NovaRain
3a4a9d7240
Increased the width of the total weight display in the inventory
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(moved from the CritterInvSizeLimitMode option)
Updated version number and year.
Minor format edits to some code and README.md.
2019-12-29 01:55:59 +08:00
NovaRain
b984568b32
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:15:35 +08:00
NovaRain
71803ff06c
Added a comment to Handlers\Utils.cpp
2019-12-24 20:50:52 +08:00
NovaRain
7cef7e8e54
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:55:31 +08:00
NovaRain
7990d230f2
Fixed the return value/object for HOOK_TARGETOBJECT
2019-12-23 23:41:11 +08:00
NovaRain
cb9f759d71
Replaced _stricmp in previous commit with strcmp.
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Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
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* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
9f3299b47a
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain
a68498453c
Edited the description of hook/functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
a325dd18ea
WIP - Added a new hook: HOOK_TARGETOBJ
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Added "get_tile" and "get_objects_at_radius" script functions.
* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain
439de4aecc
Re-fixed the return value of get_script function
2019-12-09 10:18:29 +08:00
NovaRain
702e62e610
Rewrote remove_script/set_script functions in C++
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Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain
ddf0ec7085
Added missing code for commit b149aaa
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Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain
b539cab67d
Change container from Map to Array for sfall opcodes
2019-12-07 09:54:40 +08:00
NovaRain
b149aaa00c
Changed the behavior of IniConfigFolder option
2019-12-07 09:41:06 +08:00
NovaRain
a5bcfa8a6b
Re-fixed the previous commit
2019-12-05 09:38:37 +08:00
NovaRain
80cf1a9ca7
Fix for printing game messages to debug log
2019-12-04 13:04:57 +08:00
NovaRain
4cffc455e2
Code refactoring for opcodes/functions
2019-12-04 10:39:35 +08:00
NovaRain
1bb04a6d45
Improved handling of incorrect formatting for "string_format" script function
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Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain
2a2849537c
Added "string_format" script function
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Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
84076a2586
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain
11fee91f2f
Changed the error msg due to missing critter frame
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* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain
6d12481754
Refactored script function handlers
2019-11-28 14:05:36 +08:00
NovaRain
04d4a8dc5b
Minor code refactoring for opcodes/metarules
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Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00