* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from ScriptUtils.hpp to new MathOps.
Added include guard to sfall.h and main.h in modders pack.
* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
* although 3.8 doesn't have the path issue as 4.x due to the lack of
loading custom .dat, it's better to unify the path in this case.
Refactored the code for DataLoadOrderPatch in the same way as 4.x.
* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
Moved some codes from Worldmap.cpp to new Interface.cpp (same as 4.x).
Moved some option codes from main.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).