Commit Graph
379 Commits
Author SHA1 Message Date
NovaRain 2b7754746c Refactored code in Books.cpp.
Increased the maximum number of books in BooksFile to 50.
Moved scattered Cpp11_emu.h includes from various cpp files to main.h.
2019-01-29 11:11:03 +08:00
NovaRain 8a4a83c8f8 Added HideObjIsNullMsg option to [Debugging].
Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:43:54 +08:00
NovaRain c04df22c48 Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin) 2019-01-27 09:22:03 +08:00
NovaRain 8e0ccc576c Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:31:23 +08:00
NovaRain 42566cc9da Added AttackComplexFix option (from Mr.Stalin) 2019-01-23 09:33:54 +08:00
NovaRain 9e1c68e78d Fixed bugs in attack_complex and critter_mod_skill script functions. 2019-01-22 17:06:36 +08:00
NovaRain 9765396b08 Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) (#214) 2019-01-22 09:47:19 +08:00
NovaRain b008502e13 Added error message when the name for sfall global variable is not equal to 8 characters.
Fixed error in FileSystem.cpp from the previous commit.
Updated version number.
2019-01-21 13:55:42 +08:00
NovaRain d71efe5b82 Corrected code in FileSystem.cpp (from Mr.Stalin)
Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:16:38 +08:00
NovaRain 120888e5ed Added "art_cache_clear" script function. 2019-01-20 09:10:58 +08:00
NovaRain 7b5075042d Fixed and refactored code in FileSystem.cpp (from Mr.Stalin) 2019-01-20 00:20:51 +08:00
NovaRain 12ad41043d Refactored ASM code in FileSystem.cpp (from Mr.Stalin) 2019-01-17 10:10:38 +08:00
NovaRain e509932add Added support for returning integer values to abs math function.
Minor code refactoring in Skills.cpp.
2019-01-16 11:38:49 +08:00
NovaRain ba3ad33587 Fixed a bug that broke the calculation of the skill point cost for increasing skill levels (#226)
Updated version number for hot fix.
v3.8.14.1
2019-01-14 09:34:19 +08:00
NovaRain 6e74c3166a Refactored ASM code in Sound.cpp (from Mr.Stalin)
Minor fix for "path_find_to" script function.
Changed the two wrapper functions in ObjectsOps.hpp using dev branch as ref.
Changed some code in ObjectsOps.hpp for edited wrapper functions.
Moved obj_under_cursor to ObjectsOps.hpp.
Reformatted Karma/Worldmap related code in main.cpp as in dev branch.
v3.8.14
2019-01-08 13:28:00 +08:00
NovaRain e320acce0b Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin) 2019-01-08 06:52:00 +08:00
NovaRain 4f48926105 Added support for sorting associative arrays by keys or values (from Mr.Stalin) 2019-01-07 15:13:22 +08:00
NovaRain 5611931063 Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin) 2019-01-06 11:59:09 +08:00
NovaRain f00022fed6 Moved ModifiedIni to main.cpp. 2019-01-04 21:08:30 +08:00
NovaRain 78815425e2 Refactored ASM code in KillCounter.cpp.
Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:07:57 +08:00
NovaRain 9ddddcc120 Changed INVENTORYMOVE hook to be called before displaying the 'Move Items' window for drag and drop ammo on weapons. 2019-01-03 09:35:26 +08:00
NovaRain 11c15cec93 Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp. 2019-01-01 10:27:40 +08:00
NovaRain f36bd6fb61 Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin) 2018-12-31 10:10:06 +08:00
NovaRain 26ab38c6c3 Changed critical table to be loaded before global scripts.
Removed redundant ClearGlobals() in LoadGameHook.cpp (already run in ResetState(1) above)
Updated version number and year.
2018-12-30 10:08:47 +08:00
NovaRain 9b50e6be1e Added UseWalkDistance option (from Mr.Stalin) (#46) 2018-12-28 20:06:55 +08:00