Commit Graph
40 Commits
Author SHA1 Message Date
NovaRain 1bde433a16 Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory. 2017-10-02 09:54:47 +08:00
NovaRain 92b010f362 Added check for sfall version for gl_partycontrol and gl_npcarmor.
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
NovaRain 475503d632 Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain a5599e1942 Simplified ToggleHighlightObject in gl_highlighting. 2017-04-10 00:57:17 +08:00
NovaRain dc785d010e Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default  ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
Mr.Stalin 18644f37fd Deleted duplicate code in the script. Added check for sfall version. 2017-04-07 23:58:26 +03:00
Mr.Stalin bb52a6d9cb Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted. 2017-04-07 21:54:57 +03:00
phobos2077 116c522bdc Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077 5bbdcbd2db Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82 2017-04-01 02:21:12 +07:00
phobos2077 cbe987df25 First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077 a74bab42e8 Full implementation of highlight mod with motion scanner interaction; #53
Fixed incorrect string lookup failsafe in Inventory.cpp
2017-03-13 23:54:54 +07:00
phobos2077 fa583d41d7 Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script. 2017-03-13 04:12:52 +07:00
phobos2077 6152615ce5 Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53 2017-03-13 03:36:02 +07:00