NovaRain
bc2ed03db1
Added sfx volume reduction for objects located on a different map elev
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Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:48:50 +08:00
NovaRain
cdc06b4e6a
Added a fix to the poison handling in the engine when an NPC is under
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the player's control.
Minor code edits.
2020-12-30 22:34:32 +08:00
NovaRain
28bba7cfef
Fix for previous commit
2020-12-27 09:32:54 +08:00
NovaRain
c829a3e753
Added support for panning sfx sounds
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Removed the tweak that adds the city name in the description for empty
save slots (commit 63b2025 )
2020-12-26 21:58:52 +08:00
NovaRain
43a2fc93cc
Modified some of the mechanics of "interface_overlay" function
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Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:51:31 +08:00
NovaRain
26a2338038
Added "interface_overlay" script function
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* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:58:29 +08:00
NovaRain
e0e300a91e
Added sfall_func7 and sfall_func8 new opcodes
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Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 17:03:01 +08:00
NovaRain
9052396de5
Added stereo support for SFX and speech ACM files
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(for files at 44.1 kHz sample rate)
SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 16:05:16 +08:00
NovaRain
9e9c3ed5d1
Added support for ACM files at 44.1kHz sample rate
2020-12-17 14:04:14 +08:00
NovaRain
4271241628
Renamed MPClient folder to DebugEditor
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Renamed FalloutClient.exe to FalloutDebug.exe
Fixed a crash bug in commit 82db339 when using the debug editor.
2020-12-14 15:42:45 +08:00
NovaRain
82a57179f7
Updated some code
2020-12-13 09:38:34 +08:00
NovaRain
586e622fcc
Corrected code of some hook scripts
2020-12-13 08:46:33 +08:00
NovaRain
5ac7bfcbde
Reverted support for the D3DFMT_A8 texture format
2020-12-10 07:20:49 +08:00
NovaRain
e0d5f6a568
Removed unnecessary code in Graphics.cpp
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Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
2020-12-09 10:49:02 +08:00
NovaRain
4f7937314f
Changed the numbering of args in hookscripts.txt ( #345 )
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* because arg numbers are 0-indexed for related functions.
2020-11-16 09:17:19 +08:00
NovaRain
1508d88a5e
Backported "get_ini_sections/section" functions from 4.0
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Minor code edits.
2020-11-06 10:48:35 +08:00
NovaRain
cdeb970d4f
Backported metarule2_explosions modes from 4.1
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Updated version number.
2020-11-05 12:13:25 +08:00
NovaRain
38a0ddb1eb
Backported "add_extra_msg_file" function from 4.1
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Re-ordered critical table fixes in Criticals.cpp.
2020-11-03 15:10:33 +08:00
NovaRain
4b2056857b
Reformatted critical table fixes in Criticals.cpp
2020-11-01 09:28:31 +08:00
NovaRain
031faa4ae9
Fixed the "uncalled" critical tables for some critter types
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ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 22:00:43 +08:00
NovaRain
e1cec4b01d
Code refactoring for a few script functions
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* draw_image, draw_image_scaled, interface_art_draw, get_sfall_global_int/float
2020-10-28 21:24:15 +08:00
NovaRain
66b3ee7b46
Cosmetic: renamed all module Init() and Exit()
2020-10-27 11:41:44 +08:00
NovaRain
061a3925e6
Minor edits to Message.cpp/h
v3.8.28.1
2020-10-27 00:54:29 +08:00
NovaRain
c6fa6bac30
Cleaned up define_lite.h and command_lite.h
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Improved/corrected the fix for function args in commit e59af7e8 .
Minor code edits.
2020-10-26 11:25:31 +08:00
NovaRain
0988004245
Fixed the error handling in win_fill_color
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Some code fixes.
2020-10-25 08:07:49 +08:00