burner1024 and NovaRain
3227966767
More highlighting ( #130 )
...
* allow to highlight alive critters
* allow to ignore NO_HIGHLIGHT flag
* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00
NovaRain
ca3f59ad1e
Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
...
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain
74d496845b
Added compiled gl_partycontrol script from the previous commit.
2017-10-02 10:04:56 +08:00
NovaRain
1bde433a16
Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
2017-10-02 09:54:47 +08:00
NovaRain
92b010f362
Added check for sfall version for gl_partycontrol and gl_npcarmor.
...
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
NovaRain
475503d632
Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
...
Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain
a5599e1942
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
...
Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
Mr.Stalin
18644f37fd
Deleted duplicate code in the script. Added check for sfall version.
2017-04-07 23:58:26 +03:00
Mr.Stalin
bb52a6d9cb
Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
2017-04-07 21:54:57 +03:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
...
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077
5bbdcbd2db
Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
2017-04-01 02:21:12 +07:00
phobos2077
cbe987df25
First prototype of armor appearance mod (hook-based)
...
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
...
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077
afadbb71c4
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
...
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077
a74bab42e8
Full implementation of highlight mod with motion scanner interaction; #53
...
Fixed incorrect string lookup failsafe in Inventory.cpp
2017-03-13 23:54:54 +07:00
phobos2077
fa583d41d7
Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script.
2017-03-13 04:12:52 +07:00
phobos2077
6152615ce5
Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53
2017-03-13 03:36:02 +07:00