NovaRain
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90485a205a
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Changed item highlighting mod to only highlight lootable corpses. #126
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2018-01-07 21:37:26 +08:00 |
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NovaRain
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ca3f59ad1e
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Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
Condensed the code in ApplyHeaveHoFix a bit.
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2018-01-02 09:58:30 +08:00 |
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NovaRain
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74d496845b
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Added compiled gl_partycontrol script from the previous commit.
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2017-10-02 10:04:56 +08:00 |
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NovaRain
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1bde433a16
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Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
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2017-10-02 09:54:47 +08:00 |
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NovaRain
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92b010f362
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Added check for sfall version for gl_partycontrol and gl_npcarmor.
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
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2017-05-23 22:28:42 +08:00 |
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NovaRain
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475503d632
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Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
Split the push/pop instructions in ItemCountFix() into individual lines.
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2017-05-07 21:20:17 +08:00 |
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NovaRain
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a5599e1942
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Simplified ToggleHighlightObject in gl_highlighting.
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2017-04-10 00:57:17 +08:00 |
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NovaRain
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dc785d010e
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Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
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2017-04-09 20:58:36 +08:00 |
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Mr.Stalin
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18644f37fd
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Deleted duplicate code in the script. Added check for sfall version.
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2017-04-07 23:58:26 +03:00 |
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Mr.Stalin
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bb52a6d9cb
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Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
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2017-04-07 21:54:57 +03:00 |
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phobos2077
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116c522bdc
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Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
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2017-04-01 21:11:19 +07:00 |
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phobos2077
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5bbdcbd2db
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Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
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2017-04-01 02:21:12 +07:00 |
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phobos2077
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cbe987df25
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First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
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2017-03-30 01:20:44 +07:00 |
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phobos2077
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adf8dd13dd
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Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
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2017-03-16 01:21:20 +07:00 |
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phobos2077
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afadbb71c4
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Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
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2017-03-14 00:20:34 +07:00 |
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phobos2077
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a74bab42e8
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Full implementation of highlight mod with motion scanner interaction; #53
Fixed incorrect string lookup failsafe in Inventory.cpp
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2017-03-13 23:54:54 +07:00 |
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phobos2077
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fa583d41d7
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Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script.
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2017-03-13 04:12:52 +07:00 |
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phobos2077
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6152615ce5
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Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53
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2017-03-13 03:36:02 +07:00 |
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