NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00
NovaRain
3df322b80e
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain
0945382369
Added support for ACM audio file playback to soundplay script function
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(with volume control, #331 )
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain
46a5616b34
Fixed and improved the behavior of nested timer events in global scripts
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Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:23:08 +08:00
NovaRain
ff4757d529
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
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Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:20:30 +08:00
NovaRain
d2b1cdec46
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
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* now the critter can only see through objects in front of it.
2020-08-08 11:50:12 +08:00
NovaRain
82b75f4ea2
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295 )
2020-08-02 19:43:51 +08:00
NovaRain
deaaf6a137
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:20:48 +08:00
NovaRain
1db8988368
Added "get_stat_max/min" script functions ( #307 )
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Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:53:12 +08:00
NovaRain
229371e4ab
Added use_item_on_dude macro to sfall.h
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Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
* Changed for-loop with iterators to use pre-increment.
2020-04-18 21:19:22 +08:00
NovaRain
87c4dd34f1
Updated stdafx.h and other code/doc files
2020-02-08 08:41:04 +08:00
NovaRain
537bea45c0
Edited some wording in ddraw.ini and Enums.h
2020-02-07 10:03:16 +08:00
NovaRain
a3f22b67d8
Fixed trying to loot corpses with the "NoSteal" flag ( #280 )
2020-02-06 10:45:40 +08:00
NovaRain
1f1c39a4bd
Simplified the code in HeroAppearance.cpp
2020-02-03 11:21:43 +08:00
NovaRain
53b407b8a5
Added DivisionOperatorFix option for signed integer division ( #278 )
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* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain
19f4901328
Small optimization for receiving/passing script arguments
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* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.
Minor changes to some other code and documents.
2020-01-31 00:24:58 +08:00
NovaRain
90b547a472
Rewrote and rename "dialog_box" to "message_box"
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Added support for '\n' control character to create_message_window.
Fix the playback of the speech sound file for the death screen.
2020-01-28 13:01:32 +08:00
NovaRain
d812059030
Added "dialog_box" script function
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Added a new attrType value to "get_window_attribute" function.
2020-01-27 20:41:21 +08:00
NovaRain
863a232703
Added "set_town_title" script function
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* for displaying custom title in floating text over a town.
Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain
b69640f09a
Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
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Minor edits to some code and documents.
2020-01-23 20:31:58 +08:00
NovaRain
d387e009ee
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:13:22 +08:00
NovaRain
56f2ea46c2
Added a flashing icon to the Horrigan encounter
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Minor edits to some code and documents.
2020-01-22 10:20:32 +08:00