NovaRain
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043d790a75
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Removed "proto_exists" function in previous commit
Added macro for checking pid.
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2021-05-26 08:48:06 +08:00 |
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NovaRain
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989feb1c65
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Added "proto_exists" script function
Updated gl_auto_closebox example script.
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2021-05-25 12:58:03 +08:00 |
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NovaRain
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e441d405b5
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Added "set_quest_failure_value" script function
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2021-03-24 21:22:18 +08:00 |
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NovaRain
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609c4af6b1
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Updated FalloutStructs.h and some other files
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2021-01-30 09:28:32 +08:00 |
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NovaRain
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21b88c3cf0
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Backported HOOK_ADJUSTFID from 4.2
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2021-01-29 23:03:26 +08:00 |
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NovaRain
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3b965fc76c
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Fixed a crash bug in ScriptExtender.cpp from commit e075c05
Minor code/document edits.
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2021-01-13 11:19:25 +08:00 |
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NovaRain
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cf90437b71
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Backported HOOK_GAMEMODECHANGE from 4.2
Backported SPECIAL game mode flag from 4.2
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2021-01-10 21:45:50 +08:00 |
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NovaRain
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43a2fc93cc
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Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
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2020-12-25 14:51:31 +08:00 |
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NovaRain
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26a2338038
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Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
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2020-12-23 11:58:29 +08:00 |
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NovaRain
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e0e300a91e
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Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
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2020-12-22 17:03:01 +08:00 |
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NovaRain
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1508d88a5e
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Backported "get_ini_sections/section" functions from 4.0
Minor code edits.
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2020-11-06 10:48:35 +08:00 |
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NovaRain
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cdeb970d4f
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Backported metarule2_explosions modes from 4.1
Updated version number.
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2020-11-05 12:13:25 +08:00 |
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NovaRain
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38a0ddb1eb
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Backported "add_extra_msg_file" function from 4.1
Re-ordered critical table fixes in Criticals.cpp.
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2020-11-03 15:10:33 +08:00 |
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NovaRain
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c6fa6bac30
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Cleaned up define_lite.h and command_lite.h
Improved/corrected the fix for function args in commit e59af7e8.
Minor code edits.
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2020-10-26 11:25:31 +08:00 |
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NovaRain
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a8919367ea
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Added "win_fill_color" script function
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2020-10-24 13:54:43 +08:00 |
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NovaRain
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cda56aca7d
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Fixed the macro guard in command_lite.h and added two macros
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2020-10-21 22:36:59 +08:00 |
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NovaRain
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0c547da134
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Backported "car_gas_amount" and "set_car_intface_art" functions from 4.0
Added prefixes to some functions (fake classes)
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2020-10-08 22:14:32 +08:00 |
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NovaRain
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66ff811bcd
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Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
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2020-10-08 13:50:37 +08:00 |
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NovaRain
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27963fd064
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Fixed broken Print() script function
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
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2020-10-06 11:48:31 +08:00 |
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NovaRain
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dc88193ff6
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Added "print_text" script function
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2020-10-05 21:05:06 +08:00 |
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NovaRain
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9d34a4c70a
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Added support for transparent interface windows (#25)
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2020-10-03 21:01:54 +08:00 |
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NovaRain
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75b275159f
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Added "interface_art_draw" script function
Added an argument to "intface_redraw" function to redraw all interfaces.
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2020-09-26 22:17:59 +08:00 |
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NovaRain
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398ad650b9
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Added a fix to the weapon check in the Fast Shot trait
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
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2020-09-05 10:47:53 +08:00 |
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NovaRain
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9c7f34ffb2
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Fixed typo in sfall.h (#334)
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2020-09-03 21:06:01 +08:00 |
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NovaRain
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849ae49bfb
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Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
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2020-09-02 14:21:57 +08:00 |
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