phobos2077
|
493003af54
|
Updated some defines
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
|
2023-05-14 01:44:15 +02:00 |
|
phobos2077
|
1683678657
|
Revert adding RMOBJ to avoid duplication from devine_extra.h
|
2023-05-08 10:38:35 +02:00 |
|
phobos2077
|
a05207cc83
|
Add some missing script defines
|
2023-05-08 02:53:31 +02:00 |
|
NovaRain
|
c878d17a2b
|
Added support for editor.msg to message_str_game
Edits to header files.
|
2022-08-09 08:12:54 +08:00 |
|
NovaRain
|
85e5da660b
|
Added "get_terrain_name" script function
Updated documents for the function.
Minor edits to other code.
|
2022-06-14 21:04:51 +08:00 |
|
NovaRain
|
ac1bc19faa
|
Reverted the previous commit and added "obj_is_openable" function
* the previous commit conflicts with BIS document.
|
2021-10-08 09:16:05 +08:00 |
|
NovaRain
|
9a5b38dfc3
|
Added "set_scr_name" script function
* not documented yet.
|
2021-10-02 22:44:15 +08:00 |
|
NovaRain
|
bb88830a5b
|
Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch
Some minor code corrections.
|
2021-09-12 13:59:58 +08:00 |
|
NovaRain
|
569bde5fab
|
Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
|
2021-09-02 11:23:24 +08:00 |
|
NovaRain
|
428cf42c7d
|
Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.
Edits to header files.
|
2021-08-31 12:35:47 +08:00 |
|
NovaRain
|
a6417069ad
|
Internal fix for HOOK_REMOVEINVENOBJ
|
2021-08-21 11:35:41 +08:00 |
|
NovaRain
|
638499b106
|
Code edits to ExtraSaveSlots.cpp
* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
|
2021-08-13 10:54:57 +08:00 |
|
NovaRain
|
5ef12b60c5
|
Changed the implementation of AutoQuickSave
* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
|
2021-08-12 15:07:24 +08:00 |
|
NovaRain
|
5e3f1eeaad
|
Removed "proto_exists" function in previous commit
Added macro for checking pid.
|
2021-05-26 06:58:18 +08:00 |
|
NovaRain
|
1b37ed5d7c
|
Added "proto_exists" script function
Updated gl_auto_closebox example script.
|
2021-05-25 12:55:11 +08:00 |
|
NovaRain
|
fc53df5a16
|
Added a new hook: HOOK_CANUSEWEAPON
Updated NPC armor appearance mod script.
|
2021-05-09 20:17:40 +08:00 |
|
NovaRain
|
0fbc29e8fd
|
Added a new hook: HOOK_BESTWEAPON
|
2021-04-05 12:43:11 +08:00 |
|
NovaRain
|
78d8f46af6
|
Added "set_quest_failure_value" script function
|
2021-03-24 12:52:00 +08:00 |
|
NovaRain
|
ef0bdf1e3b
|
Added a new hook: HOOK_ROLLCHECK
|
2021-01-13 23:26:19 +08:00 |
|
NovaRain
|
bde6b94855
|
Added a new hook: HOOK_ADJUSTRADS
Fixed a crash bug in ScriptExtender.cpp from commit c736e39.
Some adjustments to the hook injection mechanism.
|
2021-01-13 11:11:32 +08:00 |
|
NovaRain
|
19f6d64e5b
|
Added a new hook: HOOK_ADJUSTPOISON
Added a fix to the poison handling in the engine when an NPC is under
the player's control.
|
2020-12-30 22:11:02 +08:00 |
|
NovaRain
|
279f91274e
|
Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
|
2020-12-25 14:46:47 +08:00 |
|
NovaRain
|
9d5bfaa059
|
Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
|
2020-12-23 11:46:17 +08:00 |
|
NovaRain
|
2bc94e8036
|
Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
|
2020-12-22 16:55:17 +08:00 |
|
NovaRain
|
65c4cf644a
|
Added "win_fill_color" script function
|
2020-10-24 12:56:26 +08:00 |
|