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mirror of https://github.com/sfall-team/sfall.git synced 2026-07-27 16:52:34 -07:00
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cbe987df25ff50f71684944be0c96142c83ece9b
sfall/artifacts/mods
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phobos2077 cbe987df25 First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
..
gl_highlighting.int
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
2017-03-16 01:21:20 +07:00
gl_highlighting.ssl
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
2017-03-16 01:21:20 +07:00
gl_npcarmor.ssl
First prototype of armor appearance mod (hook-based)
2017-03-30 01:20:44 +07:00
main.h
First prototype of armor appearance mod (hook-based)
2017-03-30 01:20:44 +07:00
readme.txt
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
2017-03-14 00:20:34 +07:00

readme.txt

To install each mod, copy *.int file into your <Fallout Dir>\data\scripts\ folder.
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