NovaRain
b345140fba
Some bug fixes regarding multihex critters in shoot blocking
2020-05-24 11:33:06 +08:00
NovaRain
3acf051b49
Renamed all metarule functions with mf_ prefix
v3.8.25.1
2020-05-21 09:42:02 +08:00
NovaRain
0137504f3f
Renamed all script opcode handlers with op_ prefix
2020-05-19 10:05:27 +08:00
NovaRain
ebcd505561
Minor code fixes in AI.cpp:
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* Fixed NPCs being unable to select a burst attack mode if the line of
fire was blocked.
* Changed the return point of combat_ai_hook_FleeFix to run
ai_check_drugs_ first.
Changed the debug message about missing art file for critters to be
displayed in game only when in sfall debugging mode.
2020-05-19 09:50:23 +08:00
NovaRain
24cb02b7d8
Fixed ai_move_away_ engine function
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Some minor fixes.
v3.8.25
2020-05-10 10:03:04 +08:00
NovaRain
48ce358451
Backported SkipLoadingGameSettings option from 4.x
2020-05-08 10:38:32 +08:00
NovaRain
c293a826bc
Cosmetic changes to the code:
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Use double underscore for stdcall and "asm" keyword.
2020-05-07 12:30:22 +08:00
NovaRain
0da7c7b266
Minor code edits to Combat.cpp
2020-05-07 11:20:32 +08:00
NovaRain
d74df7fc78
Added checking AP cost to ai_pick_hit_mode_ engine function
2020-05-07 09:49:57 +08:00
NovaRain
df816bcd47
Added a tweak for finding new targets for PMs
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* before they would "forget" their current target when trying to find
new ones (only 3), now the current target is included as one of
potential targets.
Tweaked the code of MultiHexPathingFix.
2020-05-05 12:15:30 +08:00
NovaRain
068988caad
Added internal implementation of engine functions with hooks:
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* item_w_mp_cost_ with CALCAPCOST
* is_within_perception_ with WITHINPERCEPTION
2020-05-01 10:29:27 +08:00
NovaRain
24c9499021
Added combat rating check to "Snipe" distance preference fix
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Added a fix to reduce friendly fire in burst attacks.
Updated the info of TGameObj struct.
2020-05-01 08:01:24 +08:00
NovaRain
7f3de8d19a
Minor code edits/fixes
2020-04-30 10:28:31 +08:00
NovaRain
87f7fe4a54
Moved code from main.cpp to new PlayerModel/MiscPatches.cpp
2020-04-28 12:43:54 +08:00
NovaRain
01ba18100e
Added a fix for AI behavior for "Snipe" distance preference
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Added a check for for the weapon range and the distance to the target
when AI is choosing weapon attack modes.
2020-04-28 10:58:24 +08:00
NovaRain
8b26573073
Changed the fix for AI target selection in commit f0f00a7
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* NPCs will reload the weapon in the same turn (and attack if have
enough AP left) if weapon is empty while selecting targets.
Moved some leftover code in main.cpp to KillCounter.cpp & Elevators.cpp.
Misc code edits.
2020-04-27 14:32:39 +08:00
NovaRain
1839790dfb
Fixed AllowDShowSound=2 not working
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Limited NumSoundBuffers to the max of 32.
Fixed replacing Body_Torso with Body_Uncalled (from commit 62f890d )
Corrected the code in the previous commit.
2020-04-23 12:42:20 +08:00
NovaRain
cb1d5d359f
Added a tweak to the miss message in combat
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* if the main target has Flat flag set, remove the message about hitting
another object.
Reorganized the code of misc patches in main.cpp.
2020-04-22 11:40:11 +08:00
NovaRain
b781e117a2
Improved the fix for placing PID_CORPSE_BLOOD obj on the lower layer
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(didn't work correctly after re-entering the map.)
Fixed CorpseDeleteTime not setting the timer correctly.
2020-04-21 10:55:56 +08:00
NovaRain
a7d9716b68
Moved some engine structs to FalloutStructs.h
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Some code edits regarding variable/struct types.
2020-04-20 12:06:13 +08:00
NovaRain
cdd2bfe338
Reverted incorrect code change of SpeedPatch.cpp in previous commit.
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Some code edits to Explosions.cpp and Perks.cpp.
2020-04-19 10:21:20 +08:00
NovaRain
7decec4a2c
Added use_item_on_dude macro to sfall.h
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Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
2020-04-18 21:25:54 +08:00
NovaRain
e3af4f5754
Fixed ReloadWeaponKey for using any non-weapon item ( #84 )
2020-04-18 11:25:46 +08:00
NovaRain
1b61bca702
Fixed "loot_obj" script function
2020-04-18 09:03:16 +08:00
NovaRain
f0f00a77ea
Fixed AI target selection for no ammo or target out of range cases
2020-04-18 09:01:29 +08:00