jcc to just 2 nop)
2022-11-16 12:19:22 +08:00
NovaRain
536e3b2741
Tweaked HOOK_INVENTORYMOVE for dropping caps
...
* before the amount was set in the dropped object only after the hook.
Edits to hookscripts.md.
2022-10-29 11:33:42 +08:00
NovaRain
f4c72a4e6e
Edited the format for window title
...
Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:21:57 +08:00
NovaRain
db40eae68f
Some format edits to documents
...
Updated version number.
2022-10-25 21:25:48 +08:00
NovaRain
f1626e846a
Changed the check for unavailable hooks
...
* easier to backport more discontinuous hooks if needed.
2022-10-19 10:59:17 +08:00
NovaRain
5429217c0a
Minor edit to hookscripts.md
2022-10-18 08:59:14 +08:00
NovaRain
59aee239fe
Fixed incorrect critter names for corpses
...
* happens when multiple critters based on the same proto with
different scripts attached are killed.
Tweaked the fix for create_object_sid function.
2022-10-09 23:25:51 +08:00
NovaRain
d429af8011
Code correction to LoadOrder.cpp
...
Updated version number.
2022-09-28 10:18:19 +08:00