NovaRain
579cbd7543
Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.)
2017-05-08 21:22:05 +08:00
NovaRain
475503d632
Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
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Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain
2255d9e947
Fixed skills being capped at 95% when starting a new game.
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Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077
85020d66f2
Added new functions into docs #90
2017-04-15 22:17:42 +07:00
phobos2077
629641eb96
Added new HOOK_CARTRAVEL #90
2017-04-15 21:59:18 +07:00
NovaRain
a5599e1942
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
NovaRain
43e2ddeeef
Enabled highlighting corpses and containers by default in sfall-mods.ini.
2017-04-09 22:51:56 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
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Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
phobos2077
d484be45c8
Added function car_gas_amount #90
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- Sorted some defines
- Minor code formatting fixes
2017-04-08 13:48:14 +07:00
Mr.Stalin
18644f37fd
Deleted duplicate code in the script. Added check for sfall version.
2017-04-07 23:58:26 +03:00
Mr.Stalin
bb52a6d9cb
Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
2017-04-07 21:54:57 +03:00
phobos2077
e2a383511d
Refactor opcodes in Objects.cpp
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- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
2017-04-03 23:27:33 +07:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077
9531fcbebd
Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat
2017-04-01 20:31:19 +07:00
phobos2077
5bbdcbd2db
Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
2017-04-01 02:21:12 +07:00
phobos2077
029419db3d
Added real_dude_obj scripting function, useful for checking if currently controlling NPC or "real" character
2017-04-01 02:14:27 +07:00
phobos2077
6e0fe881df
Added new hook script for controlling FID of character figure on inventory screen
2017-04-01 02:12:20 +07:00
phobos2077
cbe987df25
First prototype of armor appearance mod (hook-based)
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- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
phobos2077
32564d64d1
Added scripting functions for reading INI sections
2017-03-27 04:07:16 +07:00
phobos2077
897f1ab323
Fixed bug and added description for new scripting function #17
2017-03-27 00:58:06 +07:00
phobos2077
778230dde1
Added item_weight script function;
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Return -1 on metarule argument validation error (to match normal opcodes) #63
2017-03-26 23:16:35 +07:00
phobos2077
c32dc7664e
Added new modes for get_game_mod to match Crafty's; implemented HookCalls function to reduce code duplication #66
2017-03-26 19:41:04 +07:00
phobos2077
7bbe84feef
Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all
2017-03-18 21:45:28 +07:00
NovaRain
fc99baa0c6
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-16 22:52:58 +08:00
phobos2077
2fbf4a0518
Add notes for new scripting functions
2017-03-16 02:01:29 +07:00